2023-05-10 00:05:38 +02:00
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cmake_minimum_required( VERSION 3.16 )
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2023-05-13 00:14:53 +02:00
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add_module( "shared_lib" "gamesdk" "vpc" ${FOLDER_CONTEXT} )
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2023-05-10 00:05:38 +02:00
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start_sources()
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add_sources( SOURCE_GROUP "Core"
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2023-05-13 01:49:31 +02:00
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"${ENGINE_SOURCE_DIR}/resource/r5dev.rc"
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2023-05-10 00:05:38 +02:00
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"assert.h"
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"dllmain.cpp"
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"init.cpp"
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"init.h"
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"logdef.cpp"
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"logdef.h"
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"logger.cpp"
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"logger.h"
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"r5dev.h"
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"resource.h"
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"shared_pch.h"
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"stdafx.cpp"
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"stdafx.h"
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"termutil.cpp"
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"termutil.h"
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)
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target_link_libraries( ${PROJECT_NAME} PRIVATE
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"tier0"
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"tier1"
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"tier2"
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"vpklib"
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"vscript"
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"vstdlib"
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"vphysics"
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"vguimatsurface"
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"vpc"
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"vgui"
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2023-05-13 10:34:23 +02:00
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"rtech_tools"
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"rtech_game"
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"rui"
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"stryder"
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2023-05-10 00:05:38 +02:00
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"mathlib"
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"libdetours"
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"liblzham"
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"libimgui"
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"libcurl"
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"libprotobuf"
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"libspdlog"
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"navdebugutils"
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"libdetour"
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"protocol_pb"
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"networksystem"
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"pluginsystem"
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"materialsystem"
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"inputsystem"
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"filesystem"
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"datacache"
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"EbisuSDK"
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"codecs"
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"localize"
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2023-05-13 00:14:53 +02:00
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"game"
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2023-05-10 00:05:38 +02:00
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"engine"
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"appframework"
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"advapi32.lib"
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"bcrypt.lib"
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"crypt32.lib"
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"dbghelp.lib"
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"d3d11.lib"
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"wldap32.lib"
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"ws2_32.lib"
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"Rpcrt4.lib"
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)
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end_sources()
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target_compile_definitions( ${PROJECT_NAME} PRIVATE
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"GAMESDK"
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)
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2023-05-13 10:46:54 +02:00
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target_link_options( ${PROJECT_NAME} PRIVATE
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"/STACK:8000000" # Match game executable stack reserve size
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)
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