1554 Commits

Author SHA1 Message Date
Kawe Mazidjatari
4803afe6d9 RTech: initial custom pak compression implementation
Allows paks compressed with ZSTD, to be stream decoded at run time. Currently seems to work pretty good, but needs to be further battle tested + cleaned up still.
2024-01-29 23:00:16 +01:00
Kawe Mazidjatari
45e95039e8 Add ZSTD to SDK 2024-01-29 23:00:16 +01:00
Kawe Mazidjatari
39d16fa4d7 NetworkSystem: rename NetGameServer_t member vars 2024-01-29 23:00:15 +01:00
Kawe Mazidjatari
1410ecd79c MaterialSystem: rename CMaterialGlue member vars 2024-01-29 23:00:15 +01:00
Kawe Mazidjatari
8911bfa81a GameUI: cleanup and fix race condition
* Use CThreadFastMutex instead
* Rename ISurface to IDebugSurface to prevent a potential name collision with VGUI's ISurface iface if we ever add it
* Fix race condition when setting CPylon::m_HostIP from materialsystem thread, this has been dispatched to the main thread
* Marked 'pylon_matchmaking_hostname' FCVAR_MATERIAL_SYSTEM_THREAD as we use it in the server browser panel.
2024-01-21 23:06:26 +01:00
Kawe Mazidjatari
f6e6e7c30b Engine: fix out of bound access
Even though this is handles by the class, it really shouldn't happen.
2024-01-21 21:53:48 +01:00
Kawe Mazidjatari
1361bfb172 Make singletons use static memory
Avoid heap memory allocation and a level of indirection. This allows the compiler to optimize the program even more. No logic has been changed in this patch.
2024-01-21 21:29:23 +01:00
Kawe Mazidjatari
c9b80a70cd Playlists: fix resource/memory leak
Remove workaround that was implemented to counter a crash during the beginning of this project, this issue was long solved but the workaround was never removed. Clearing the last precached VPK name prevents the engine from helping other threads to properly unload existing handles, if at all.
2024-01-21 20:24:44 +01:00
Kawe Mazidjatari
c9a9b01bf2 RTech: major pak system overhaul and rebuild
* split rtech_game and rtech_utils cpp files into multiple files
* rebuilt several large pak load routines for debugging and custom implementations
* moved rson code to rtech_game
* reworked and improved engine and sdk pak precache system
* reversed more of the jobthreads system
2024-01-21 20:23:25 +01:00
Kawe Mazidjatari
1c4419cc6d CMake: improve linker performance
Improve linker performance by either enabling GL and LTGC on certain projects at the same time, enabling it for all projects, or disabling it all together
2024-01-21 20:12:50 +01:00
Kawe Mazidjatari
f8107622ff Tier1: map out CCvar completely and get the ptr to the actual class instance
Previously we had a ptr to just its vtable; get the ptr to the actual class instance.
2024-01-21 17:34:22 +01:00
Kawe Mazidjatari
184365f135 Tier0: initialize CThreadFastMutex member vars
Must be null
2024-01-16 21:22:28 +01:00
Kawe Mazidjatari
8ce0412405 Tier0: cleanup CThreadFastMutex 2024-01-16 21:21:08 +01:00
Kawe Mazidjatari
65cdc0c75b Tier0: fix CThreadFastMutex bug
Must break if ThreadInterlockedCompareExchange returns null.
2024-01-16 20:57:28 +01:00
Kawe Mazidjatari
33e42b3374 MaterialSystem: fix stream debug formatting bug
Promote to actual 64bit signed size types.
2024-01-15 10:38:35 +01:00
Kawe Mazidjatari
5882debcc4 Tier1: add assert in CCommand::Arg()
This code path shouldn't be hit.
2024-01-14 22:57:52 +01:00
Kawe Mazidjatari
d8417ca455 ReVPK: improve logger name formatting 2024-01-14 22:57:04 +01:00
Kawe Mazidjatari
1f2d4462d3 VpkLib: fix bug when parsing directory tree base name
After the regex update in commit 5266a2e9, this function had to be updated as well since the underscore is no longer returned.
