9072 Commits

Author SHA1 Message Date
SachinVin
393d3a3887 android : InputOverlayDrawableDpad.java: Initialize mTrackId to -1 2020-06-16 15:04:33 -04:00
SachinVin
12a1a16c6e android: Bring back git hash version name 2020-06-16 15:04:33 -04:00
bunnei
d80038b02e android: game_settings: Mario & Luigi games require accurate mul. 2020-06-16 15:04:33 -04:00
BreadFish64
b4b1b38404 video_core/GLES: fix issues cause by missing glTextureBarrier
create a duplicate for sampling instead
2020-06-16 15:04:33 -04:00
BreadFish64
cb5f1dc554 actually add icons 2020-06-16 15:04:32 -04:00
BreadFish64
9f688b0f0f add icon to CIA install menu item 2020-06-16 15:04:32 -04:00
BreadFish64
76708b8838 refresh game list after installing CIA 2020-06-16 15:04:32 -04:00
BreadFish64
f7fbde3453 android: Add initial CIA installation 2020-06-16 15:04:32 -04:00
bunnei
290aabdb5f android: game_settings: Further cleanups. 2020-06-16 15:04:31 -04:00
bunnei
af3efa2975 android: native: Set game specific settings before initializing core.
- Allows some other settings to be overridden.
2020-06-16 15:04:31 -04:00
bunnei
5cb361111b android: game_settings: Disable asynch GPU with DQ7.
- This was causing some issues.
2020-06-16 15:04:31 -04:00
Nathan Lepori
1379f37875 Implemented joystick-style directional pad overlay 2020-06-16 15:04:31 -04:00
SutandoTsukai181
c514e9028b android: frontend: Start a service to keep the persistent notification 2020-06-16 15:04:31 -04:00
meteoorkip
cd940db10c Make touch joystick re-centering configurable 2020-06-16 15:04:31 -04:00
SachinVin
5d6b270037 gl_shader_gen.cpp:fix implicit type conversion error for gles 2020-06-16 15:04:30 -04:00
SachinVin
5627e04195 android:InputOverlay: Bit mask touch action so they are aevaluated properly
event.getAction() returns the action only in the lower byte, this works fine when the pointer index is zero and any additional indexes are not captured
2020-06-16 15:04:30 -04:00
SutandoTsukai181
c2c64a8098 Use fixed indices for button order
Apps always return 3 strings, even if there is no custom text, so the index should be constant for each button.

The "OK" button is always at index 2.
2020-06-16 15:04:30 -04:00
bunnei
f940aa7497 android: game_settings: Make SM3DL's GPU timing synchronous.
- Fixes reported white screen bug.
2020-06-16 15:04:30 -04:00
bunnei
d9bb3efeb0 android: BillingManager: Purchases must be acknowledged. 2020-06-16 15:04:30 -04:00
FearlessTobi
9965188e87 android: Update app translations
Adds Korean and some minor fixes to other languages.
2020-06-16 15:04:30 -04:00
bunnei
87ade92058 androuid: game_settings: Tighten asynch GPU timing.
- Fixes framerate issues in ZALBW.
2020-06-16 15:04:29 -04:00
SachinVin
c0e31e3de6 android: AndroidManifest.xml: bump up gles requirement to 3.2 2020-06-16 15:04:29 -04:00
SachinVin
b7b40b90c0 android: disable support for split screen 2020-06-16 15:04:29 -04:00
Pengfei Zhu
0d68596c54 audio_core/cubeb_input: Set default value for latency_frames
On Android OpenSL, cubeb could not find the minimum latency. Therefore, this variable was left uninitialized and caused problems when opening the stream.
2020-06-16 15:04:29 -04:00
bunnei
1fb5659dec android: BillingManager: Use real managed product for premium. 2020-06-16 15:04:29 -04:00
bunnei
e2da4ca470 android: submodules: Use github for dynarmic. 2020-06-16 15:04:29 -04:00
bunnei
66e6c9581d android: audio: Audio stretching is only useful with lower framerates, disable it when fullspeed. 2020-06-16 15:04:29 -04:00
bunnei
8928837ed0 android: video_core: Add experimental asynchronous GPU option. 2020-06-16 15:04:28 -04:00
bunnei
c129683607 Revert "android: audio: Disable audio stretching by default."
This reverts commit 9ccbba07c824e0eca168fa2563509072b6b6793d.

