Better no-level status names

This commit is contained in:
Kawe Mazidjatari 2022-03-26 02:19:07 +01:00
parent 1388215b1a
commit 4e9ae9c350

View File

@ -163,7 +163,12 @@ FORCEINLINE void CHostState::Setup(void) const
HNET_GenerateKey();
}
snprintf(const_cast<char*>(m_levelName), sizeof(m_levelName), "no_map");
#ifdef DEDICATED
const char* szNoMap = "server_idle";
#else // DEDICATED
const char* szNoMap = "main_menu";
#endif
snprintf(const_cast<char*>(m_levelName), sizeof(m_levelName), szNoMap);
}
//-----------------------------------------------------------------------------
@ -247,7 +252,12 @@ FORCEINLINE void CHostState::GameShutDown(void)
g_pServerGameDLL->GameShutdown();
#endif // !GAMECLIENTONLY
m_bActiveGame = 0;
snprintf(const_cast<char*>(m_levelName), sizeof(m_levelName), "no_map");
#ifdef DEDICATED
const char* szNoMap = "server_idle";
#else // DEDICATED
const char* szNoMap = "main_menu";
#endif
snprintf(const_cast<char*>(m_levelName), sizeof(m_levelName), szNoMap);
}
}