2024-01-14 22:56:52 +01:00
Kawe Mazidjatari
e51dfccc16 VpkLib: simplify tree header writer
Make sure the VPK header is always initialized to 0 instead of actual values, as otherwise it would cause the reader to succeed on truncated files if at least the first byte matches that of the VPK magic. This also lead to the simplification of the tree header writer; instead of writing the tree size apart from the header, write the whole thing at once.
2024-01-14 13:34:11 +01:00
Kawe Mazidjatari
884e1c5014 Netconsole: don't process empty input strings
Caught by assert in CUtlBuffer ctor when tokenizing the input.
2024-01-14 11:48:42 +01:00
Kawe Mazidjatari
1b0cc4d188 Netconsole: refactor & improvements
* Fix multiple issues related to threading, such as not locking the mutex when using thread-unsafe members or methods.
* Netconsole now logs its output to a file on the disk.
* Properly handle close events, to allow netconsole to shutdown properly, so stuff like log buffers could flush properly. Input is now ran in a separate thread so main thread could check if we need to shutdown, and do so if needed. This was needed as previously input was ran in the main thread and the issue is that its blocking until an input is given.
2024-01-14 11:31:16 +01:00
Kawe Mazidjatari
0d1104bc0e System: handle other close events as well
Give the engine and SDK time to shutdown properly.
2024-01-14 11:25:50 +01:00
Kawe Mazidjatari
a809816f70 SpdLog: flush the tools logger
Must manually kill the pointer on shutdown to flush it since this one is allocated by us and thus not managed by SpdLog.
2024-01-14 11:24:42 +01:00
Kawe Mazidjatari
3fa0f25616 SpdLog: add truncate option for tools file logger, and default it on
By default spdlog will append on top of existing logs, but for ReVPK we want to truncate the old ones and start over again.
2024-01-14 02:14:22 +01:00
Kawe Mazidjatari
ecfb1fe2bf SpdLog: fix warning for tools code
Static linkage and not used for tools; idfed'd out.
2024-01-14 02:07:31 +01:00
Kawe Mazidjatari
f48bdbfa82 Engine: fix compiler warning caused by empty control statement
Remove trailing ';', else this branch wouldn't even be compiled in.
2024-01-14 02:03:27 +01:00
Kawe Mazidjatari
2a4516f3cb SpdLog: fix compile error caused by undeclared function
SpdLog_Create() is no longer externed through its header as its a static internal function. Moved SpdLog_Create() above SpdLog_Init() to fix the compile error and rename it to SpdLog_CreateRotatingLoggers(), which is a more suitable name.
2024-01-14 02:01:42 +01:00
Kawe Mazidjatari
f49fbffa9a Sync ReVPK fixes to packedstore concommand
* Check if workspace directory exists.
* Check if VPK directory tree file was successfully parsed.
2024-01-14 01:51:17 +01:00
Kawe Mazidjatari
5266a2e9de ReVPK: bug fixes & improvements
* Make sure the workspace path actually exists before attempting to pack it.
* Make sure the VPK directory tree file was parsed correctly before unpacking store.
* Log debug output for each pack operation to a file.
* Fix bug in s_DirFileRegex regex pattern, which would include a trailing '_' in the context part of the directory tree file name.
* Fix bug in 'GetLevelName()' and 'GetDirNameParts()' causing it to parse the path as well, prune the path before running the regex.
* Renamed 'GetLevelName()' to 'PackedStore_GetDirLevelName()'.
* Renamed 'GetDirNameParts()' to 'PackedStore_GetDirNameParts()'.
* Write a front-end enable file when building client VPK's.
2024-01-14 01:39:11 +01:00
Kawe Mazidjatari
65a80914ec VpkLib: move header check to dir construction and flag error on failure
Moved the construction as otherwise we would iterate over potentially bad or incompatible data.
2024-01-14 00:43:15 +01:00
Kawe Mazidjatari
b1199efc64 VpkLib: add comments to name sanitizer
Make it clear what it does.
2024-01-14 00:18:30 +01:00
Kawe Mazidjatari
0dc4b1d697 VpkLib: fix bug in dir tree file name sanitizer
The sanitizer never worked as we never replaced the corresponding string.
2024-01-13 23:58:31 +01:00
Kawe Mazidjatari
11fd516b50 VpkLib: fix bug in GetManifest()
Check if the parsing was actually successful, else free and return nullptr. The null check at call site never worked since we never return null on failure.
