* Added separate function to resolve relative addresses in address.h
* Added new patterns to the print function.
* Updated IsFlagSet hooks.
* Cleaned up code to properly mask off Dev and Cheat flags.
* Added separate define from _DEBUG so you can define it in release builds for people without C++ Debug Restributeables.
* Removed un-used define in hooks.h
* Fixed potential crashes in r5net and added debug prints.
* Potential crashes were when in certain post functions the returned status wasn't 200.
* Changed map-select drop down menu, now it displays 'Map Name + Season' instead of file-name. (#41)
* Host Server shows normal map names
* Changed a few stuff...
* redid some stuff that isn't crucial
* Update CCompanion.cpp
* Update CCompanion.cpp
* Updated mapname displaying.
* Moved "ServerMap" as a static object into CCompanion::HostServerSection().
Co-authored-by: IcePixelx <41352111+PixieCore@users.noreply.github.com>
* prevent squirrel compiler errors from killing game process (#43)
* Read description for all changes.
* Added ability to register custom ConVar.
* Added 2 custom ConVars to open the CGameConsole and CCompanion Windows.
* Changed ResolveRelativeAddress.
* Added Config System for the Gui.
* Added ImGui::Hotkey.
* Added the ability to change 2 hotkeys for opening the window for CGameConsole and CCompanion.
* Changed pattern for Squirrel_CompilerError to use a String.
* Added IMemAlloc::AllocWrapper to patterns.h
* Changes in description.
* Added icon to launcher.exe
* Launcher.exe gets remnamed to Run R5 Reloaded.exe in launcher release compilation configuration.
* Extended argument buffer for starting the game in launcher.exe.
* Added exception printing if in the custom ConVars an invalid value gets passed.
* Wrong return.
* Added shortcut with launch params.
* Fixed prints.
Co-authored-by: Marcii0 <58266292+Marcii0@users.noreply.github.com>
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
* Added icon to launcher.exe
* Launcher.exe gets remnamed to Run R5 Reloaded.exe in launcher release compilation configuration.
* Extended argument buffer for starting the game in launcher.exe.
* Added exception printing if in the custom ConVars an invalid value gets passed.
* Added ability to register custom ConVar.
* Added 2 custom ConVars to open the CGameConsole and CCompanion Windows.
* Changed ResolveRelativeAddress.
* Added Config System for the Gui.
* Added ImGui::Hotkey.
* Added the ability to change 2 hotkeys for opening the window for CGameConsole and CCompanion.
* Changed pattern for Squirrel_CompilerError to use a String.
* Added IMemAlloc::AllocWrapper to patterns.h
* Host Server shows normal map names
* Changed a few stuff...
* redid some stuff that isn't crucial
* Update CCompanion.cpp
* Update CCompanion.cpp
* Updated mapname displaying.
* Moved "ServerMap" as a static object into CCompanion::HostServerSection().
Co-authored-by: IcePixelx <41352111+PixieCore@users.noreply.github.com>
* Cleaned up code to properly mask off Dev and Cheat flags.
* Added separate define from _DEBUG so you can define it in release builds for people without C++ Debug Restributeables.
* Updated r5net. Checking for version number now.
* Added SQVM_Warning hook.
* Adjusted IsFlagSet, will only mask off DEV_FLAGS in Release compile now.
* Empty hostname cvars.