150 Commits

Author SHA1 Message Date
Kawe Mazidjatari
dd85e2b6a1 Bugfix: don't print summaries of hidden cvars 2024-04-05 16:24:46 +02:00
Kawe Mazidjatari
b723cb35cc Combine methods
Combine ClearAutoComplete with ResetAutoComplete, full reset needs to be performed when calling this. Combining avoids confusion and potential bugs later on.
2023-09-17 16:15:42 +02:00
Kawe Mazidjatari
970c04fa56 Improve suggest reset logic
* Fixed redundant call (every frame) to 'ResetAutoComplete()' if the list was empty while having text in the buffer.
* 'ResetAutoComplete()' also resets 'm_bCanAutoComplete' now.
2023-09-17 12:47:36 +02:00
Kawe Mazidjatari
0cc148e65c Improve position reset logic
Force scroll to 0 on xy when it should reset, setting rects to 0 isn't sufficient as it goes into minus. Made the code mode simple as well.
2023-09-17 12:06:38 +02:00
Kawe Mazidjatari
375ff7fb16 Clarify code
Use enums for default positions.
2023-09-17 11:38:00 +02:00
Kawe Mazidjatari
fc845d355f CConsole: Fix reset hack and optimize
Don't update the view once we already found the 'active' object, or if we are at the park position (-1). This fixes the hack of having to have CConsole::m_bSuggestMoved to be true all the time.
2023-09-17 01:37:01 +02:00
Kawe Mazidjatari
9aefd6a046 CConsole: reset the view to the top if the list was updated
If you had a list of suggestions, and had an active element halfway through the list, and then update the suggestion list again by changing what's in the input buffer, the view would remain at the old position (displaying whatever is there). This makes sure the view gets reset all the way to the top if the list was updated.
2023-09-17 01:25:44 +02:00
Kawe Mazidjatari
aa569173c9 Remove useless copy constructions
A string was constructed, but only for checking if its empty. This can be done on the char pointer itself. Made a inline helper func to reduce duplicate code.
2023-08-08 02:21:33 +02:00
Kawe Mazidjatari
71652f02c7 Don't index into it again
If the string has a value, then we can just use that since it will be equal to that of the vector.
2023-08-08 02:19:45 +02:00
Kawe Mazidjatari
36376e3b2f Rename 'con_suggestion_*' cvars to 'con_suggest_*'
Matches the suggest class name more.
2023-07-22 15:01:00 +02:00
Kawe Mazidjatari
00f349c745 Use ICVar iterator for console partial suggest
Added public interface to ICVarIteratorInternal, this class also deals with the deletion of the iterator. This fixes the problem of cvars not showing up that have been registered after 'CModAppSystemGroup::Create()' has been called. Currently, no cvar is registered after it. This will/could change when the plugin system is utilized.

Additional changes:
- Cvar 'con_suggestion_flags_realtime' has been removed, as we no longer keep an early copy anymore; real time flags are always shows from now on.
 - Fixed a bug in 'CConsole::FindFromPartial()' where we would return in the loop when 'm_vSuggest.size() >= con_suggestion_limit->GetInt()', instead of breaking out, which skips the element sorting process.
2023-07-22 14:51:15 +02:00
Kawe Mazidjatari
398c0f1ddc ConVar flags tools refactor
Previously, we had 3 containers mapping ConVar flags for utilities, and none of them contained all flags. This refactor moved everything into a single container class where user can get strings by flags, or the other way around. The new class contains every flag. This also means that every flag can be used to list convars by flags using the command 'convar_findByFlags'. The 'ConVar_ParseFlagString' now also supports every flag. Code has been tested and confirmed to work as designed.
2023-07-03 13:48:13 +02:00
Kawe Mazidjatari
7691fa1b5f Light console optimizations 2023-06-17 16:30:10 +02:00
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00
Kawe Mazidjatari
75ccebb4b6 Squirrel system restructure
Properly decouple squirrel and game code. This makes it easier to reverse engineer more of this squirrel system, and to compile them as individual libraries later on when moving to CMake to significantly decrease compile times.
