r5sdk/r5dev/engine/modelloader.cpp

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//===========================================================================//
//
// Purpose: Model loading / unloading interface
//
// $NoKeywords: $
//===========================================================================//
#include "core/stdafx.h"
#include "engine/cmodel_bsp.h"
#include "engine/modelloader.h"
#include "datacache/mdlcache.h"
#ifndef DEDICATED
#include <vgui/vgui_baseui_interface.h>
#endif // !DEDICATED
#include <filesystem/filesystem.h>
//model_t* pErrorMDL = nullptr;
//-----------------------------------------------------------------------------
// Purpose: returns whether or not the lump type could be loaded from cache
// Input : lumpType -
//-----------------------------------------------------------------------------
bool IsLumpTypeCachable(int lumpType)
{
switch (lumpType)
{
case LUMP_PLANES:
case LUMP_VERTICES:
case LUMP_SHADOW_ENVIRONMENTS:
case LUMP_SURFACE_NAMES:
case LUMP_CONTENTS_MASKS:
case LUMP_SURFACE_PROPERTIES:
case LUMP_BVH_NODES:
case LUMP_BVH_LEAF_DATA:
case LUMP_PACKED_VERTICES:
case LUMP_VERTEX_NORMALS:
case LUMP_UNKNOWN_37:
case LUMP_UNKNOWN_38:
case LUMP_UNKNOWN_39:
case LUMP_VERTEX_UNLIT:
case LUMP_VERTEX_LIT_FLAT:
case LUMP_VERTEX_LIT_BUMP:
case LUMP_VERTEX_UNLIT_TS:
case LUMP_MESH_INDICES:
case LUMP_LIGHTMAP_DATA_SKY:
case LUMP_CSM_AABB_NODES:
case LUMP_CSM_OBJ_REFERENCES:
case LUMP_LIGHTPROBES:
case LUMP_LIGHTPROBE_TREE:
case LUMP_LIGHTPROBE_REFERENCES:
case LUMP_LIGHTMAP_DATA_REAL_TIME_LIGHTS:
case LUMP_CELL_BSP_NODES:
case LUMP_CELLS:
case LUMP_PORTALS:
case LUMP_PORTAL_VERTICES:
case LUMP_PORTAL_EDGES:
case LUMP_PORTAL_VERTEX_EDGES:
case LUMP_PORTAL_VERTEX_REFERENCES:
case LUMP_PORTAL_EDGE_REFERENCES:
case LUMP_PORTAL_EDGE_INTERSECT_AT_EDGE:
case LUMP_PORTAL_EDGE_INTERSECT_AT_VERTEX:
case LUMP_PORTAL_EDGE_INTERSECT_HEADER:
case LUMP_OCCLUSION_MESH_VERTICES:
case LUMP_OCCLUSION_MESH_INDICES:
case LUMP_CELL_AABB_NODES:
case LUMP_OBJ_REFERENCES:
case LUMP_OBJ_REFERENCE_BOUNDS:
case LUMP_SHADOW_MESH_OPAQUE_VERTICES:
case LUMP_SHADOW_MESH_INDICES:
case LUMP_SHADOW_MESHES:
return true;
default:
return false;
}
}
//-----------------------------------------------------------------------------
// Purpose: returns whether or not the lump type can be treated as external in code
// Input : lumpType -
//-----------------------------------------------------------------------------
bool IsLumpTypeExternal(int lumpType)
{
switch (lumpType)
{
case LUMP_VERTEX_UNLIT:
case LUMP_VERTEX_LIT_FLAT:
case LUMP_VERTEX_LIT_BUMP:
case LUMP_VERTEX_UNLIT_TS:
case LUMP_LIGHTPROBES:
return false;
default:
return true;
}
}
//-----------------------------------------------------------------------------
// Purpose: returns whether or not the lump type is only used on the client
// Input : lumpType -
//-----------------------------------------------------------------------------
bool IsLumpTypeClientOnly(int lumpType)
{
switch (lumpType)
{
case LUMP_TEXTURE_DATA:
case LUMP_LIGHTPROBE_PARENT_INFOS:
case LUMP_SHADOW_ENVIRONMENTS:
case LUMP_VERTEX_NORMALS:
case LUMP_LEAF_WATER_DATA:
case LUMP_UNKNOWN_38:
case LUMP_CUBEMAPS:
case LUMP_WORLD_LIGHTS:
case LUMP_WORLD_LIGHT_PARENT_INFOS:
case LUMP_VERTEX_UNLIT:
case LUMP_VERTEX_LIT_FLAT:
case LUMP_VERTEX_LIT_BUMP:
case LUMP_VERTEX_UNLIT_TS:
case LUMP_VERTEX_BLINN_PHONG:
case LUMP_VERTEX_RESERVED_5:
case LUMP_VERTEX_RESERVED_6:
case LUMP_VERTEX_RESERVED_7:
case LUMP_MESH_INDICES:
case LUMP_MESHES:
case LUMP_MESH_BOUNDS:
case LUMP_MATERIAL_SORT:
case LUMP_LIGHTMAP_HEADERS:
case LUMP_TWEAK_LIGHTS:
case LUMP_UNKNOWN_97:
case LUMP_LIGHTMAP_DATA_SKY:
case LUMP_CSM_AABB_NODES:
