* Moved 'm_pFileSystem' to 'CSourceAppSystemGroup' (actually belongs there, CAppSystemGroup has to be 0xA8 in size in order for 'm_bDedicated' to line up in 'CModAppSystemGroup').
* Prefixed all static functions with 'Static' to avoid name collisions.
'CSourceAppSystemGroup::PreInit' could be called multiple times. Added check for its actual stage before running any initialization code. This fixes the recursive init problem.
Recently, there has been a sudden influx of players playing with a name that isn't valid. Names such as " " or "@something $very !crazy". This patch fixes this problem by enforcing checks during connect by default.
Fix crash caused by vftable error. Since we are not implementing anything, but only interfacing with the game executable, we need to rename the IConVar variant's due to name ambiguity. Re-defining them in the actual class will lead into vftable misalignment and cause a crash (or other undesired behavior) as a result.
* Refactored ConCommandBase, ConCommand and ConVar class to make them all virtual, so it could interface with the game's implementation.
* Properly initialize members for ConCommand and ConVar instead of just calling memset.
* Fixed bug in ConVar registration function causing the virtual base table pointer to point to the ConCommand implementation instead of the ConVar implementation.
RCON upgrade with additional logging system improvements:
* Netconsole's can now log received messages in color, even when the RCON server has ANSI colors disabled; logs are fully composed locally.
* RCON server now also sends the log type over the wire, along with the (already existing) context.
* SDK logging code is now shared with the standalone netconsole application.
* Improved logging readability for the standalone netconsole application.
Also removed these from the CFG files.
* 'sq_showvmoutput' has been renamed to 'script_show_output'.
* 'sq_showvmwarning' has been renamed to 'script_show_warning'.
Changed all loggers to use the internal 'CoreMsg/CoreMsgV' functions. Significantly reduced duplicate code and CPU time. Code is also much more robust.
* Code now only acquires mutex lock when the actual logging part takes place.
* Code now only checks and strip ANSI rows if its enabled to begin with.
* Code now supports setting log levels, which ultimately could be tweaked with a cvar.
* Changed logger and file names to be more readable.
TODO:
* The RCON protocol has to be modified to accommodate these changes.
Start of refactoring entire logging system. This refactor should remove all duplicate code across all loggers. The logic behind DevMsg, Warning and Error has now been successfully refactored into a single helper function.
Light cleanup and optimizations for Squirrel script functions. Use existing pointers or references as much as possible in place of extraneous string copies.
Use KeyValues instead of JSON for ImGui panel key binds. The Server Browser 'default' key has been swapped with the 'extended' one: Default = 'VK_F10', Extended = 'VK_HOME'.