162 Commits

Author SHA1 Message Date
Kawe Mazidjatari
21f4d0fa07 Initial working bots implementation
* Changed 'CClient' handle time to 'edict_t' which is an alias of 'uint16_t'.
* Changed 'g_pServerGameDLL' and 'g_pServerGameClients' init (obtain from factory instead).
* Use interface version macro's for obtaining factory pointers instead.
* Added 'g_pServerGameEntities'.
2023-01-16 21:09:21 +01:00
Kawe Mazidjatari
6139d943d8 Increase stack reserve size
Increased to that of 'r5apex.exe' for all dll's directly interfacing with the main game executable.
2022-12-28 16:37:55 +01:00
Kawe Mazidjatari
b4383478d1 Initial refactor of the CCrashHandler class
* Fixed recursive call.
* Format file similarly to Respawn's.
* Reduced output code size.

TODO:
* Call crashmsg.exe.
* Add build and system information.
2022-12-26 20:11:37 +01:00
Rika
10c82e7e64
Model fixup (#91)
* fix header, flags, and add rest of major structs

* minor type swap

* bone flags because there are new ones

* forgor this

* Add compressed vector types.

* fix bitfield sizes

* Fix compilation.

Co-authored-by: Marvin D <41352111+IcePixelx@users.noreply.github.com>
Co-authored-by: rexx <67599507+r-ex@users.noreply.github.com>
2022-12-26 01:42:26 +01:00
Marvin D
37a50c92b8 VectoredExceptionHandler init.
* Only gets compiled in for release builds.
* Attaches on gamesdk init, so should catch everything on dll setup also.
* Fake PDB parsing still needs to be done.
2022-12-23 02:56:40 +01:00
Marvin D
ef256618f6 CVTableHelper class for easier RE.
* THIS IS NOT SUPPOSED TO BE USED WITH SHIPPING CODE!
* This is used for a quick way to call virtual functions for reverse engineering and rebuilding big functions, upon successful rebuild, implement needed VTables accordingly.
2022-12-09 01:15:42 +01:00
Kawe Mazidjatari
f4225fcc8b Add 'matsys_interface' to client dll project 2022-12-07 00:52:08 +01:00
Kawe Mazidjatari
ebf7bb5e0b Fix engine bug regarding forcing application borders
In Respawn's engine, the '-forceborder' command line parameter does the same thing as '-noborder'. '-forceborder' should remove the flags (nand) while '-noborder' should append the borderless flag. This code is an attempt to mitigate the problem. There was not enough bytes to assemble the nand operation for this code path without involving code caves or shifting.
2022-12-06 00:48:11 +01:00
Kawe Mazidjatari
1021a95068 Merge branch 'SignatureMap' into indev 2022-12-04 14:21:14 +01:00
Marvin D
c0c06a14b8 client networkable vars init. 2022-12-03 02:57:11 +01:00
Kawe Mazidjatari
de23c2adf8 Add signature cache map files to all projects 2022-12-02 10:33:20 +01:00
Kawe Mazidjatari
f999372f37 Work in progress signature cache map loading and parsing 2022-12-01 22:47:39 +01:00
rexx
6695a9bdaf add MilesQueueEventRun debug print 2022-11-27 20:44:17 +00:00
rexx
b15b876eed Revert "add more miles debug hooks"
This reverts commit feeaf5c54536a6ff7dae385314f9036ff45c4cd2.
2022-11-27 20:26:58 +00:00
rexx
feeaf5c545 add more miles debug hooks 2022-11-27 20:14:41 +00:00
Kawe Mazidjatari
03dc4eada5 Move Miles and Bink hooks/implementations to shared 'codecs' folder 2022-11-27 17:27:35 +01:00
Kawe Mazidjatari
4de66e7866 Add logging hook for Bink Video error output
Hook BinkOpen, and retrieve error message from exported function BinkGetError if BinkOpen failed.
2022-11-27 17:07:03 +01:00
Kawe Mazidjatari
6fbf78a4eb Add logging hook for Miles Sound System debug output
Miles Sound System sets a pointer to a logger function in the exported function "MilesStartup", which can be set by passing a pointer to your logging function in the first parameter. Since this call is inline, we just hook the function that Respawn used for the audio logger instead, which has the actual print within the function stripped.
2022-11-27 15:02:22 +01:00
Kawe Mazidjatari
69cd41881e Move common VPK types to dedicated public header 2022-11-23 12:11:53 +01:00
Kawe Mazidjatari
3c45ea3d2f Compile utlbuffer.cpp with projects 2022-11-23 10:32:23 +01:00
Marvin D
d59d798d13 datamap_t init.
* Get datamap vars from class datamap.
2022-11-19 03:16:49 +01:00
Marvin D
5532a5ff35 SendPropType impl. 2022-11-17 17:51:37 +01:00
Kawe Mazidjatari
926436aedf Build debug binaries into game dir 2022-11-14 00:58:26 +01:00
Kawe Mazidjatari
75713d1b52 Fix client.dll compile 2022-11-14 00:37:12 +01:00
Marvin D
d00aaa933d CRenderView init, GetWorldMatrixForView()
* Fixed .gitignore for root /game/