case LUMP_CSM_OBJ_REFERENCES:
case LUMP_LIGHTPROBES:
case LUMP_STATIC_PROP_LIGHTPROBE_INDICES:
case LUMP_LIGHTPROBE_TREE:
case LUMP_LIGHTPROBE_REFERENCES:
case LUMP_LIGHTMAP_DATA_REAL_TIME_LIGHTS:
case LUMP_PORTALS:
case LUMP_PORTAL_VERTICES:
case LUMP_PORTAL_EDGES:
case LUMP_PORTAL_VERTEX_EDGES:
case LUMP_PORTAL_VERTEX_REFERENCES:
case LUMP_PORTAL_EDGE_REFERENCES:
case LUMP_PORTAL_EDGE_INTERSECT_AT_EDGE:
case LUMP_PORTAL_EDGE_INTERSECT_AT_VERTEX:
case LUMP_PORTAL_EDGE_INTERSECT_HEADER:
case LUMP_OCCLUSION_MESH_VERTICES:
case LUMP_OCCLUSION_MESH_INDICES:
case LUMP_LIGHTMAP_DATA_RTL_PAGE:
case LUMP_SHADOW_MESH_OPAQUE_VERTICES:
case LUMP_SHADOW_MESH_ALPHA_VERTICES:
case LUMP_SHADOW_MESH_INDICES:
case LUMP_SHADOW_MESHES:
return true;
default:
return false;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *loader -
// *model -
//-----------------------------------------------------------------------------
void CModelLoader::LoadModel(CModelLoader* loader, model_t* model)
{
//if (!pErrorMDL)
//{
// if (strcmp(model->szPathName, ERROR_MODEL) == 0)
// {
// pErrorMDL = model;
// }
//}
//string svExtension = model->szPathName;
//size_t npos = svExtension.find(".");
//if (npos != string::npos)
//{
// svExtension = svExtension.substr(npos + 1);
//}
//if (strcmp(svExtension.c_str(), "rmdl") == 0 && strcmp(model->szPathName, ERROR_MODEL) != 0)
//{
// studiohdr_t* pStudioHDR = g_MDLCache->FindMDL(g_MDLCache->m_pVTable, model->studio, 0);
// if (pStudioHDR == pErrorStudioHDR)
// {
// model = pErrorMDL;
// }
//}
return CModelLoader__LoadModel(loader, model);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *loader -
// *model -
//-----------------------------------------------------------------------------
uint64_t CModelLoader::Map_LoadModelGuts(CModelLoader* loader, model_t* model)
{
return CModelLoader__Map_LoadModelGuts(loader, model);
}
void CMapLoadHelper::Constructor(CMapLoadHelper* loader, int lumpToLoad)
{
#ifndef DEDICATED
g_pEngineVGui->UpdateProgressBar(PROGRESS_DEFAULT);
#endif // !DEDICATED
if (lumpToLoad > HEADER_LUMPS-1)
Error(eDLL_T::ENGINE, EXIT_FAILURE, "Can't load lump %i, range is 0 to %i!!!\n", lumpToLoad, HEADER_LUMPS-1);
loader->m_nLumpID = lumpToLoad;
loader->m_nLumpSize = 0;
loader->m_pData = nullptr;
loader->m_pRawData = nullptr;
loader->m_pUncompressedData = nullptr;
loader->m_nUncompressedLumpSize = 0;
loader->m_bUncompressedDataExternal = 0;
loader->m_bExternal = false;
loader->m_bUnk = false;
loader->m_nLumpOffset = -1;
#ifdef DEDICATED
// Some of the lump loading code that is specific to
// the client is heavily inline in code, which makes
// it hard to patch it out from there.. to fix this,
// we just check from here and return if its cl only
if (IsLumpTypeClientOnly(lumpToLoad))
return;
#endif // DEDICATED
if (lumpToLoad <= s_MapHeader->lastLump)
{
const lump_t* lump = &s_MapHeader->lumps[lumpToLoad];
const int lumpOffset = lump->fileofs;
const int lumpSize = lump->filelen;
if (lumpSize <= 0)
{
loader->m_nLumpSize = 0;
loader->m_nLumpOffset = 0;
loader->m_nLumpVersion = 0;
// this lump has no data
return;
}
loader->m_nLumpSize = lumpSize;
loader->m_nLumpOffset = lumpOffset;
loader->m_nLumpVersion = lump->version;
FileHandle_t mapFileHandle = *s_MapFileHandle;
if (mapFileHandle == FILESYSTEM_INVALID_HANDLE)
{
Error(eDLL_T::ENGINE, EXIT_FAILURE, "Can't load map from invalid handle!!!\n");
}
loader->m_nUncompressedLumpSize = lumpSize;
FileSystemCache fileCache;
fileCache.pBuffer = nullptr;
char lumpPathBuf[MAX_PATH];
V_snprintf(lumpPathBuf, sizeof(lumpPathBuf), "%s.%.4X.bsp_lump", s_szMapPathName, lumpToLoad);
// Determine whether to load the lump from filesystem cache or disk.
