9089 Commits

Author SHA1 Message Date
weihuoya
8ebc94d899 presenting in the ui thread 2020-06-16 15:04:37 -04:00
weihuoya
0945c9d5e9 presenting if need 2020-06-16 15:04:37 -04:00
weihuoya
8c0c3baf63 use separate texture buffer for light and fog 2020-06-16 15:04:37 -04:00
zhang wei
4ecb4a22b3 Minor fixes to the UX (#126) 2020-06-16 15:04:36 -04:00
SachinVin
1086333105 Update: dynarmic
Rebase on MerryMage/dynarmic@659d78c
2020-06-16 15:04:36 -04:00
bunnei
95f1cb4187 android: CheckBoxSetting: Fix a ClassCastException exception with isChecked. 2020-06-16 15:04:36 -04:00
bunnei
0589915fe6 android: MainActivity: Fix a nullptr exception with onSaveInstanceState. 2020-06-16 15:04:36 -04:00
bunnei
ae7fc8fb2f android: SettingsFragmentPresenter: Fix a nullptr exception with loadSettingsList. 2020-06-16 15:04:35 -04:00
bunnei
8f7260b4c1 Revert "Presenting in ui thread (#92)"
This reverts commit d1c2e8fb88873bf8642d07ca7e386cc1bac19692.
2020-06-16 15:04:35 -04:00
bunnei
1d3bccdd9a android: native: Reload game specific settings when in game. 2020-06-16 15:04:35 -04:00
zhang wei
97d0a8f0ff Presenting in ui thread (#92)
* present in ui thread

* rm test file

* use gradle 3.6.3

* fx present issue
2020-06-16 15:04:35 -04:00
xperia64
bb6dd1fe42 Disable deptch stencil shader in texture_downloader_es for now 2020-06-16 15:04:34 -04:00
SachinVin
bcfd20e343 android : Fix touchscreen for reals
Adds proper multitouch tracking for touchscreen
2020-06-16 15:04:34 -04:00
SachinVin
cdc6606c02 core/frontend/emu_window: return true when TouchPressed is consumed 2020-06-16 15:04:34 -04:00
xperia64
c27fa394e7 Clamp the circle pad more correctly 2020-06-16 15:04:34 -04:00
xperia64
1c916a0341 Fix the N3DS controls 2020-06-16 15:04:34 -04:00
xperia64
f7d5fd815c Shield TV driver bug workaround 2020-06-16 15:04:33 -04:00
SachinVin
393d3a3887 android : InputOverlayDrawableDpad.java: Initialize mTrackId to -1 2020-06-16 15:04:33 -04:00
SachinVin
12a1a16c6e android: Bring back git hash version name 2020-06-16 15:04:33 -04:00
bunnei
d80038b02e android: game_settings: Mario & Luigi games require accurate mul. 2020-06-16 15:04:33 -04:00
BreadFish64
b4b1b38404 video_core/GLES: fix issues cause by missing glTextureBarrier
create a duplicate for sampling instead
2020-06-16 15:04:33 -04:00
BreadFish64
cb5f1dc554 actually add icons 2020-06-16 15:04:32 -04:00
BreadFish64
9f688b0f0f add icon to CIA install menu item 2020-06-16 15:04:32 -04:00
BreadFish64
76708b8838 refresh game list after installing CIA 2020-06-16 15:04:32 -04:00
BreadFish64
f7fbde3453 android: Add initial CIA installation 2020-06-16 15:04:32 -04:00
bunnei
290aabdb5f android: game_settings: Further cleanups. 2020-06-16 15:04:31 -04:00
bunnei
af3efa2975 android: native: Set game specific settings before initializing core.
- Allows some other settings to be overridden.
2020-06-16 15:04:31 -04:00
bunnei
5cb361111b android: game_settings: Disable asynch GPU with DQ7.
- This was causing some issues.
2020-06-16 15:04:31 -04:00
Nathan Lepori
1379f37875 Implemented joystick-style directional pad overlay 2020-06-16 15:04:31 -04:00
SutandoTsukai181
c514e9028b android: frontend: Start a service to keep the persistent notification 2020-06-16 15:04:31 -04:00
meteoorkip
cd940db10c Make touch joystick re-centering configurable 2020-06-16 15:04:31 -04:00
SachinVin
5d6b270037 gl_shader_gen.cpp:fix implicit type conversion error for gles 2020-06-16 15:04:30 -04:00
SachinVin
5627e04195 android:InputOverlay: Bit mask touch action so they are aevaluated properly
event.getAction() returns the action only in the lower byte, this works fine when the pointer index is zero and any additional indexes are not captured
2020-06-16 15:04:30 -04:00
SutandoTsukai181
c2c64a8098 Use fixed indices for button order
Apps always return 3 strings, even if there is no custom text, so the index should be constant for each button.

