5 Commits

Author SHA1 Message Date
Kawe Mazidjatari
38c94eda27 Banlist writing optimizations
* Only write if there is something to write.
* Don't write each iteration, write after the loops are finished.
2022-08-28 00:11:33 +02:00
Kawe Mazidjatari
532b4125d5 More thread safety improvements
* Run 'CHostState::Think()' in the main thread.
* Construct 'NetGameServer_t' objects in main thread before dispatching (TODO: browser).
* Dispatch the call to 'CBanSystem::AddConnectionRefuse' from 'SV_IsClientBanned' to the main thread if we aren't main.
* Return bool for CBanSystem::AddEntry and CBanSystem::DeleteEntry for future optimizations (next commit).
2022-08-27 23:45:58 +02:00
Kawe Mazidjatari
88b3336758 Many small code improvements and optimizations
* Use c++ methods as much as possible.
* Use enum types for accessing NavMesh objects from array.
* Use size_t for for loops when testing against size types.
* Don't compute strlen twice of more on the same string.
* Don't use unnecessary c string casts if there is a method with a std::string overload.
* Don't create string objects from string pointers if we could use them directly.
* Don't initialize RCON password twice on each change, and don't set if the new password equals the old.
2022-08-11 11:07:45 +02:00
Kawe Mazidjatari
cdfc557452 CBanSystem optimizations
Pass by constant reference, const qualifiers, size_t loop iterators instead of implicit cast to int, extraneous cast to c-string, etc..
2022-08-09 17:57:43 +02:00
Kawe Mazidjatari
efd92f8ebc Move 'bansystem' from 'public' to 'networksystem' 2022-08-09 17:34:10 +02:00