12 Commits

Author SHA1 Message Date
Kawe Mazidjatari
c3bc8345f7 Uncomment
Uncomment, was commented previously due to the lack of the CUtlString class.
2023-08-21 18:52:05 +02:00
Kawe Mazidjatari
e8e600f553 Add missing convar flags
Added:
- FCVAR_ACCESSIBLE_FROM_THREADS [1<<25]
- FCVAR_STUDIO_SYSTEM [1<<26]
- FCVAR_SERVER_FRAME_THREAD [1<<27]
- FCVAR_PLATFORM_SYSTEM [1<<31]

This commit also removes the 'FCVAR_MATERIAL_THREAD_MASK' from the ConVarFlags class (which is a helper struct for displaying flags on the developer console), as this is a mask and would therefore be marked as such in case a single bit in the mask matches, and all these bits are already added to the list.
2023-07-20 21:02:27 +02:00
Kawe Mazidjatari
3e4d02afe1 Remove non-existent ConVar flag
This flag doesn't exist in this game, and is also mapped to printableonly. The map order has also been corrected, from least significant to most significant.
2023-07-03 14:32:52 +02:00
Kawe Mazidjatari
398c0f1ddc ConVar flags tools refactor
Previously, we had 3 containers mapping ConVar flags for utilities, and none of them contained all flags. This refactor moved everything into a single container class where user can get strings by flags, or the other way around. The new class contains every flag. This also means that every flag can be used to list convars by flags using the command 'convar_findByFlags'. The 'ConVar_ParseFlagString' now also supports every flag. Code has been tested and confirmed to work as designed.
2023-07-03 13:48:13 +02:00
Kawe Mazidjatari
5a0be4a275 Fix ConVar crash
Fix crash caused by vftable error. Since we are not implementing anything, but only interfacing with the game executable, we need to rename the IConVar variant's due to name ambiguity. Re-defining them in the actual class will lead into vftable misalignment and cause a crash (or other undesired behavior) as a result.
2023-03-28 01:24:55 +02:00
Kawe Mazidjatari
9e7fbdca54 ConVar/ConCommand class refactor and bug fixes
* Refactored ConCommandBase, ConCommand and ConVar class to make them all virtual, so it could interface with the game's implementation.
* Properly initialize members for ConCommand and ConVar instead of just calling memset.
* Fixed bug in ConVar registration function causing the virtual base table pointer to point to the ConCommand implementation instead of the ConVar implementation.
2023-03-28 00:50:08 +02:00
Kawe Mazidjatari
a8ef2b74cd Implement ConCommand completion logic
Implementation of the ConCommand completion logic for the Dear ImGui console panel.
2023-02-05 19:21:39 +01:00
Kawe Mazidjatari
34fddd52a8 Add cvar/command flag tooltip
Show a more detailed description of all flags set on cvar/command when user hovers its mouse over the flags texture.
2022-12-29 13:30:33 +01:00
Kawe Mazidjatari
9c9843a0fc Centralize kick/ban wrappers to CBanSystem and add new server functions for kicking/banning players 2022-09-15 23:13:37 +02:00
Kawe Mazidjatari
23a95f84a8 ConVar names cleanup 2022-09-12 00:44:03 +02:00
Kawe Mazidjatari
b18f9148e4 Renames
* Rename FCVAR_ARCHIVE_GAMECONSOLE to FCVAR_ARCHIVE_PLAYERPROFILE.
* Rename CONVARFLAG(UNLOGGED, "log") to CONVARFLAG(UNLOGGED, "ulog").
2022-08-13 15:35:38 +02:00
Kawe Mazidjatari
329621c6ad Move all public headers into root of 'public' 2022-08-09 17:18:07 +02:00