* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).
TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.
Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
Check for SSE 3, SSSE 3 and POPCNT in CheckCPU(), and SSE, SSE2 in MathLib_Init().
This should fix all crash cases caused by launching the game on unsupported CPU's.
The project was never licensed, it only contained third party licenses.
I determined to use the Source SDK 2013 license for this, as the majority of the business logic running this product is based on Valve's (the license has zero restrictions in the scope of our goal with this project).
The licenses has to be included with any depots from now on in the folder 'legal' placed in the root of the project folder (the location of r5apex_ds.exe).
With any new additions of third party code, the 'thirdpartylegalnotices.txt' file has to be updated accordingly.