Right. Like I said. Lunatic.
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@ -1276,7 +1276,7 @@ namespace SDL2
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/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
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/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
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* Internally, this function contains logic to use default values when
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* Internally, this function contains logic to use default values when
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* source and destination rectangles are passed as NULL.
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* source and destination rectangles are passed as NULL.
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* this overload allows for IntPtr.Zero (null) to be passed for both SDL_Rects.
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* This overload allows for IntPtr.Zero (null) to be passed for both SDL_Rects.
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*/
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*/
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_RenderCopy(
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public static extern int SDL_RenderCopy(
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