2023-05-06 16:23:56 +02:00
Kawe Mazidjatari
199c4caede Fix compiler warning
Cast to 'size_t' to suppress warnings.
2023-05-03 23:59:56 +02:00
Kawe Mazidjatari
8898b44dee Fix memory leak in ImGui panels
Properly release texture buffers.
2023-04-23 20:34:36 +02:00
Kawe Mazidjatari
8bf105b072 Smoother fade animation for ImGui panels
Fade out when disabled too, in steps of 0.5f. SDK fixed frame has been increased to 100tps.
2023-04-16 02:45:22 +02:00
Kawe Mazidjatari
096091e56f CConsole::LoadFlagIcons: Break out on failure 2023-04-16 00:41:48 +02:00
Kawe Mazidjatari
dbf3b5b91d Improve ImGui logger API
* Better structure packing (reduced padding).
* 'CTextLogger::GetFilter' now returns a reference to 'm_itFilter'.
* Added additional setters and getters.
2023-04-09 22:35:55 +02:00
Kawe Mazidjatari
a7cab1d891 Fix potential security flaws caused by uncontrolled format strings
Make sure format strings are string literals to avoid an uncontrolled format string situation.
2023-04-08 19:10:59 +02:00
Kawe Mazidjatari
dc6bdc4a3a Fix incorrect ctor order 2023-04-08 17:46:08 +02:00
Kawe Mazidjatari
ae431c6ac2 /W4: Fix unreferenced symbol warnings
Fix verbose unreferenced symbol warnings.
2023-04-02 17:02:04 +02:00
Kawe Mazidjatari
a4a2f34c10 /W4: Fix signed/unsigned mismatch
This commit fixes warnings and bugs caused by signed/unsigned mismatch.
2023-04-02 12:09:43 +02:00
Kawe Mazidjatari
4357c9dbf3 Fix many compiler warnings
Fix many compiler warnings indicating potentially unwanted implicit conversions/truncations.
2023-04-02 00:59:24 +02:00
Kawe Mazidjatari
a7158d0881 CConsole::AddLog optimizations
Use FormatV to format the string, and use the move constructor to move it into the conlog structure.
2023-04-01 21:42:34 +02:00
Kawe Mazidjatari
4e12402c76 Fix bug causing completion list to never update
Use actual 'partial' command input buffer instead of the explicit command name.
2023-03-17 19:24:54 +01:00
Kawe Mazidjatari
fd1a5d76cf Utilize the internal autocomplete suggest system
Utilize 'ConCommand::AutoCompleteSuggest' instead of our temporary inline console solution. This fixes all crashes caused by calling command autocomplete callbacks that uses the newer system (e.g. 'ent_fire').
2023-03-17 00:17:35 +01:00
Kawe Mazidjatari
99b057438f More fixes for console
* Fix 'ClearAutoComplete' getting called recursively for some single operations.
* Fix unnecessary mutex lock.
2023-02-06 21:43:43 +01:00
Kawe Mazidjatari
308a700e25 Fix console bug
Fix bug causing autocomplete to not work correctly when command is picked from the suggestion list.
2023-02-06 02:12:53 +01:00
Kawe Mazidjatari
9e9614f908 Only reclaim focus where necessary
Only reclaim it when its actually needed to be reclaimed, else other UI components will not work properly.
2023-02-06 00:04:08 +01:00
Kawe Mazidjatari
d93e5f9d97 Fix a few console bugs
* Fix console always reclaiming focus when input field is empty.
* Always clear auto complete vector once item has been selected.
2023-02-05 22:50:11 +01:00
Kawe Mazidjatari
116d2acae8 Don't update every frame
Don't update completion callback every frame, only when the input has changed.
2023-02-05 21:10:39 +01:00
Kawe Mazidjatari
a8ef2b74cd Implement ConCommand completion logic
Implementation of the ConCommand completion logic for the Dear ImGui console panel.