if (IsLumpTypeCachable(lumpToLoad) &&
FileSystem()->ReadFromCache(lumpPathBuf, &fileCache))
{
loader->m_pRawData = nullptr;
loader->m_pData = fileCache.pBuffer->pData;
loader->m_bExternal = IsLumpTypeExternal(lumpToLoad);
loader->m_bUnk = fileCache.pBuffer->nUnk0 == 0;
}
else
{
loader->m_pRawData = new byte[lumpSize];
loader->m_pData = loader->m_pRawData;
FileHandle_t hLumpFile = FileSystem()->Open(lumpPathBuf, "rb");
if (hLumpFile != FILESYSTEM_INVALID_HANDLE)
{
DevMsg(eDLL_T::ENGINE, "Loading lump %.4x from file. Buffer: %p\n", lumpToLoad, loader->m_pRawData);
FileSystem()->ReadEx(loader->m_pRawData, lumpSize, lumpSize, hLumpFile);
FileSystem()->Close(hLumpFile);
loader->m_pRawData = nullptr;
loader->m_bExternal = IsLumpTypeExternal(lumpToLoad);
}
else // Seek to offset in packed BSP file to load the lump.
{
FileSystem()->Seek(mapFileHandle, loader->m_nLumpOffset, FILESYSTEM_SEEK_HEAD);
FileSystem()->ReadEx(loader->m_pRawData, lumpSize, lumpSize, mapFileHandle);
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Hook 'AddGameLump' and load the external lump from the disk instead
// Input : *loader -
// *model -
//-----------------------------------------------------------------------------
void AddGameLump()
{
char lumpPathBuf[MAX_PATH];
V_snprintf(lumpPathBuf, sizeof(lumpPathBuf), "%s.%.4X.bsp_lump", s_szMapPathName, LUMP_GAME_LUMP);
FileHandle_t hLumpFile = FileSystem()->Open(lumpPathBuf, "rb");
if (hLumpFile != FILESYSTEM_INVALID_HANDLE)
{
// This function uses the 's_szMapPathName' internally to copy the map
// path to another static buffer which is used as the game lump path.
// We temporarily set the path to that of the game lump so that other
// routines are loading the game lump instead of the packed BSP.
char oldMapPathName[MAX_PATH];
strcpy(oldMapPathName, s_szMapPathName);
strcpy(s_szMapPathName, lumpPathBuf);
// This function uses the 's_MapFileHandle' internally.
// basically, the idea is to set this static filehandle
// to that of the GAME_LUMP lump, so it reads that instead.
FileHandle_t hOrigMapFileHandle = *s_MapFileHandle;
*s_MapFileHandle = hLumpFile;
// Set the file offset to 0, as we are loading it from
// the external lump instead of the one packed in the BSP.
lump_t* pLump = &s_MapHeader->lumps[LUMP_GAME_LUMP];
pLump->fileofs = 0;
v_AddGameLump();
// Restore...
strcpy(s_szMapPathName, oldMapPathName);
*s_MapFileHandle = hOrigMapFileHandle;
FileSystem()->Close(hLumpFile);
}
else
{
// Load the lump from the monolithic BSP file...
v_AddGameLump();
}
}
///////////////////////////////////////////////////////////////////////////////
void VModelLoader::Detour(const bool bAttach) const
{
DetourSetup(&CModelLoader__LoadModel, &CModelLoader::LoadModel, bAttach);
DetourSetup(&CModelLoader__Map_LoadModelGuts, &CModelLoader::Map_LoadModelGuts, bAttach);
DetourSetup(&CMapLoadHelper__CMapLoadHelper, &CMapLoadHelper::Constructor, bAttach);
DetourSetup(&v_AddGameLump, &AddGameLump, bAttach);
}