478 Commits

Author SHA1 Message Date
Kawe Mazidjatari
281addc68e Fix crash whitelist not working on client.dll
Unregister gamesdk's crash handler if -noworkerdll is passed. This is required as both crashhandlers will be called during an exception, and on one, the whitelist wouldn't work.
2023-01-31 21:48:42 +01:00
Kawe Mazidjatari
f0512d7f92 Add 'CAppSystemGroup::Destroy' callback
* Add hook for 'CAppSystemGroup::Destroy'.
* Moved 'IAppSystem.h' header file to public.
2023-01-30 21:22:17 +01:00
Kawe Mazidjatari
6df498e5c8 Rename 'v_netadr_t' to 'netadr_t'
Name was used for compatibility reasons. No longer necessary.
2023-01-29 15:12:27 +01:00
Kawe Mazidjatari
500a7c1925 Finish libcurl implementation
Master server queries now use SSL.
2023-01-26 20:06:48 +01:00
Kawe Mazidjatari
a618990937 Detour code refactor
This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files.
Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer.

TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
2023-01-25 02:26:52 +01:00
Kawe Mazidjatari
5a9824d30c Remove useless assert
Invalid assert as rebuilding cache map happens prior to initialization.
2023-01-24 00:54:13 +01:00
Kawe Mazidjatari
888989d2b3 Fully working implementation of 'sv_showhitboxes'
Setting 'sv_showhitboxes' to 0 will enable it on everything deriving from CBaseAnimating, and having a valid studiohdr/hitbox. -1 means off, value > 0 will select entity by index (value of 'sv_showhitbox').
2023-01-24 00:53:45 +01:00
Kawe Mazidjatari
2c7636ec0d Initial 'EntityByIndex' implementation 2023-01-23 23:40:40 +01:00
Kawe Mazidjatari
66ef9fb6a0 Fix crash in hitbox drawing code and light restructure
* Fix null pointer dereference crash in server hitbox drawing code; implemented a proper getter for CStudioHdr.
* Moved 'baseentity.h/cpp' to 'game/server/' instead.
* Overall light cleanup.
2023-01-23 23:21:29 +01:00
Kawe Mazidjatari
eede2b65f3 Force signature dictionary full rebuild
Launch times become slower in debug builds due to the many added signatures; force full rebuild of dictionary.
2023-01-23 02:24:41 +01:00
Kawe Mazidjatari
502a1d2324 Switch box overlay transform type to 'matrix3x4_t'
Actual type turned out to be 'matrix3x4_t' after further reverse engineering.
2023-01-23 02:20:21 +01:00
Kawe Mazidjatari
6f02e3ae13 Make CBaseEntity members protected 2023-01-23 02:08:12 +01:00
Kawe Mazidjatari
932f73530f Studio hdr improvements
* More mapped-out version of 'CStudioHdr'.
* Added hitbox getters for 'mstudiobbox_t'.
2023-01-23 02:07:42 +01:00
Kawe Mazidjatari
07ef57536d Add modelinfo vftable pointers 2023-01-22 16:48:16 +01:00
Kawe Mazidjatari
2cd28ab304 Obtain debug overlay interface through factory 2023-01-22 13:08:02 +01:00
Kawe Mazidjatari
4ebe031341 Disable BHit raytrace z-buffer by default 2023-01-22 12:28:48 +01:00
Kawe Mazidjatari
3b0ed17c0d Ray_t structure improvements
Apparently it has 2 flag fields?
2023-01-22 12:05:28 +01:00
Kawe Mazidjatari
aa353f76cb Update bspflags.h 2023-01-22 12:04:21 +01:00
Kawe Mazidjatari
437b80eac4 Update trace masks
Changed trace masks to reflect that of the engine.
2023-01-22 01:43:31 +01:00
Kawe Mazidjatari
aa22460924 Update bsp flags to reflect changes in engine
Changes where acquired from Squirrel script constants initialization.
2023-01-21 16:40:32 +01:00
Kawe Mazidjatari
9903ed2597 Add bsp flags from source sdk 2023-01-21 16:38:55 +01:00
Kawe Mazidjatari
4ca0146499 EngineTrace improvements
Add server's EngineTrace to SDK, unfortunately it does not have a exposed factory interface unlike the client's version.
2023-01-21 16:24:36 +01:00
Kawe Mazidjatari
560e06ff20 Improve CGameTrace
Set field 'hit_entity' to C(_)BaseEntity*.
2023-01-21 16:20:54 +01:00
Kawe Mazidjatari
3b48e0c746 Fix 'Ray_t' structure
Correct size and offsets. Most fields still unknown but for our current use case this doesn't matter.
2023-01-21 16:19:39 +01:00
Kawe Mazidjatari
4022fbd3ad Fix bad assert
Field 'm_bInitialized' should be set prior to calling this, this field was named differently and its use case was inverted, forgot to reflect changes in assert.