# Conflicts:
#	src/android/app/src/main/java/org/citra/citra_emu/features/settings/ui/SettingsFragmentPresenter.java
2020-06-16 15:04:28 -04:00
SachinVin
ae07f57a84 common/logging: Create a new backed for android's logcat 2020-06-16 15:04:28 -04:00
zhupengfei
44cbc4076b android: Microphone support
Based on Tobi's work. Created a new 'real Mic factory' which creates mic interfaces for real devices. There's a default factory set (cubeb/null, depending on whether cubeb exists) in order to avoid changing code of other frontends.

Created a factory for the Android frontend which requests mic permission and creates a CubebInput (or null). The permission requesting code is basically the same as camera's. If the user denied the permission, an alert dialog will be shown informing them of the reason.

For easier usage, by default the Audio Input Device is set to 'Real Device'.

Co-authored-by: FearlessTobi <thm.frey@gmail.com>
2020-06-16 15:04:28 -04:00
bunnei
34094a70e7 android: audio: Disable audio stretching by default. 2020-06-16 15:04:28 -04:00
bunnei
c890ad6d60 android: MainActivity: Fix crash when game directory button is not present. 2020-06-16 15:04:27 -04:00
BreadFish64
65f4c3232c android: allow navigating to external storage 2020-06-16 15:04:27 -04:00
bunnei
78f1ae8c0f android: BillingManager: Hide premium actionbar button when premium is active. 2020-06-16 15:04:27 -04:00
bunnei
5f73e23b14 android: main: res: Add premium icon and fix folder size. 2020-06-16 15:04:27 -04:00
BreadFish64
ad021f205d android: more theme changes
fix file picker dialog colors
make Citra text orange in dark mode
2020-06-16 15:04:27 -04:00
BreadFish64
b480b78588 android: inherit file-picker toolbar theme from DayNight 2020-06-16 15:04:27 -04:00
BreadFish64
e29f8a49d5 android: fix toolbar theme 2020-06-16 15:04:26 -04:00
BreadFish64
09897bfcc6 android: fix garbled names in the game list 2020-06-16 15:04:26 -04:00
SachinVin
d61b062196 android:game_info.cpp: correct grammar in comment 2020-06-16 15:04:26 -04:00
zhupengfei
481d63913d android/ndk_camera: Fix rotation
`width` and `height` are not necessarily swapped at this point
2020-06-16 15:04:26 -04:00
FearlessTobi
b8c3d24275 android: Make toolbar text black 2020-06-16 15:04:26 -04:00
SachinVin
da8db21006 android:game_info.cpp: cleanup spammy log 2020-06-16 15:04:26 -04:00
zhupengfei
3a16d5698e still_image_camera: Fix incorrect JNI usage
As `jstring`s are also object references, if we would like to use them across native methods/threads, we would have to make a global reference.

We will need to delete this global reference explicitly. Since this string is shared across multiple Interfaces and also in Factory, I used shared_ptr to manage deletion. Added a fancy SharedGlobalRef to id_cache.h.

Also removed global reference creation for java/lang/String classes. Turns out that local references are guaranteed valid for the duration of the method, and I was just being too cautious.
2020-06-16 15:04:25 -04:00
FearlessTobi
e937224646 android: Add dark theme icons 2020-06-16 15:04:25 -04:00
FearlessTobi
afcb405e5f android: Run final format 2020-06-16 15:04:25 -04:00
FearlessTobi
5d06457ad2 android: Run clang-format 2020-06-16 15:04:25 -04:00
FearlessTobi
461cfd9e1d android: Format code
Finally makes us have consistent code format in the codebase.
2020-06-16 15:04:25 -04:00
zhupengfei
85069301e5 android/ndk_camera: A few fixes
1. Remove unused code
2. Avoid crashes when camera wasn't opened
3. Avoid potential data race
2020-06-16 15:04:24 -04:00