2023-02-05 19:21:39 +01:00
Kawe Mazidjatari
0227f1bca3 Adjust the width too 2023-01-30 01:59:25 +01:00
Kawe Mazidjatari
3eae093dc6 Console theme improvements
* Adjust window min size based on theme to always make the log lines line up when the window height is set to its min.
* Pad logger border with 1 for all themes.
2023-01-30 01:52:32 +01:00
Kawe Mazidjatari
682f29e69a Console UX improvements 2023-01-28 14:21:18 +01:00
Kawe Mazidjatari
34fddd52a8 Add cvar/command flag tooltip
Show a more detailed description of all flags set on cvar/command when user hovers its mouse over the flags texture.
2022-12-29 13:30:33 +01:00
Kawe Mazidjatari
604e4a6705 Fix console bug stripping all spaces from paste
Fixed a bug that gets triggered when pasting some text in the input field that containing space characters. All spaces will be lost during the paste.
Issue has been fixed by removing an extraneous check for space characters, the initial space character input already gets blocked in case 'ImGuiInputTextFlags_CallbackEdit'.
2022-12-21 23:46:27 +01:00
Kawe Mazidjatari
11fa1c5119 Add case insensitive search for developer console input field
This has been requested by a user. This change will allow for searching convars from partial input regardless of the case.
2022-11-13 23:44:30 +01:00
Kawe Mazidjatari
cf1adef1a2 Add FCVAR_RELEASE unknown and extended flag textures
If FCVAR_RELEASE but not restricted by context, then display this texture in the console suggestion window.
2022-11-11 20:12:20 +01:00
Kawe Mazidjatari
525999be40 Trim value from ConVar among with the delimiter
Trim anything past the space/semicolon character as well, this is required for CCvar::FindVar(...).
2022-11-11 01:19:49 +01:00
Kawe Mazidjatari
b81566604f Fix edge case where user could still enter tilde/space characters as first characters in console
This could be done by entering a character in the console (setting m_nInputTextLen > 0), then selecting and replacing valid 'first' character out for a tilde/space. This fixes the issue.
2022-11-10 22:03:27 +01:00
Kawe Mazidjatari
5dd5f2ad11 Fix issue caused by iData->BufTextLen always being NULL in ImGuiInputTextFlags_CallbackCharFilter
iData->BufTextLen is always 0 in the ImGuiInputTextFlags_CallbackCharFilter event. ImGuiInputTextFlags_CallbackAlways is called before ImGuiInputTextFlags_CallbackCharFilter in the same frame, so we can obtain the lenght from there and perform the test to discard unwanted characters from the input field.
2022-11-10 22:01:34 +01:00
Kawe Mazidjatari
5564c4f29b CConsole: more robust input character filtering
Filter the back quote, tilde and space character properly.
2022-11-10 21:19:17 +01:00
Kawe Mazidjatari
a8fd5a24f5 Add flag textures and logic for 3 or more flags
Only check if FCVAR_DEVELOPMENTONLY or FCVAR_CHEAT is set and return a blue/red colored checkered texture. Return a rainbow checkered if 3 or more flags are encountered which are not indexed. Return half texture if 2 flags are encountered, but the second bit is not indexed.
2022-11-10 01:17:53 +01:00
Kawe Mazidjatari
3b5428051c CConsole cleanup and optimizations
* Add const qualifier to method 'GetHistory'.
* Acquire mutex lock at the start of new method 'RemoveLog'.
2022-10-24 00:50:07 +02:00
Kawe Mazidjatari
4509bc385b CConsole::SuggestPanel inprovements
* Cache m_vSuggest.size().
* Use const reference to m_vSuggest[i].
2022-10-20 15:22:20 +02:00
Kawe Mazidjatari
f6e0fd8d92 Remove extraneous string copy constructor 2022-10-20 15:07:40 +02:00
Kawe Mazidjatari
f887ac509e Use StringRTrim to trim convar string before building console summary 2022-10-20 14:57:45 +02:00