* Fixed bug in WalkVTable where it would offset self.
* General clean up: VAR -> CON, CON -> VAR
2022-11-10 00:53:12 +01:00
Kawe Mazidjatari
85d0d5fa9a Load plugins from 'bin/x64_retail/plugins' 2022-11-08 21:17:40 +01:00
Kawe Mazidjatari
6266549cd7 CEngineAPI::SetStartupInfo rebuild
Full rebuild of assembled function "CEngineAPI::SetStartupInfo". The assembly seems to match original function after rebuild. Does NOT support S1 yet, because TRACEINIT is inline in S1.
2022-11-07 22:25:20 +01:00
Marvin D
56806e9045 ServerClass impl 2022-11-03 00:06:11 +01:00
Amos
255de2dd3b Add 'gl_rmain.h/cpp' to the client dll project 2022-10-24 11:10:15 +02:00
Marvin D
136ac06b7c ClipTransform, ScreenTransform (W2S) 2022-10-23 01:20:49 +02:00
Kawe Mazidjatari
61ff7e5079 Remane NavMesh "Sample" files to "Editor" 2022-10-22 22:51:39 +02:00
Marvin D
82c60c466a CEngineTrace init 2022-10-13 16:48:56 +02:00
Kawe Mazidjatari
50fee7414d Missing material error logging
This commit implements missing material error logging.
When a material does not exist, it will get replaced with an error material, we log which material is missing, and with which error material it gets replaced with.
This commit also comes with some updates regarding the CMaterialGlue class, and some new types used by this class from the RePak project.
2022-10-13 02:22:50 +02:00
Kawe Mazidjatari
72a60f6f39 Fix project "dedicated" compile errors 2022-10-05 02:11:13 +02:00
Kawe Mazidjatari
bef7f352d6 Implement '-novid' param check
the parameter check for '-novid' has been removed from S2 onwards, but later added back in. Our S3 build doesn't have it as well. This commit adds it back in and allows user to launch the game without the startup video's by adding '-novid' to the launch arguments. ('-dev' also works, but this enables developer and sv_cheats..).
2022-09-25 13:36:55 +02:00
Kawe Mazidjatari
7912b79fa2 CL_CopyExistingEntity: implement missing bounds check
Implement bounds check for non-sanitized value of u.m_nNewEntity.
Debug builds of the engine have an assertion, however in release these are stripped.
This fixes a full chain client RCE exploit, for more information, see: https://ctf.re/source-engine/exploitation/2021/05/01/source-engine-2/
2022-09-21 02:38:58 +02:00
Kawe Mazidjatari
598d9887f0 Build all files into source engine structure
Valve + Respawn build path structure
2022-09-09 20:56:47 +02:00
Kawe Mazidjatari
34a06147d7 Fix spelling errors
Overall spelling improvements and cleanup..
2022-09-09 19:47:31 +02:00
Kawe Mazidjatari
1c29d5aed5 CEngineAPI vftable implementation 2022-08-29 01:14:53 +02:00
Marvin D
10b87b3bbc PluginSDK init and PluginSystem improvements
* Plugins can be loaded now (commented)
2022-08-21 00:59:55 +02:00
Marvin D
60b2db9eaa create abstract class for PluginSystem, refactor Factory System 2022-08-20 12:42:19 +02:00
Marvin D
55a620aa4d CPluginSystem init, for native mods.
* Not finished yet.
* Need to make a proper ModuleManager
* Handle PluginSystem_Reload()
2022-08-20 01:59:36 +02:00
Kawe Mazidjatari
6764b5e56e Implement frame tasks
Run all Cbuf_Execute calls in the main thread. This should fix every problem related to (but not only):
* Connecting to server while RUI dialogue is still open.
* Connecting to server while in an active game.
* Running 'weapon_reparse'.
2022-08-19 21:33:31 +02:00
Kawe Mazidjatari
48cc2979ec Remove 'vengineclient_impl.h/.cpp' entirely from dedi 2022-08-17 02:04:01 +02:00
Kawe Mazidjatari
bb6a05cb81 More mapped out network interface classes
More interface classes directly usable with the engine.
2022-08-15 14:44:54 +02:00
Kawe Mazidjatari
bf3b7bdace Server browser cleanup
* Moved server utility to dedicated class shared by browser panel and UI script VM.
* Additional code improvements and optimizations.
2022-08-14 15:43:49 +02:00
Kawe Mazidjatari
fad1a092e4 More CCvar reversing
Still work-in-progress
2022-08-13 19:41:45 +02:00
Kawe Mazidjatari
aa72579656 Heavy FileSystem upgrades
Implement VFTable's to interface with engine (for the most part mapped out, only the new VPK methods needs further reversing).
This exposes a good majority of the FileSystem implementation of the engine, to the SDK.
2022-08-13 11:24:55 +02:00
Kawe Mazidjatari
4cc0d085d4 Add generichash, utlfixedmemory and utlrbtree
Generichash for future reversing of CCvar.
2022-08-12 15:53:58 +02:00
Kawe Mazidjatari
f9ea1b0f65 Rename bits.h/.cpp to fbits.h/.cpp (floatbits) 2022-08-09 18:07:32 +02:00