2024-01-13 23:56:47 +01:00
Kawe Mazidjatari
069daff4f0 VpkLib: check for manifest file first before opening the pack file
We do this as if we happen to not have any manifest whatsoever, but already opened the block file, and the block file already existed and was still valid, it would be emptied out. Only open it if we are actually going to write into it!
2024-01-13 23:55:01 +01:00
Kawe Mazidjatari
8eb2561fcf FileSystem: implement IsDirectory in STD implementation 2024-01-13 19:38:06 +01:00
Kawe Mazidjatari
dd4fdb6cbd VokLib: rename pack/unpack methods
More correct names.
2024-01-13 14:09:37 +01:00
Kawe Mazidjatari
0dd630e13a ReVPK: add option for num helper threads and compress levels
Allow the user to set the # amount of helper threads and the compress level of the VPK's.
2024-01-13 14:02:46 +01:00
Kawe Mazidjatari
49b82dc61c ReVPK: add documentation and options for custom paths 2024-01-13 02:18:02 +01:00
Kawe Mazidjatari
9793cdaa36 VpkLib: allow directory recursion
This is offline tools code, no security risks here.
2024-01-13 02:16:47 +01:00
Kawe Mazidjatari
5fd69ae3fb Tier1: feature proper size types for CFmtStrN
Promote to 64bit for target platform.
2024-01-13 01:23:19 +01:00
Kawe Mazidjatari
05a84339ce Tools: check CPU for SSE2
SSE and SSE2 instructions are being used, check for them instead of crashing somewhere in the program.
2024-01-12 15:49:22 +01:00
Kawe Mazidjatari
3fec8793e9 RTech: fix bug in pakfile decompress callback
* Fix decompress size check.
* Fix incorrect decompress buffer allocation size.
2024-01-12 11:07:16 +01:00
Kawe Mazidjatari
a92847fa7a VpkLib: rename CPackedStore to CPackedStoreBuilder
Avoid confusion with the game's CPackedStore class.
2024-01-12 11:02:54 +01:00
Kawe Mazidjatari
106670d940 VpkLib: cleanup packed store class
Make the utility methods statics within the implementation so it could be used by other structs/classes of the VPK builder as well, these utility functions weren't useful outside the class. This also allowed for the removal of the singleton which had no purpose whatsoever.
2024-01-12 11:01:04 +01:00
Kawe Mazidjatari
cb38e14683 FileSystem: fix bug in tools implementation
Should read element count of bytes instead of element count of file size, else this always returns 1 instead of the actual number of bytes read/written.
2024-01-12 03:09:49 +01:00
Kawe Mazidjatari
4d1d737b48 KeyValues: fix bug when loading from file
Read file as binary, and check if the file we're opening has a size.
2024-01-12 03:08:31 +01:00
Kawe Mazidjatari
d21cf191f0 Tier0: fix netconsole and revpk compile error in debug
CCommandLine isn't implemented in tools, thus unresolved external symbol errors will be thrown. HushAsserts() was unused and therefore removed which fixes these errors.
2024-01-12 01:58:35 +01:00
Kawe Mazidjatari
1f6b1c7d60 KeyValues: fix singleton accessor compile errors
Make each instance implement the accessor instead of the KeyValues system itself.
2024-01-12 01:51:28 +01:00
Kawe Mazidjatari
f0714a43bb CMake: add ReVPK project, standalone VPK tool
Standalone VPK tool that does everything the VPK tool implemented in the dedicated server does (pack, unpack), but independent from the game's runtime.
2024-01-12 01:26:33 +01:00
Kawe Mazidjatari
55e82c08fd FileSystem: add standalone implementation
Standalone FileSystem implementation, allowing SDK code to be used in tools without adjusting them as the vtables remain identical. NOTE that this reimplementation is partial and only contains the reading and writing of files to/from buffers or disk as that's what we are mainly interested at. We can always implement the other methods when needed.

NOTE: the filesystem singleton accessor (CFileSystem_Stdio* FileSystem()) has been moved to an implementation file instead of being inline as this would allow existing code to link to the tools implementation instead.
2024-01-12 01:24:11 +01:00