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More improvements to the comment
Make a bit more sense.
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@ -16,9 +16,9 @@
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static float s_lastMovementCall = 0.0;
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static float s_LastFrameTime = 0.0;
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// The game supports sending multiple movement frames in a single simulation
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// tick, therefore, we need to track when the last call was, and make sure
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// we only call the latency marker once per frame.
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// The game supports sending multiple movement frames per simulation tick,
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// therefore we need to track when the last call was, and make sure we only
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// call these latency markers once per engine frame.
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static int s_LastMovementReflexFrame = -1;
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//-----------------------------------------------------------------------------
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