58 Commits

Author SHA1 Message Date
Kawe Mazidjatari
32a158903f Rename 'cl_showconsole' and 'cl_showbrowser' to 'toggleconsole' and 'togglebrowser'
Suppress engine warnings due to missing commands (stripped for retail but still bound to key).
2022-11-10 15:36:04 +01:00
Kawe Mazidjatari
dc8ad3dd53 Log all mounted/unmounted VPK files
* Log all mounted/unmounted VPK files.
* Add command for unmounting a VPK file.
* Increased logging buffer size to 4096 for all loggers that weren't updated to this yet.
2022-11-06 12:21:21 +01:00
Kawe Mazidjatari
4bd164a535 NavMesh hot swap system improvements
* Check if server is active in command callback before attempting to hot swap.
* Hook 'v_Detour_LevelInit', and log NavMeshes that failed to load.
* Split free/destroy logic into separate function.
* Created constants for NavMesh and AI Network paths/extensions.
* Added performance profiler for hot swap logic in command callback.
* Renamed "navmesh_reload" to "navmesh_hotswap".
* "navmesh_hotswap" is now development only.
2022-11-03 17:12:22 +01:00
Kawe Mazidjatari
ba252c8e98 Implement logic for hot swapping NavMesh
The new command 'navmesh_reload' hot swaps the current NavMesh for all hulls in memory, with that of the 'new' files on the disk. The memory of the old NavMesh gets freed and destroyed.
2022-11-03 10:44:59 +01:00
Kawe Mazidjatari
44f2f87460 CConsole: heavy cleanup
* Move all default assignments to constructor.
* Rename cvar 'con_max_size_logvector' to 'con_max_lines'.
* Rename cvar 'con_max_size_history' to 'con_max_history'.
* Use array indexes instead of hardcoding context prefixes.
* Added netcon context prefix to help legend.
* Added public method to obtain history as string vector.
* Added public method to clear history.
* Internal CConsole::AddLog no longer locks the mutex.
* CConsole::LoadFlagIcons accesses resource vector by reference.
* Implemented "HELP", "HISTORY" and "CLEAR" as real console commands: "con_help", "con_history", "con_clearlines".
* Added a new command "con_clearhistory" (clears the dev console submission history).
2022-10-20 12:29:50 +02:00
Kawe Mazidjatari
d113774a6d Console improvements and new command
* Commented "ImGui::SetItemDefaultFocus()", this seems to somewhat fix the issue where the input field does not claim focus on console invocation.
* Added command "con_removeline" (removes lines from start to end index).
2022-10-20 12:29:49 +02:00
Kawe Mazidjatari
2fa2fd1433 Make 'pak_listpaks' FCVAR_RELEASE 2022-09-24 22:44:57 +02:00
Kawe Mazidjatari
23eba316df Cmd: add rate limit logic for 'Cmd_ForwardToServer'
If the client happens to exceed the quota by accident, the client will not be disconnected. This is a quality of life change. Client could still increase cl_quota_stringCmdsPerSecond to allow more submissions per second, or disabling the throttle entirely by setting cl_quota_stringCmdsPerSecond to 0.
2022-09-22 21:37:58 +02:00
Kawe Mazidjatari
34b779735e Don't allow server to execute 'disconnect' on client
Removed extraneous 'FCVAR_SERVER_CAN_EXECUTE' flag. We disconnect clients using 'CClient::Disconnect(..)', relying on the client is useless without an anti-cheat and anti-tamper. Client can still use this to disconnect on its own though.

'migrateme' seemed useless as well, removed 'FCVAR_SERVER_CAN_EXECUTE'.

This makes all 'FCVAR_SERVER_CAN_EXECUTE' require 'FCVAR_DEVELOPMENTONLY' to be stripped, in order to execute without the '-devsdk' parameter (development launch arg),
2022-09-17 20:43:16 +02:00
Kawe Mazidjatari
9c9843a0fc Centralize kick/ban wrappers to CBanSystem and add new server functions for kicking/banning players 2022-09-15 23:13:37 +02:00
Kawe Mazidjatari
d9ddb575e2 Add ConVar to auto-reload the server after x seconds.
This should allow users to host dedicated servers without looking back, as you should reload/restart a server every 3 hours (a full process restart is the most recommended option, but a 'soft' reload works like a charm most of the time).
2022-09-15 01:37:45 +02:00
Kawe Mazidjatari
34a06147d7 Fix spelling errors
Overall spelling improvements and cleanup..
2022-09-09 19:47:31 +02:00
Kawe Mazidjatari
570f6419df Add 'reload_playlists' concommand.
Allows reloading the playlists file from the console or the dedicated server.
