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Client: remove duplicate class definiton
It was moved to shared game code.
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@ -8,6 +8,7 @@
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#define C_BASEANIMATING_H
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#include "c_baseentity.h"
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#include "game/shared/animation.h"
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struct C_SequenceTransitionerLayer
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{
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@ -34,19 +35,6 @@ struct C_SequenceTransitioner
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int m_sequenceTransitionerLayerCount;
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};
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struct PredictedAnimEventData
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{
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void* _vftable;
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float m_predictedAnimEventTimes[8];
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int m_predictedAnimEventIndices[8];
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int m_predictedAnimEventCount;
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int m_predictedAnimEventTarget;
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int m_predictedAnimEventSequence;
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int m_predictedAnimEventModel;
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float m_predictedAnimEventsReadyToFireTime;
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char gap_5C[4];
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};
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class C_BaseAnimating : public C_BaseEntity
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{
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char gap_a00[200];
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