9303 Commits

Author SHA1 Message Date
SutandoTsukai181
18f5ba21f1 Wait on present_queue instead of free_queue 2021-02-21 18:06:28 -05:00
SutandoTsukai181
3a381ad7c6 Remove reference to "has_custom_button_text" 2021-02-21 18:06:28 -05:00
SutandoTsukai181
7cda537935 Properly handle button_text for android 2021-02-21 18:06:28 -05:00
Tobias
478fad95f7 AndroidManifest: Remove the maximum aspect ratio entirely 2021-02-21 18:06:28 -05:00
Tobias
7fa52876e4 AndroidManifest: Increase the maximum aspect ratio
This should help display the app on the whole screen on 21:9 devices like the Experia Z5.
2021-02-21 18:06:28 -05:00
bunnei
792e4f9a6c gl_shader_decompiler: Improve performance of accurate_mul on Android. 2021-02-21 18:06:28 -05:00
weihuoya
cba2f53516 presenting in the ui thread 2021-02-21 18:06:28 -05:00
weihuoya
a1a446d720 presenting if need 2021-02-21 18:06:28 -05:00
weihuoya
c946a05ca0 use separate texture buffer for light and fog 2021-02-21 18:06:28 -05:00
zhang wei
b7ca89312d Minor fixes to the UX (#126) 2021-02-21 18:06:28 -05:00
bunnei
f29f5f71f5 android: CheckBoxSetting: Fix a ClassCastException exception with isChecked. 2021-02-21 18:06:28 -05:00
bunnei
e66e14bd05 android: MainActivity: Fix a nullptr exception with onSaveInstanceState. 2021-02-21 18:06:28 -05:00
bunnei
e94e1f6498 android: SettingsFragmentPresenter: Fix a nullptr exception with loadSettingsList. 2021-02-21 18:06:28 -05:00
bunnei
65cbcb61c9 Revert "Presenting in ui thread (#92)"
This reverts commit d1c2e8fb88873bf8642d07ca7e386cc1bac19692.
2021-02-21 18:06:28 -05:00
bunnei
8cf96b3129 android: native: Reload game specific settings when in game. 2021-02-21 18:06:28 -05:00
zhang wei
fda685d5a0 Presenting in ui thread (#92)
* present in ui thread

* rm test file

* use gradle 3.6.3

* fx present issue
2021-02-21 18:06:28 -05:00
xperia64
aab02e60d0 Disable deptch stencil shader in texture_downloader_es for now 2021-02-21 18:06:28 -05:00
SachinVin
92f4362303 android : Fix touchscreen for reals
Adds proper multitouch tracking for touchscreen
2021-02-21 18:06:28 -05:00
SachinVin
0127ce671b core/frontend/emu_window: return true when TouchPressed is consumed 2021-02-21 18:06:28 -05:00
xperia64
a268b6b77e Clamp the circle pad more correctly 2021-02-21 18:06:28 -05:00
xperia64
317689a790 Fix the N3DS controls 2021-02-21 18:06:28 -05:00
xperia64
1e0fb8d41f Shield TV driver bug workaround 2021-02-21 18:06:28 -05:00
SachinVin
aece34591a android : InputOverlayDrawableDpad.java: Initialize mTrackId to -1 2021-02-21 18:06:28 -05:00
SachinVin
29e5e6179c android: Bring back git hash version name 2021-02-21 18:06:28 -05:00
bunnei
1eeff1097b android: game_settings: Mario & Luigi games require accurate mul. 2021-02-21 18:06:28 -05:00
BreadFish64
7adf3827d4 actually add icons 2021-02-21 18:06:28 -05:00
BreadFish64
e4a9e64723 add icon to CIA install menu item 2021-02-21 18:06:28 -05:00
BreadFish64
4da0ce4ea0 refresh game list after installing CIA 2021-02-21 18:06:28 -05:00
BreadFish64
82c1065929 android: Add initial CIA installation 2021-02-21 18:06:28 -05:00
bunnei
1c2203c98e android: game_settings: Further cleanups. 2021-02-21 18:06:28 -05:00
bunnei
2d9e133275 android: native: Set game specific settings before initializing core.
- Allows some other settings to be overridden.
2021-02-21 18:06:28 -05:00
bunnei
5d2200bf45 android: game_settings: Disable asynch GPU with DQ7.
- This was causing some issues.
2021-02-21 18:06:28 -05:00
Nathan Lepori
0281067f92 Implemented joystick-style directional pad overlay 2021-02-21 18:06:28 -05:00
SutandoTsukai181
2024a89937 android: frontend: Start a service to keep the persistent notification 2021-02-21 18:06:28 -05:00
meteoorkip
d0f2cb09b0 Make touch joystick re-centering configurable 2021-02-21 18:06:28 -05:00
SachinVin
0430b714ea gl_shader_gen.cpp:fix implicit type conversion error for gles 2021-02-21 18:06:28 -05:00
SachinVin
89422464dc android:InputOverlay: Bit mask touch action so they are aevaluated properly
event.getAction() returns the action only in the lower byte, this works fine when the pointer index is zero and any additional indexes are not captured
2021-02-21 18:06:28 -05:00
SutandoTsukai181
aba2e8eac9 Use fixed indices for button order
Apps always return 3 strings, even if there is no custom text, so the index should be constant for each button.

