253 Commits

Author SHA1 Message Date
Kawe Mazidjatari
ee82d5d8e0 Tier1: move KeyValues class to Tier1
The KeyValues class belongs here. Also reimplemented most loading methods for KeyValues, and adjusted the VPK building code to account for it. Pointers to the engine's implementation of KeyValues have been moved to a separate header ('keyvalues_iface.h'), as this allows external tools code to utilize the standalone KeyValues class implementation. Playlist utilities are completely separated from the KeyValues header; these have nothing to do with KeyValues other than manipulating a global KeyValues object for the playlists, and thus have been named as such and moved to rtech/playlists.
2024-04-05 17:42:05 +02:00
Kawe Mazidjatari
edc52ad669 IDetour: remove extraneous pointer assignments
Originally, we store the search results in a CMemory instance which we then assign to the actual function pointer. CMemory is just a pointer class; we can assign the results directly to the actual function pointer. This commit reduces a lot of code verbosity, and also reduced roughly 2KiB worth of static pointers in the resulting executable. This commit also officially deprecates the support for any GameDLL's below S3 (Season 3), since it makes more sense to port the assets from earlier/later games back to the version this SDK supports.
2024-04-05 17:19:32 +02:00
Kawe Mazidjatari
0eaa226dce Change JSON field types send to master server
They were all strings; changed them to what made most sense for each field type. Changes:
"hidden": string -> bool
"port": string -> int
"checksum": string -> uint
"playerCount": string -> int
"maxPlayers": string -> int
2024-04-05 16:24:46 +02:00
Kawe Mazidjatari
dd85e2b6a1 Bugfix: don't print summaries of hidden cvars 2024-04-05 16:24:46 +02:00
Kawe Mazidjatari
909977452e Client token authentication implementation
The game internally obtains a auth token from Origin. On connect to a gameserver, it will send it to the masterserver. The master server will create a JWT token and send this back to the client. The client stores this token in 3 userinfo cvars (token, sig1, sig2). the sig1 and sig2 cvars are there to compensate for the truncation caused by sending the cvar, as each cvar string length could be up to 255 (byte max). The server verifies this token (the signature, timestamp, expiry); if they are valid, the has successfully authenticated and will connect.
2024-04-05 16:24:45 +02:00
Kawe Mazidjatari
b723cb35cc Combine methods
Combine ClearAutoComplete with ResetAutoComplete, full reset needs to be performed when calling this. Combining avoids confusion and potential bugs later on.
2023-09-17 16:15:42 +02:00
Kawe Mazidjatari
970c04fa56 Improve suggest reset logic
* Fixed redundant call (every frame) to 'ResetAutoComplete()' if the list was empty while having text in the buffer.
* 'ResetAutoComplete()' also resets 'm_bCanAutoComplete' now.
2023-09-17 12:47:36 +02:00
Kawe Mazidjatari
0cc148e65c Improve position reset logic
Force scroll to 0 on xy when it should reset, setting rects to 0 isn't sufficient as it goes into minus. Made the code mode simple as well.
2023-09-17 12:06:38 +02:00
Kawe Mazidjatari
375ff7fb16 Clarify code
Use enums for default positions.
2023-09-17 11:38:00 +02:00
Kawe Mazidjatari
fc845d355f CConsole: Fix reset hack and optimize
Don't update the view once we already found the 'active' object, or if we are at the park position (-1). This fixes the hack of having to have CConsole::m_bSuggestMoved to be true all the time.
2023-09-17 01:37:01 +02:00
Kawe Mazidjatari
9aefd6a046 CConsole: reset the view to the top if the list was updated
If you had a list of suggestions, and had an active element halfway through the list, and then update the suggestion list again by changing what's in the input buffer, the view would remain at the old position (displaying whatever is there). This makes sure the view gets reset all the way to the top if the list was updated.
2023-09-17 01:25:44 +02:00
Kawe Mazidjatari
bc59f1349d Use CUtlVector for map list 2023-09-05 17:34:22 +02:00
Kawe Mazidjatari
a994da728d Fix compile error
GetDouble has been removed.
2023-09-04 09:49:15 +02:00
Kawe Mazidjatari
cb1a69e82a Ban system refactor
Use CUtlVector, and remove every copy caused by passing vectors by value. CUtlVector does not support copying. Also removed all extraneous std::string copies caused by calling itoa instead of std::to_string, or std::stoll, etc. All features have been tested and work as designed.
2023-08-31 00:16:25 +02:00
Kawe Mazidjatari
71b0781715 Utilize 'DevMsg()' for uncertain builds only
Only uncertain builds will contain DevMsg()/DevWarning() prints. For retail, Msg() and Warning() should be used instead.
