More improvements to the comment

Make a bit more sense.
This commit is contained in:
Kawe Mazidjatari 2023-09-12 17:13:12 +02:00
parent bf29365e04
commit b87d7bf1c3

View File

@ -16,9 +16,9 @@
static float s_lastMovementCall = 0.0;
static float s_LastFrameTime = 0.0;
// The game supports sending multiple movement frames in a single simulation
// tick, therefore, we need to track when the last call was, and make sure
// we only call the latency marker once per frame.
// The game supports sending multiple movement frames per simulation tick,
// therefore we need to track when the last call was, and make sure we only
// call these latency markers once per engine frame.
static int s_LastMovementReflexFrame = -1;
//-----------------------------------------------------------------------------