The "OK" button is always at index 2.
2021-02-21 18:06:28 -05:00
bunnei
96f5a7bed5 android: game_settings: Make SM3DL's GPU timing synchronous.
- Fixes reported white screen bug.
2021-02-21 18:06:28 -05:00
bunnei
a783658b3e android: BillingManager: Purchases must be acknowledged. 2021-02-21 18:06:28 -05:00
FearlessTobi
91ce625465 android: Update app translations
Adds Korean and some minor fixes to other languages.
2021-02-21 18:06:27 -05:00
bunnei
51ed3d702c androuid: game_settings: Tighten asynch GPU timing.
- Fixes framerate issues in ZALBW.
2021-02-21 18:06:27 -05:00
SachinVin
c88c6ff9cf android: AndroidManifest.xml: bump up gles requirement to 3.2 2021-02-21 18:06:27 -05:00
SachinVin
60be542384 android: disable support for split screen 2021-02-21 18:06:27 -05:00
bunnei
c0cb0a8653 android: BillingManager: Use real managed product for premium. 2021-02-21 18:06:27 -05:00
bunnei
093502d9cb android: audio: Audio stretching is only useful with lower framerates, disable it when fullspeed. 2021-02-21 18:06:27 -05:00
bunnei
2c3b4b98a0 android: video_core: Add experimental asynchronous GPU option. 2021-02-21 18:06:27 -05:00
bunnei
c39b4cc219 Revert "android: audio: Disable audio stretching by default."
This reverts commit 9ccbba07c824e0eca168fa2563509072b6b6793d.

# Conflicts:
#	src/android/app/src/main/java/org/citra/citra_emu/features/settings/ui/SettingsFragmentPresenter.java
2021-02-21 18:06:27 -05:00
SachinVin
3a966c516f common/logging: Create a new backed for android's logcat 2021-02-21 18:06:27 -05:00
zhupengfei
23aed5350c android: Microphone support
Based on Tobi's work. Created a new 'real Mic factory' which creates mic interfaces for real devices. There's a default factory set (cubeb/null, depending on whether cubeb exists) in order to avoid changing code of other frontends.

Created a factory for the Android frontend which requests mic permission and creates a CubebInput (or null). The permission requesting code is basically the same as camera's. If the user denied the permission, an alert dialog will be shown informing them of the reason.

For easier usage, by default the Audio Input Device is set to 'Real Device'.

Co-authored-by: FearlessTobi <thm.frey@gmail.com>
2021-02-21 18:06:27 -05:00