Currently causes undefined behavior, though it rarely crashes (I couldn't reproduce the crash, but do get undefined behavior by having random memory end up in the input field, or similar)
Problem probably is because we don't store any undo/redo buffer.
For now disabled, will revisit in the future.
* Fixed click-through parent window.
* Keep selection position when lines get cleared.
* Keep cursor position when lines get cleared.
* Ensure cursor visibility when dragging cursor outside rect.
* Falter free scrolling in autocomplete window.
* Falter free scrolling in logging window (window no longer stutters when lines get cleared).
Issue happened when scrolling back, most of the time it will work, but there is always jitter in the first frame after the change which could result in ImGui::GetScrollY() <= ImGui::GetScrollMaxY() resulting in auto-scroll disable.
Only scroll back if ImGui::GetScrollY() <= ImGui::GetScrollMaxY() and always reset value of CConsole::m_nScrollBack.
Fixed issue where scrolling with the scrollbar would select text whilst sliding.
Improved UX by not showing the text edit cursor when scrollbar is hovered.
If input only contains the '~', '`' or ' ' character, it gets stripped from the input buffer. e.g. '````````' or '~' gets stripped, but 'script_ui printl("test `````")' or 'script_client printl("~CEngineClient()")' does not.
Minor improvements to small detail:
No child border on console on default theme (this is invisible).
Tweaked first use size and min size where by default the text would always perfectly align between ScrollY min and max.
Fixed wrong order of 'CCommandLine::ParmValue()' methods. Float overload was first, char const* last.
Added reversed members (confirmed size of 2096 bytes).
Removed padding that was causing the structure to misalign with the game's one.
Enabled 'SVC_UserMessage::Process()' hook (function works properly after the structure alignment).
Proper usage of callbacks, no longer use string comparisons to check if buffer changed.
Improved optimizations with avg 5000 clocks in release and avg 600000 clocks in debug (no filter).
Moved auto scrolling logic to CTextLogger.
Removed redundant code in CTextLogger.
Added bool param to CTextLogger::RemoveLine to determine whether or not to lock the mutex (internal operations should not lock).
Fixed issue where scrolling with cursor is not possible when auto-scroll is set or ScrollY is towards its max.
Fixed copy button (copy all text in console via GUI, ctrl + a - ctrl + v alternative).
Fix crash cases due to concurrent access and wrong type casting.
Improve filter logic (now greys out everything outside criteria).
TODO: Return 'size_t' for everything size related.
Could be better at some point, currently removes anything not matching criteria resulting in gaps.
But on the other side it might be good as the location of all occurrences are known (should make it easier to see when it is logged during the process).
Revisit in the future.