17 Commits

Author SHA1 Message Date
Kawe Mazidjatari
530b645a4d Additional AI Network render optimizations
* Make box's mins and maxs static const.
* Use SSE to pack 4 indices into 1 128bit register, and shuffle to prevent duplication. Only 2 indices are used at the moment.
2022-10-11 01:20:59 +02:00
Kawe Mazidjatari
70153d209c Additional NavMesh debug draw optimizations
* Init vCamera once during call (MainViewOrigin() won't change during the execution of this function).
* Construct Vector3D for camera distance only once, using SIMD.
2022-10-05 00:55:29 +02:00
Kawe Mazidjatari
31903be52e Use Hungarian notation throughout rest of the file
For consistency, we use Hungarian notation.
2022-10-04 23:00:33 +02:00
Kawe Mazidjatari
036d2e8e80 CAI_Utility::DrawAIScriptNetwork: light cleanup 2022-10-03 01:15:29 +02:00
Kawe Mazidjatari
dbc47f81aa CAI_Utility: only check ConVar's once a frame
Obtain values of ConVar once a frame instead of checking within loop. There is no point changing the values while we are rendering. Thi sshould increase performance when drawing larger NavMeshes.
2022-10-01 00:25:21 +02:00
Kawe Mazidjatari
69491acb49 Additional NavMesh draw optimizations using SIMD
* Construct min/max for AI Script Network boxes using SIMD (significantly reduced instruction count!).
* Move NavMesh debug draw to dedicated class for future changes.
2022-09-30 01:16:26 +02:00
Kawe Mazidjatari
e111587dd7 Utilize SIMD for 'DrawNavMeshPortals'
* Use SIMD to construct vertices into single XMM register.
* Use SIMD to construct origin and destination vectors from vertices.
* Deref 'navmesh_debug_camera_range' only once outside the render loop.
* Light code cleanup.
2022-09-29 22:26:27 +02:00
Kawe Mazidjatari
f06c9a01e2 Utilize SIMD for 'DrawNavMeshPolys'
* Use SIMD to construct a Vector3D in a single instruction, instead of setting the vector fields individually.
* Store ConVar value as const bool outside loop.
* Slightly improved variable naming.
2022-09-29 20:14:39 +02:00
Kawe Mazidjatari
a6a44feb4d More NavMesh visualization SIMD optimizations
Use SIMD to construct Vector3D's for the BVTree's min/max.
2022-09-29 15:59:48 +02:00
Kawe Mazidjatari
2df13ecdfc NavMesh optimizations
Use SSE for subtraction of origin scalars
2022-09-29 10:59:27 +02:00
Kawe Mazidjatari
cc26113c9e Implement debug draw AIN node links to nearest node
Feature can be toggled using the "ai_script_nodes_draw_nearest" cvar.
2022-09-28 00:14:33 +02:00
Kawe Mazidjatari
329621c6ad Move all public headers into root of 'public' 2022-08-09 17:18:07 +02:00
Kawe Mazidjatari
8c6ee8a834 Remove 'm' prefix from dll globals
Large commit.
2022-08-09 03:02:00 +02:00
Kawe Mazidjatari
93375d9a1f Improve NavMesh debug draw colors 2022-07-25 20:40:28 +02:00
Kawe Mazidjatari
086489a000 AIN/NavMesh debug draw improvements
* Move AIN/NavMesh debug draw to ai_utility_shared.cpp.
* Use shift index + range for AIN debug draw.
* Added cvar for determining max distance between camera and tile (anything outside this range doesn't get draw).
2022-07-25 16:39:07 +02:00
Kawe Mazidjatari
3144227ec8 Update GetAdr implementations to feature spdlog
Fixed all alignments and reduced code verbosity
2022-05-13 14:53:25 +02:00
Kawe Mazidjatari
7dd107916c Fix rare crash
Rare crash when the sqvm tries to look for an animation sequence on a missing prop_dynamic model (mdl/error.rmdl doesn't support animations), its purely to indicate there is a problem).
2022-04-30 18:59:55 +02:00