Client: remove duplicate class definiton

It was moved to shared game code.
This commit is contained in:
Kawe Mazidjatari 2024-07-30 01:09:23 +02:00
parent 3a2d0bb31a
commit f6bb588ef4

View File

@ -8,6 +8,7 @@
#define C_BASEANIMATING_H
#include "c_baseentity.h"
#include "game/shared/animation.h"
struct C_SequenceTransitionerLayer
{
@ -34,19 +35,6 @@ struct C_SequenceTransitioner
int m_sequenceTransitionerLayerCount;
};
struct PredictedAnimEventData
{
void* _vftable;
float m_predictedAnimEventTimes[8];
int m_predictedAnimEventIndices[8];
int m_predictedAnimEventCount;
int m_predictedAnimEventTarget;
int m_predictedAnimEventSequence;
int m_predictedAnimEventModel;
float m_predictedAnimEventsReadyToFireTime;
char gap_5C[4];
};
class C_BaseAnimating : public C_BaseEntity
{
char gap_a00[200];