* Use CThreadFastMutex instead
* Rename ISurface to IDebugSurface to prevent a potential name collision with VGUI's ISurface iface if we ever add it
* Fix race condition when setting CPylon::m_HostIP from materialsystem thread, this has been dispatched to the main thread
* Marked 'pylon_matchmaking_hostname' FCVAR_MATERIAL_SYSTEM_THREAD as we use it in the server browser panel.
Avoid heap memory allocation and a level of indirection. This allows the compiler to optimize the program even more. No logic has been changed in this patch.
Combine ClearAutoComplete with ResetAutoComplete, full reset needs to be performed when calling this. Combining avoids confusion and potential bugs later on.
Added public interface to ICVarIteratorInternal, this class also deals with the deletion of the iterator. This fixes the problem of cvars not showing up that have been registered after 'CModAppSystemGroup::Create()' has been called. Currently, no cvar is registered after it. This will/could change when the plugin system is utilized.
Additional changes:
- Cvar 'con_suggestion_flags_realtime' has been removed, as we no longer keep an early copy anymore; real time flags are always shows from now on.
- Fixed a bug in 'CConsole::FindFromPartial()' where we would return in the loop when 'm_vSuggest.size() >= con_suggestion_limit->GetInt()', instead of breaking out, which skips the element sorting process.
Fix a rare crash that occurs in AMD driver code, when ImGui shutdown was called. The crash did not occur if the library was shutdown after having rendered one of the ImGui panels for one frame. The fix is to just never call 'ImGui_ImplDX11_NewFrame()', 'ImGui_ImplWin32_NewFrame()' and 'ImGui::NewFrame()', 'ImGui::EndFrame()', 'ImGui::Render()' if none of the windows are visible. code has been tested on a system that would trigger the crash, and after the patch, the crash no longer happened.
iData->BufTextLen is always 0 in the ImGuiInputTextFlags_CallbackCharFilter event. ImGuiInputTextFlags_CallbackAlways is called before ImGuiInputTextFlags_CallbackCharFilter in the same frame, so we can obtain the lenght from there and perform the test to discard unwanted characters from the input field.
Only check if FCVAR_DEVELOPMENTONLY or FCVAR_CHEAT is set and return a blue/red colored checkered texture. Return a rainbow checkered if 3 or more flags are encountered which are not indexed. Return half texture if 2 flags are encountered, but the second bit is not indexed.
* Fix history duplication by removing trailing white space characters from submitted commands in console.
* Fix out of range exception caused by caching svConVar.size() in CConsole::BuildSummary while we are modifying it.
* Fixed memory leak caused by extraneous Strdup calls in CConsole.
* Renamed variables and structure members, static vars in id3dx.cpp are not prefixed with s_, IBrowser_Config is now m_BrowserConfig.
* Performed code cleanup in id3dx.cpp.
* Move all default assignments to constructor.
* Rename cvar 'con_max_size_logvector' to 'con_max_lines'.
* Rename cvar 'con_max_size_history' to 'con_max_history'.
* Use array indexes instead of hardcoding context prefixes.
* Added netcon context prefix to help legend.
* Added public method to obtain history as string vector.
* Added public method to clear history.
* Internal CConsole::AddLog no longer locks the mutex.
* CConsole::LoadFlagIcons accesses resource vector by reference.
* Implemented "HELP", "HISTORY" and "CLEAR" as real console commands: "con_help", "con_history", "con_clearlines".
* Added a new command "con_clearhistory" (clears the dev console submission history).
* Commented "ImGui::SetItemDefaultFocus()", this seems to somewhat fix the issue where the input field does not claim focus on console invocation.
* Added command "con_removeline" (removes lines from start to end index).
* Eliminated all forms of concurrency for CConsole logger.
* Used enum for determining which theme user loaded (DEFAULT, LEGACY, MODERN).
* Fixed issue where browser panel doesn't have the same frame padding as the console for the modern theme.
* Fixed issue where the history items count shows number higher than maximum until updated (updates vector before displaying, else this happens in g_pConsole->RunTask which is the operation that happens before we add new elements to the vector, thus showing the wrong count as this size is getting corrected the next frame after we painted, we don't update the summary each frame for performance reasons).
Currently causes undefined behavior, though it rarely crashes (I couldn't reproduce the crash, but do get undefined behavior by having random memory end up in the input field, or similar)
Problem probably is because we don't store any undo/redo buffer.
For now disabled, will revisit in the future.
* Fixed click-through parent window.
* Keep selection position when lines get cleared.
* Keep cursor position when lines get cleared.
* Ensure cursor visibility when dragging cursor outside rect.
* Falter free scrolling in autocomplete window.
* Falter free scrolling in logging window (window no longer stutters when lines get cleared).
Proper usage of callbacks, no longer use string comparisons to check if buffer changed.
Improved optimizations with avg 5000 clocks in release and avg 600000 clocks in debug (no filter).
Moved auto scrolling logic to CTextLogger.
Removed redundant code in CTextLogger.
Added bool param to CTextLogger::RemoveLine to determine whether or not to lock the mutex (internal operations should not lock).
Fixed issue where scrolling with cursor is not possible when auto-scroll is set or ScrollY is towards its max.
Fixed copy button (copy all text in console via GUI, ctrl + a - ctrl + v alternative).
Could be better at some point, currently removes anything not matching criteria resulting in gaps.
But on the other side it might be good as the location of all occurrences are known (should make it easier to see when it is logged during the process).
Revisit in the future.
CConsole now uses a dedicated class for logging text (modified CTextEditor class (CTextLogger)). The class uses an ImDraw list with a character vector to draw the text.
Text could be selected by double click (word), triple click (line), a selection by dragging the cursor, or everything with 'ctrl + a'.
* Heavily reduced string compares for coloring logs (the left overs require a dedicated hook, this is for the future)
The new method uses a ImVec 4 constant containing the color obtained via a switch case by context, this is then out into the new CConLog structure where the loop in the console will now gather the colors directly from.
Error/Warning use a single constant.
* Fixed bugs in several log locations where the ostringstream was cleared before the emission causing double logs.
* Added global log mutex to log wrappers that lacked those.
* Add ConVar to allow user to set/unset FCVAR_DEVELOPMENTONLY ConVar's (default behavior would never be hit without this ConVar).
* Add icons to display the flags of a certain CommandBase.
* Fixed Dear ImGui not displaying images correctly (descriptor needs DXGI_FORMAT_R8G8B8A8_UNORM_SRGB due to the nature of this game).
* Dynamically obtain buffer sizes of resources taken from modules.
* Light SDK cleanup.
* Log warnings
* Improve style
* Vector size is now controlled by ConVar instead
* Keep current item in view when console is cleaning up the vector. This doesn't work ideally as its hard to keep track of the current item, and the scroll is a float. In the future it might be better to grab the first vertex of the center line on the console and track that perhaps.
* Fixed cases where the horizontal scrollbar would conceal the only item in the autocomplete window
* Add new ConVar to show help text next to ConVar in autocomplete. disabled by default to prevent it from being cluttered.
* IConsole overlay now clears the oldest log entries to stay under the vector limit instead of clearing the whole vector.
* IConsole code cleanup.
* IBrowser code cleanup, reordered class methods.
* Use ConVar utilities to get/set values for strings in IBrowser and IConsole.
* New ConVar's for RUI console overlay to tweak colors.