r5sdk/r5dev/engine/server/sv_main.cpp

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//===========================================================================//
//
// Purpose:
//
//===========================================================================//
#include "core/stdafx.h"
#include "tier0/threadtools.h"
#include "tier0/frametask.h"
#include "tier1/cvar.h"
#include "engine/server/sv_main.h"
#include "engine/client/client.h"
2022-07-01 10:29:27 +02:00
#include "networksystem/pylon.h"
#include "networksystem/bansystem.h"
#include "engine/client/client.h"
#include "server.h"
//-----------------------------------------------------------------------------
// Purpose: checks if particular client is banned on the comp server
//-----------------------------------------------------------------------------
void SV_CheckForBanAndDisconnect(CClient* const pClient, const string& svIPAddr,
const NucleusID_t nNucleusID, const string& svPersonaName, const int nPort)
{
Assert(pClient != nullptr);
string svError;
const bool bCompBanned = g_MasterServer.CheckForBan(svIPAddr, nNucleusID, svPersonaName, svError);
if (bCompBanned)
{
g_TaskQueue.Dispatch([pClient, svError, svIPAddr, nNucleusID, nPort]
{
// Make sure client isn't already disconnected,
// and that if there is a valid netchannel, that
// it hasn't been taken by a different client by
// the time this task is getting executed.
const CNetChan* const pChan = pClient->GetNetChan();
if (pChan && pClient->GetNucleusID() == nNucleusID)
{
const int nUserID = pClient->GetUserID();
pClient->Disconnect(Reputation_t::REP_MARK_BAD, svError.c_str());
Warning(eDLL_T::SERVER, "Removed client '[%s]:%i' from slot #%i ('%llu' is banned globally!)\n",
svIPAddr.c_str(), nPort, nUserID, nNucleusID);
}
}, 0);
}
}
//-----------------------------------------------------------------------------
// Purpose: checks if particular client is banned on the master server
//-----------------------------------------------------------------------------
void SV_ProcessBulkCheck(const CBanSystem::BannedList_t* const pBannedVec)
{
CBanSystem::BannedList_t* const outBannedVec = new CBanSystem::BannedList_t();
g_MasterServer.GetBannedList(*pBannedVec, *outBannedVec);
g_TaskQueue.Dispatch([outBannedVec]
{
SV_CheckClientsForBan(outBannedVec);
delete outBannedVec;
}, 0);
}
//-----------------------------------------------------------------------------
// Purpose: creates a snapshot of the currently connected clients
// Input : *pBannedVec - if passed, will check for bans and kick the clients
//-----------------------------------------------------------------------------
void SV_CheckClientsForBan(const CBanSystem::BannedList_t* const pBannedVec /*= nullptr*/)
{
Assert(ThreadInMainThread());
CBanSystem::BannedList_t* bannedVec = !pBannedVec
? new CBanSystem::BannedList_t
: nullptr;
for (int c = 0; c < g_ServerGlobalVariables->m_nMaxClients; c++) // Loop through all possible client instances.
{
CClient* const pClient = g_pServer->GetClient(c);
if (!pClient)
continue;
const CNetChan* const pNetChan = pClient->GetNetChan();
if (!pNetChan)
continue;
if (!pClient->IsConnected())
continue;
if (pNetChan->GetRemoteAddress().IsLoopback())
continue;
const char* const szIPAddr = pNetChan->GetAddress(true);
const NucleusID_t nNucleusID = pClient->GetNucleusID();
// If no banned list was provided, build one with all clients
// on the server. This will be used for bulk checking so live
// bans could be performed, as this function is called periodically.
if (bannedVec)
bannedVec->AddToTail(CBanSystem::Banned_t(szIPAddr, nNucleusID));
else
{
// Check if current client is within provided banned list, and
// prune if so...
FOR_EACH_VEC(*pBannedVec, i)
{
const CBanSystem::Banned_t& banned = (*pBannedVec)[i];
if (banned.m_NucleusID == pClient->GetNucleusID())
{
const int nUserID = pClient->GetUserID();
const int nPort = pNetChan->GetPort();
pClient->Disconnect(Reputation_t::REP_MARK_BAD, "%s", banned.m_Address.String());
Warning(eDLL_T::SERVER, "Removed client '[%s]:%i' from slot #%i ('%llu' is banned globally!)\n",
szIPAddr, nPort, nUserID, nNucleusID);
}
}
}
}
if (bannedVec && !bannedVec->IsEmpty())
{
std::thread bulkCheck([bannedVec]()
{
SV_ProcessBulkCheck(bannedVec);
delete bannedVec;
});
bulkCheck.detach();
}
else if (bannedVec)
{
delete bannedVec;
bannedVec = nullptr;
}
}
//-----------------------------------------------------------------------------
// Purpose: loads the game .dll
//-----------------------------------------------------------------------------
void SV_InitGameDLL()
{
v_SV_InitGameDLL();
}
//-----------------------------------------------------------------------------
// Purpose: release resources associated with extension DLLs.
//-----------------------------------------------------------------------------
void SV_ShutdownGameDLL()
{
v_SV_ShutdownGameDLL();
}
//-----------------------------------------------------------------------------
// Purpose: activates the server
// Output : true on success, false on failure
//-----------------------------------------------------------------------------
bool SV_ActivateServer()
{
return v_SV_ActivateServer();
}
void SV_BroadcastVoiceData(CClient* const cl, const int nBytes, char* const data)
{
if (!sv_voiceenable->GetBool())
return;
if (g_ServerGlobalVariables->m_nMaxClients <= 0)
return;
SVC_VoiceData voiceData(cl->GetUserID(), nBytes, data);
for (int i = 0; i < g_ServerGlobalVariables->m_nMaxClients; i++)
{
CClient* pClient = g_pServer->GetClient(i);
if (!pClient)
continue;
// is this client fully connected
if (pClient->GetSignonState() != SIGNONSTATE::SIGNONSTATE_FULL)
continue;
// is this client the sender
if (pClient == cl && !sv_voiceEcho->GetBool())
continue;
// is this client on the sender's team
if (pClient->GetTeamNum() != cl->GetTeamNum() && !sv_alltalk->GetBool())
continue;
// there's also supposed to be some xplat checks here
// but since r5r is only on PC, there's no point in implementing them here
CNetChan* pNetChan = pClient->GetNetChan();
if (!pNetChan)
continue;
// if voice stream has enough space for new data
if (pNetChan->GetStreamVoice().GetNumBitsLeft() >= 8 * nBytes + 96)
pClient->SendNetMsgEx(&voiceData, false, false, true);
}
}