The "OK" button is always at index 2.
2020-06-16 15:04:30 -04:00
bunnei
f940aa7497 android: game_settings: Make SM3DL's GPU timing synchronous.
- Fixes reported white screen bug.
2020-06-16 15:04:30 -04:00
bunnei
d9bb3efeb0 android: BillingManager: Purchases must be acknowledged. 2020-06-16 15:04:30 -04:00
FearlessTobi
9965188e87 android: Update app translations
Adds Korean and some minor fixes to other languages.
2020-06-16 15:04:30 -04:00
bunnei
87ade92058 androuid: game_settings: Tighten asynch GPU timing.
- Fixes framerate issues in ZALBW.
2020-06-16 15:04:29 -04:00
SachinVin
c0e31e3de6 android: AndroidManifest.xml: bump up gles requirement to 3.2 2020-06-16 15:04:29 -04:00
SachinVin
b7b40b90c0 android: disable support for split screen 2020-06-16 15:04:29 -04:00
Pengfei Zhu
0d68596c54 audio_core/cubeb_input: Set default value for latency_frames
On Android OpenSL, cubeb could not find the minimum latency. Therefore, this variable was left uninitialized and caused problems when opening the stream.
2020-06-16 15:04:29 -04:00
bunnei
1fb5659dec android: BillingManager: Use real managed product for premium. 2020-06-16 15:04:29 -04:00
bunnei
e2da4ca470 android: submodules: Use github for dynarmic. 2020-06-16 15:04:29 -04:00
bunnei
66e6c9581d android: audio: Audio stretching is only useful with lower framerates, disable it when fullspeed. 2020-06-16 15:04:29 -04:00
bunnei
8928837ed0 android: video_core: Add experimental asynchronous GPU option. 2020-06-16 15:04:28 -04:00
bunnei
c129683607 Revert "android: audio: Disable audio stretching by default."
This reverts commit 9ccbba07c824e0eca168fa2563509072b6b6793d.

# Conflicts:
#	src/android/app/src/main/java/org/citra/citra_emu/features/settings/ui/SettingsFragmentPresenter.java
2020-06-16 15:04:28 -04:00
SachinVin
ae07f57a84 common/logging: Create a new backed for android's logcat 2020-06-16 15:04:28 -04:00
zhupengfei
44cbc4076b android: Microphone support
Based on Tobi's work. Created a new 'real Mic factory' which creates mic interfaces for real devices. There's a default factory set (cubeb/null, depending on whether cubeb exists) in order to avoid changing code of other frontends.

Created a factory for the Android frontend which requests mic permission and creates a CubebInput (or null). The permission requesting code is basically the same as camera's. If the user denied the permission, an alert dialog will be shown informing them of the reason.

For easier usage, by default the Audio Input Device is set to 'Real Device'.

Co-authored-by: FearlessTobi <thm.frey@gmail.com>
2020-06-16 15:04:28 -04:00
bunnei
34094a70e7 android: audio: Disable audio stretching by default. 2020-06-16 15:04:28 -04:00
bunnei
c890ad6d60 android: MainActivity: Fix crash when game directory button is not present. 2020-06-16 15:04:27 -04:00