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Server: removed unreferenced local variable
Unused variable as current time calculation ended up being unnecessary, removed to suppress compiler warning.
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@ -25,8 +25,6 @@ CPlayerMove::CPlayerMove(void)
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void CPlayerMove::StaticRunCommand(CPlayerMove* thisp, CPlayer* player, CUserCmd* ucmd, IMoveHelper* moveHelper)
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void CPlayerMove::StaticRunCommand(CPlayerMove* thisp, CPlayer* player, CUserCmd* ucmd, IMoveHelper* moveHelper)
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{
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{
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CClientExtended* const cle = g_pServer->GetClientExtended(player->GetEdict() - 1);
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CClientExtended* const cle = g_pServer->GetClientExtended(player->GetEdict() - 1);
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const float playerCurTime = (player->m_lastUCmdSimulationRemainderTime * TICK_INTERVAL) + player->m_totalExtraClientCmdTimeAttempted;
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float playerFrameTime;
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float playerFrameTime;
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// Always default to clamped UserCmd frame time if this cvar is set
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// Always default to clamped UserCmd frame time if this cvar is set
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