2022-09-08 01:02:22 +02:00
Kawe Mazidjatari
954165c2ea ConCommand: use FCVAR_GAMEDLL flags for several server commands.
These could only be ran if the server is running, and allows for running them as ServerCommand.
2022-09-05 23:02:54 +02:00
Kawe Mazidjatari
83ce041b65 Fix client.dll compile errors. 2022-09-01 01:32:32 +02:00
Kawe Mazidjatari
afad5b92ec Rename 'OriginID' to 'NucleusID'
Nucleus ID is the official internal term for the platform user id used by the OriginSDK.
2022-08-29 15:59:12 +02:00
Kawe Mazidjatari
ca0172ed1f Add cvar for RTech debugging and removed dev flag from 'launchplaylist' 2022-08-22 21:15:46 +02:00
Kawe Mazidjatari
2c7aaf531f Host_Changelevel_f rebuild 2022-08-22 03:53:38 +02:00
Kawe Mazidjatari
bd7a637286 Update command flags 2022-08-19 23:49:20 +02:00
Marvin D
b8cd006687 Update pszMaskedBases[] 2022-08-19 22:50:39 +02:00
Kawe Mazidjatari
5548a74d59 Major cleanup (see description)
* Fix all compiler error for GameSDK on S0 and S1.
* Remove some unused patterns and globals (launch performance gains of 100ms).
* Remove most duplicate patterns.
* Relocate globals from engine to a more appropriate location.
* Renamed some unknown vars to a more appropriate name (most of these where obtained a while back, but as we reversed more parts of the engine, some of these vars become known).
* Renamed some vars to fit the naming convention used in the SDK.
* Fixed pattern debug logging using the wrong pointer, thus displaying the wrong address.
2022-08-18 02:15:23 +02:00
Kawe Mazidjatari
8bf6dac3d8 Code improvements
* Use GetVirtualMethodTable for VFTable pointers.
* Pack CClientState to 4 bytes (this aligns it properly in memory).
* Use CClientState members directly for setting m_bRestrictServerCommands/m_bRestrictClientCommands.
2022-08-15 22:29:16 +02:00
Kawe Mazidjatari
8068bcf176 Mask off FCVAR_DEVELOPMENTONLY from essential commands
Only mask FCVAR_DEVELOPMENTONLY off from essential commands if launched in retail mode (this hardens security and increases performance).
2022-08-13 21:38:44 +02:00
Kawe Mazidjatari
515487c63a Changed behavior of ConCommandBase::IsFlagSet (read description)
This commit breaks the indev branch for the time being (this will be solved very soon).
We no longer mask off dev flags from every commandbase, we only mask them off from the essential ones (map, connect, give, etc..), unless the SDK is launched as dev, then we mask everything off like usual, but this time at initialization and not whenever we encounter a var with this flag.
2022-08-13 20:21:32 +02:00
Kawe Mazidjatari
e4eb6d278f Hook up 'convar_findByFlags' command callback
In-engine implementation has logging stripped.
2022-08-13 13:06:30 +02:00
Kawe Mazidjatari
f08fbc8745 Hook up 'help' command callback
In-engine implementation has logging stripped.
2022-08-13 12:57:52 +02:00
Kawe Mazidjatari
4551f6d494 Implement convar_list and convar_differences
Also added more CCvarUtilities methods which are yet to be implemented.
2022-08-13 12:39:57 +02:00
Kawe Mazidjatari
f97b347d88 Fix ConVar's and ConCommand's creation memory leak
Using the 'new' keyword and then assigning *this to *pNewConVar will lead to having 2 copies of the same constructed data, and one being used in the SDK whilst the other one being used by the engine.
We unfortunately cannot write the code exactly like the engine, as we hook the engine and dependent heavily on its global memalloc singleton.
This commit fixes the memory leak and allows the engine to free the memory as well whenever it wants to.
2022-08-08 01:40:28 +02:00
Kawe Mazidjatari
8f513a519f Properly implement ConCommand callbacks
COMMAND_COMPLETION_MAXITEMS and COMMAND_COMPLETION_ITEM_LENGTH are confirmed to be 128 (original code is 64).
New register func sets the callback bit fields accordingly (no longer hardcoded).
2022-08-04 17:37:30 +02:00
Kawe Mazidjatari
ea5f17b4ca Light cleanup
* Moved ConVar usage text that where part of the help string to the usage string parameter.
* Flagged ConVar 'bhit_abs_origin' as FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED.
* Flagged ConCommand 'bhit' as FCVAR_DEVELOPMENTONLY | FCVAR_GAMEDLL.
* Check 'bhit_enable' before running the 'bhit' command callback.
* Fixed spelling in a few area's.