2023-01-21 14:49:53 +01:00
Kawe Mazidjatari
7b669ea8c6 Engine trace cleanup
Separate into different files to make it easier for other classes to access.
2023-01-20 17:20:50 +01:00
Kawe Mazidjatari
a69c287e17 Align IClientMessageHandler vftable
Ported from S7 to S3.
2023-01-20 16:00:12 +01:00
Kawe Mazidjatari
9720d8b0f1 Fix 'g_pGlobals' and 'UTIL_PlayerByIndex()'
'UTIL_PlayerByIndex' now returns the player from the edict array properly, 'g_pGlobals' had to be dereferenced twice.
2023-01-20 14:07:25 +01:00
Kawe Mazidjatari
05d2c5e3ea Add g_pEntityList to SDK 2023-01-20 02:12:14 +01:00
Kawe Mazidjatari
aec30a8047 Slight fix for CGlobalVarsBase
Fixed offsets for 'm_fCurTime' and 'm_fFrameTime'.
2023-01-19 21:44:42 +01:00
Kawe Mazidjatari
54f08bd887 Work-in-progress user command executor
* Added some getters in 'CBaseEntity' and 'CServerNetworkProperty'.
* Implemented 'CPlayer::SetTimeBase'.
* WIP implementation of 'CPlayer::RunNullCommand'.
2023-01-19 15:25:45 +01:00
Kawe Mazidjatari
d4b576bd49 Light structures cleanup 2023-01-19 15:06:08 +01:00
Kawe Mazidjatari
b21fa6b665 Fix CBaseAnimating and CPlayer structure alignment
This change creates correct assembly output.
2023-01-19 02:02:42 +01:00
Kawe Mazidjatari
d5ef71200f Update sig cache minor version
Invalidate old databases and rebuild as signature for 'gpGlobals' has changed.
2023-01-18 01:35:27 +01:00
Kawe Mazidjatari
3ed423543e Add more entity structures to the SDK
Stuff will be separated properly very soon.
2023-01-18 01:34:40 +01:00
Kawe Mazidjatari
217bbc8ea1 Add new work-in-progress entity structures to SDK
Thanks to rexx for the structures.
2023-01-18 00:46:17 +01:00
Kawe Mazidjatari
94bf515ba7 Add gpGlobals to SDK 2023-01-17 11:21:10 +01:00
Kawe Mazidjatari
909a3d7876 Initialize pointer to CVEngineServer VFTable 2023-01-17 00:07:53 +01:00
Kawe Mazidjatari
76e7111101 Fixed interface method name
Thanks rexx!
2023-01-16 23:14:10 +01:00
Kawe Mazidjatari
1d960c50dd Partially reversed IVEngineServer interface class
Partially reversed. Aligns with S0 to S3.
2023-01-16 23:05:36 +01:00
Kawe Mazidjatari
21f4d0fa07 Initial working bots implementation
* Changed 'CClient' handle time to 'edict_t' which is an alias of 'uint16_t'.
* Changed 'g_pServerGameDLL' and 'g_pServerGameClients' init (obtain from factory instead).
* Use interface version macro's for obtaining factory pointers instead.
* Added 'g_pServerGameEntities'.
2023-01-16 21:09:21 +01:00
Amos
39920283c0 Fix arithmetic register formatting for high number
High values would cause the formatting to be decimal while it should be hexadecimal if the value equals or exceeds one million.
2023-01-16 15:28:39 +01:00
Kawe Mazidjatari
d8dd9aba93 Fix CCrashHandler method name
Renamed from APU to ALU (typo).
2023-01-04 14:55:58 +01:00
Kawe Mazidjatari
34fddd52a8 Add cvar/command flag tooltip
Show a more detailed description of all flags set on cvar/command when user hovers its mouse over the flags texture.
2022-12-29 13:30:33 +01:00
Kawe Mazidjatari
08ed169cf3 Only run game's exception filter if ours didn't handle it
This is required as otherwise the game's exception filter will be called after ours. If we didn't handle the exception, the game's implementation, or an exception handler associated to the exception raised by address will take care of it. Unlike the game's implementation, our exception handler does not handle unknown exceptions. We only do the low level stuff reliably.
2022-12-28 21:44:51 +01:00
Kawe Mazidjatari
f00153ccb4 Rename exception filter 2022-12-28 21:39:58 +01:00
Kawe Mazidjatari
3c7ad57650 CCrashHandler improvements
* Move large module instance array to the heap.
* Add ability to query whether or not an exception was handled.
2022-12-28 21:38:47 +01:00
Kawe Mazidjatari
2c70283397 CCrashHandler improvements
* Only handle exceptions we could handle (anything that isn't in the switch case is not getting handled).
* Only show hexadecimal representation of decimal integer if could contain hexadecimal digits.
2022-12-28 20:30:33 +01:00
Kawe Mazidjatari
5de241b807 CCrashHandler: light cleanup 2022-12-28 16:36:52 +01:00
Kawe Mazidjatari
700bb48494 Fix compiler error 2022-12-28 15:38:34 +01:00