Kawe Mazidjatari
93efd3792b
Cleanup EbisuSDK
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Renamed 'g_OriginNucleusToken' to 'g_NucleusToken', and reordered globals.
2023-01-25 02:30:54 +01:00
Kawe Mazidjatari
a618990937
Detour code refactor
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This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files.
Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer.
TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
2023-01-25 02:26:52 +01:00
Kawe Mazidjatari
8d6358512b
Debug overlay cleanup
2023-01-24 18:43:00 +01:00
Kawe Mazidjatari
e281aea990
Fix client.dll/dedicated.dll compile errors
2023-01-24 18:39:12 +01:00
Kawe Mazidjatari
19447f1122
Improve debug draw depth test toggle logic
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* Add box depth test cvar from engine for 'CBaseAnimating::DrawServerHitboxes'.
* Use noDepthTest field from OverlayBox_t instead of the cvar.
2023-01-24 12:05:09 +01:00
Kawe Mazidjatari
5a9824d30c
Remove useless assert
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Invalid assert as rebuilding cache map happens prior to initialization.
2023-01-24 00:54:13 +01:00
Kawe Mazidjatari
888989d2b3
Fully working implementation of 'sv_showhitboxes'
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Setting 'sv_showhitboxes' to 0 will enable it on everything deriving from CBaseAnimating, and having a valid studiohdr/hitbox. -1 means off, value > 0 will select entity by index (value of 'sv_showhitbox').
2023-01-24 00:53:45 +01:00
Kawe Mazidjatari
6e5ad71855
Remove hitbox drawing test code
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Was only hooked up to lag compensation code for testing.
2023-01-24 00:39:41 +01:00
Kawe Mazidjatari
2c7636ec0d
Initial 'EntityByIndex' implementation
2023-01-23 23:40:40 +01:00
Kawe Mazidjatari
66ef9fb6a0
Fix crash in hitbox drawing code and light restructure
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* Fix null pointer dereference crash in server hitbox drawing code; implemented a proper getter for CStudioHdr.
* Moved 'baseentity.h/cpp' to 'game/server/' instead.
* Overall light cleanup.
2023-01-23 23:21:29 +01:00
Kawe Mazidjatari
d97678e059
Fix potential compiler error
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Potential problem of "type 'x' already defined".
2023-01-23 23:17:51 +01:00
Kawe Mazidjatari
eede2b65f3
Force signature dictionary full rebuild
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Launch times become slower in debug builds due to the many added signatures; force full rebuild of dictionary.
2023-01-23 02:24:41 +01:00
Kawe Mazidjatari
094a6e4fa5
Initial hitbox drawing implementation
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Currently only hooked up to lag compensation code. Will be hooked up to 'sv_showhitboxes' in the future (drawing hitboxes of all animating).
2023-01-23 02:22:51 +01:00
Kawe Mazidjatari
502a1d2324
Switch box overlay transform type to 'matrix3x4_t'
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Actual type turned out to be 'matrix3x4_t' after further reverse engineering.
2023-01-23 02:20:21 +01:00
Kawe Mazidjatari
6f02e3ae13
Make CBaseEntity members protected
2023-01-23 02:08:12 +01:00
Kawe Mazidjatari
932f73530f
Studio hdr improvements
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* More mapped-out version of 'CStudioHdr'.
* Added hitbox getters for 'mstudiobbox_t'.
2023-01-23 02:07:42 +01:00
Kawe Mazidjatari
07ef57536d
Add modelinfo vftable pointers
2023-01-22 16:48:16 +01:00
Kawe Mazidjatari
79961687bd
Add base filesystem interface string identifier
2023-01-22 15:11:55 +01:00
Kawe Mazidjatari
2cd28ab304
Obtain debug overlay interface through factory
2023-01-22 13:08:02 +01:00
Kawe Mazidjatari
4b5d24a51f
Fix trace filter shadow bug
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Shadow: VFTable was never set.
2023-01-22 13:05:26 +01:00
Kawe Mazidjatari
4ebe031341
Disable BHit raytrace z-buffer by default
2023-01-22 12:28:48 +01:00
Kawe Mazidjatari
e8a5bbcb9f
BHit_f: split server and client rendering
2023-01-22 12:12:06 +01:00
Kawe Mazidjatari
a281768ac9
BHit performance improvements
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Use ray trace directly instead of build-in drawline command.
2023-01-22 12:09:12 +01:00
Kawe Mazidjatari
d7f3209525
Mapped out hit group standards
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Mapped out from Squirrel code.
2023-01-22 12:06:05 +01:00
Kawe Mazidjatari
3b0ed17c0d
Ray_t structure improvements
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Apparently it has 2 flag fields?