2022-08-04 16:34:23 +02:00
Kawe Mazidjatari
7730d72416 Use proper flags for 'bhit' 2022-07-30 00:57:32 +02:00
Kawe Mazidjatari
068e50ea40 'bhit' command implementation
The command is only implemented on the dedicated server or debug servers, so i cannot tell for sure what exactly 'bhit' does. But its either some form of telemetry or debug.
The command sends the player index that got hit on the prediction engine, the bullet fire origin and the angles relative to the target that got hit.
For now the command draws the bullet trajectory if it hits a player.
This commit also fixes the 'Unknown command: bhit' message.
2022-07-30 00:54:33 +02:00
Kawe Mazidjatari
9556b05209 CCommand improvements
Add constructor and work-in-progress tokenizer.
2022-07-29 17:30:05 +02:00
Kawe Mazidjatari
25e2581f2b Implement fully mapped out ConCommandBase VFTable interface class 2022-07-25 20:06:06 +02:00
Kawe Mazidjatari
c405c23934 Implement memory allocation singleton wrappers
* Pointer to g_pMemAllocSingleton
* New wrapper for returning the singleton, and creating one if not yet initialized (game shares the same pointer, and is aware of its creation).
2022-07-22 16:34:10 +02:00
Kawe Mazidjatari
b3ed5d4052 Fix client.dll compile errors
Stripped more server only stuff from client.dll.
2022-07-21 15:13:48 +02:00
Kawe Mazidjatari
bd3fe5b445 Public IVDebugOverlay VFTable interface.
New public interface to add debug overlays on the go (memory is managed by the game module).
3 new commands:
* line.
* sphere.
* capsule.
2022-07-12 17:46:47 +02:00
PixieCore
a2cb0b62c8 Macro for ArraySizes and CFactory Methods are virtual now for later usage. 2022-06-29 18:25:44 +02:00
Kawe Mazidjatari
89cdcdc848 Rename 'pak_decompress' to 'rtech_decompress'
RTech method
2022-06-14 22:29:42 +02:00
Kawe Mazidjatari
c029d7e846 Rename VPK ConCommand's 2022-06-12 12:22:12 +02:00
Kawe Mazidjatari
6fbe900ba9 Initial implementation of compressed VPK rebuilding
The 'fs_pack_vpk' allows compressing specific files into a VPK (compressed). This implementation has better compression ratio's then currently available VPK tools with compression (at the cost of speed).
The implementation is early, a directory iterator with a files for flags is planned soon to fully rebuild VPK's on-demand. A dedicated standalone program is also planned.

The output dir and archive formats should match 1:1 with the original game
2022-05-30 02:56:15 +02:00
Kawe Mazidjatari
4b72afb74f Light refactor for logging
Moved logging functions to dbg.h (tier0) and export them from the dll.
Added additional functions for checking bad pointers (debug only!).
Reduced output code size.
2022-05-25 14:18:29 +02:00
Kawe Mazidjatari
dacd307663 See description
* Finished designer code for launcher gui.
* Basic implementation of setting flags for host launch option.
* Check in 'CHostState::LoadConfig' if -launcher is below 1.. if condition is met the cfg's will be executed from 'CHostState::LoadConfig'.
* Added 'StringIsDigit' utility.
2022-05-24 02:23:37 +02:00
Kawe Mazidjatari
f2bfbdc568 Update cmd.cpp 2022-05-19 02:21:06 +02:00
PixieCore
5655b8c759 Implementation for rpak swap. Read description.
* RTech::GetPakLoadedInfo returns a reference now instead of a copy. Make sure to check the pointer is valid from now on if dealing with the returned pak entry.
* RTech::GetPakLoadedInfo now has a overloaded function that takes string as argument for searching an pak entry.
* new ConCommand pak_swap which has Pak_Swap_f as callback.
* Pak_Swap_f performs pak unload and then load again.
* pak_requestunload can now be used with pak name
2022-05-19 00:47:16 +02:00
Kawe Mazidjatari
ddfdb4ffd8 See description
Add '-nodiscord' and '-nobakedparticles' to launch params for dedicated.
Add hook for 'MemAlloc_Internal()'.
Rename loggers to be more consistent with naming.
Revert omitting frame pointers.
2022-05-17 23:00:30 +02:00
Kawe Mazidjatari
6dff43bc75 Move and rename ConCommand callbacks appropriately 2022-05-16 21:15:25 +02:00
Kawe Mazidjatari
70503bd975 Update cmd.cpp 2022-05-13 20:59:30 +02:00
Kawe Mazidjatari
d9021e99e9 Update cmd.cpp 2022-05-13 17:54:13 +02:00
Kawe Mazidjatari
3e48e746db Cleanup some strings 2022-05-12 01:07:48 +02:00