Better no-level status names

This commit is contained in:
Kawe Mazidjatari
2022-03-26 02:19:07 +01:00
parent 1388215b1a
commit 4e9ae9c350

View File

@@ -163,7 +163,12 @@ FORCEINLINE void CHostState::Setup(void) const
HNET_GenerateKey(); HNET_GenerateKey();
} }
snprintf(const_cast<char*>(m_levelName), sizeof(m_levelName), "no_map"); #ifdef DEDICATED
const char* szNoMap = "server_idle";
#else // DEDICATED
const char* szNoMap = "main_menu";
#endif
snprintf(const_cast<char*>(m_levelName), sizeof(m_levelName), szNoMap);
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@@ -247,7 +252,12 @@ FORCEINLINE void CHostState::GameShutDown(void)
g_pServerGameDLL->GameShutdown(); g_pServerGameDLL->GameShutdown();
#endif // !GAMECLIENTONLY #endif // !GAMECLIENTONLY
m_bActiveGame = 0; m_bActiveGame = 0;
snprintf(const_cast<char*>(m_levelName), sizeof(m_levelName), "no_map"); #ifdef DEDICATED
const char* szNoMap = "server_idle";
#else // DEDICATED
const char* szNoMap = "main_menu";
#endif
snprintf(const_cast<char*>(m_levelName), sizeof(m_levelName), szNoMap);
} }
} }