2023-01-22 12:05:28 +01:00
Kawe Mazidjatari
aa353f76cb
Update bspflags.h
2023-01-22 12:04:21 +01:00
Kawe Mazidjatari
437b80eac4
Update trace masks
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Changed trace masks to reflect that of the engine.
2023-01-22 01:43:31 +01:00
Kawe Mazidjatari
aa22460924
Update bsp flags to reflect changes in engine
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Changes where acquired from Squirrel script constants initialization.
2023-01-21 16:40:32 +01:00
Kawe Mazidjatari
9903ed2597
Add bsp flags from source sdk
2023-01-21 16:38:55 +01:00
Kawe Mazidjatari
4ca0146499
EngineTrace improvements
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Add server's EngineTrace to SDK, unfortunately it does not have a exposed factory interface unlike the client's version.
2023-01-21 16:24:36 +01:00
Kawe Mazidjatari
15429d3f8f
Add 'CTraceFilterSimple' to SDK
2023-01-21 16:22:16 +01:00
Kawe Mazidjatari
560e06ff20
Improve CGameTrace
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Set field 'hit_entity' to C(_)BaseEntity*.
2023-01-21 16:20:54 +01:00
Kawe Mazidjatari
3b48e0c746
Fix 'Ray_t' structure
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Correct size and offsets. Most fields still unknown but for our current use case this doesn't matter.
2023-01-21 16:19:39 +01:00
Kawe Mazidjatari
eff106e415
Improve CCollisionProperty
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Set 'm_pOuter' to CBaseEntity*.
2023-01-21 16:18:12 +01:00
Kawe Mazidjatari
08746bcedd
player.h cleanup
2023-01-21 16:17:28 +01:00
Kawe Mazidjatari
e3b72b5e75
Fix formatting of address debug
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Separator should be at the bottom.
2023-01-21 16:17:08 +01:00
Kawe Mazidjatari
0d9a66a6cf
Mod_GetAllInstalledMaps: light cleanup
2023-01-21 15:39:18 +01:00
Kawe Mazidjatari
3af4ccebc3
Fix SDK launcher bug
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Asan: used destroyed temporary to construct '-numreservedcores'.
Changed logic to only pass to engine when input is actually a number and its value is > -1.
2023-01-21 15:34:37 +01:00
Kawe Mazidjatari
aed8656d56
SDK Launcher: slight UX improvement
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Make UI more symmetrical by aligning elements more precisely together.
2023-01-21 14:59:42 +01:00
Kawe Mazidjatari
4022fbd3ad
Fix bad assert
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Field 'm_bInitialized' should be set prior to calling this, this field was named differently and its use case was inverted, forgot to reflect changes in assert.
2023-01-21 14:49:53 +01:00
Kawe Mazidjatari
6811642734
Remove copyright notice from player.h
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Structure uses next to no Valve material, and is heavily modified/custom. Removed copyright notice.
2023-01-20 22:17:04 +01:00
Kawe Mazidjatari
ab86bf3317
Improve 'sv_addbot' command usage text
2023-01-20 17:22:06 +01:00
Kawe Mazidjatari
1d8e61ebff
Fixup 'CMoveHelperServer' and 'CMoveHelperClient'
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Uncomment field.
2023-01-20 17:21:34 +01:00
Kawe Mazidjatari
7b669ea8c6
Engine trace cleanup
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Separate into different files to make it easier for other classes to access.
2023-01-20 17:20:50 +01:00
Kawe Mazidjatari
1544442cc4
Add CClient::SetSignonState to SDK
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Backwards compatible up to S0.
2023-01-20 16:01:39 +01:00
Kawe Mazidjatari
9e490c16cc
Rename unknown field in CClientState
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Field 'field_AC' is 'm_nInSequenceNr'.
2023-01-20 16:01:00 +01:00
Kawe Mazidjatari
a69c287e17
Align IClientMessageHandler vftable
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Ported from S7 to S3.
2023-01-20 16:00:12 +01:00
Kawe Mazidjatari
9720d8b0f1
Fix 'g_pGlobals' and 'UTIL_PlayerByIndex()'
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'UTIL_PlayerByIndex' now returns the player from the edict array properly, 'g_pGlobals' had to be dereferenced twice.
2023-01-20 14:07:25 +01:00
Kawe Mazidjatari
05d2c5e3ea
Add g_pEntityList to SDK
2023-01-20 02:12:14 +01:00
Kawe Mazidjatari
4710b51fa3
Experimental bot simulation implementation
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Simulate bot user commands on the server. The simulation system is experimental and only runs if cvar 'sv_simulateBots' is set, and bots are created on the server.
2023-01-20 01:23:08 +01:00