2023-08-21 19:12:29 +02:00
Kawe Mazidjatari
aa569173c9 Remove useless copy constructions
A string was constructed, but only for checking if its empty. This can be done on the char pointer itself. Made a inline helper func to reduce duplicate code.
2023-08-08 02:21:33 +02:00
Kawe Mazidjatari
71652f02c7 Don't index into it again
If the string has a value, then we can just use that since it will be equal to that of the vector.
2023-08-08 02:19:45 +02:00
Kawe Mazidjatari
21f64bc572 Adjust logging contexts
Adjust the context properly, some were wrong (e.g. 'ENGINE' in 'COMMON' code).
2023-07-22 21:14:04 +02:00
Kawe Mazidjatari
36376e3b2f Rename 'con_suggestion_*' cvars to 'con_suggest_*'
Matches the suggest class name more.
2023-07-22 15:01:00 +02:00
Kawe Mazidjatari
00f349c745 Use ICVar iterator for console partial suggest
Added public interface to ICVarIteratorInternal, this class also deals with the deletion of the iterator. This fixes the problem of cvars not showing up that have been registered after 'CModAppSystemGroup::Create()' has been called. Currently, no cvar is registered after it. This will/could change when the plugin system is utilized.

Additional changes:
- Cvar 'con_suggestion_flags_realtime' has been removed, as we no longer keep an early copy anymore; real time flags are always shows from now on.
 - Fixed a bug in 'CConsole::FindFromPartial()' where we would return in the loop when 'm_vSuggest.size() >= con_suggestion_limit->GetInt()', instead of breaking out, which skips the element sorting process.
2023-07-22 14:51:15 +02:00
Kawe Mazidjatari
54536a2652 Parameterize changelevel or map in CServerListManager::LaunchServer()
Parameterized; whether or not to drop all clients (map = drop, changelevel = keep).
2023-07-19 02:21:58 +02:00
Kawe Mazidjatari
398c0f1ddc ConVar flags tools refactor
Previously, we had 3 containers mapping ConVar flags for utilities, and none of them contained all flags. This refactor moved everything into a single container class where user can get strings by flags, or the other way around. The new class contains every flag. This also means that every flag can be used to list convars by flags using the command 'convar_findByFlags'. The 'ConVar_ParseFlagString' now also supports every flag. Code has been tested and confirmed to work as designed.
2023-07-03 13:48:13 +02:00
Kawe Mazidjatari
7691fa1b5f Light console optimizations 2023-06-17 16:30:10 +02:00
Kawe Mazidjatari
3f8baf6f68 Allow setting compile options for specific targets
Previously, it was all controlled from the global init (applied to all projects), but some projects need different options. With these changes, you can disable the common options applied in the 'add_module' macro, and set your own if desired.
2023-06-17 00:45:27 +02:00
Kawe Mazidjatari
48c2401cf9 Fix rare crash on Dear ImGui shutdown
Fix a rare crash that occurs in AMD driver code, when ImGui shutdown was called. The crash did not occur if the library was shutdown after having rendered one of the ImGui panels for one frame. The fix is to just never call 'ImGui_ImplDX11_NewFrame()', 'ImGui_ImplWin32_NewFrame()' and 'ImGui::NewFrame()', 'ImGui::EndFrame()', 'ImGui::Render()' if none of the windows are visible. code has been tested on a system that would trigger the crash, and after the patch, the crash no longer happened.
2023-06-15 21:33:37 +02:00
Kawe Mazidjatari
04856caf05 Display and host using playlists instead of gamemode
This should show the actual playlist rather than the gamemode.
2023-05-29 21:13:28 +02:00
Kawe Mazidjatari
d5f3228ab0 Fix intermittent bug in server browser
On some compile runs, the 'LoadTextureBuffer' call is getting optimized out as 'ret' is only used for the assert statement, but on release, the assert statements does nothing and thus the compiler got rid of the call. This code should not be fired in this function, but rather in the initialization routine anyways. The code has been moved to 'CBrowser::Init', and the issue has been fixed.
2023-05-15 09:54:18 +02:00
Kawe Mazidjatari
9f44bcc818 Treat compiler warnings as errors
Treat them as errors globally. Most of the time a warning is a bug, or problem in code that could be solved in a different (better) manner. Thirdparty code have this disabled. The warnings as errors option can be globally disabled through the CMake GUI, but this is not recommended.
2023-05-15 09:44:26 +02:00
Kawe Mazidjatari
d809a9f633 Use PCH generated from VPC globally
This reduced output code size with 40KiB, improved compile times and appeared to improve runtime performance as well.
2023-05-14 02:10:17 +02:00
Kawe Mazidjatari
8dbc2024c6 CMake code improvements
Use the 'add_module' macro to add modules without creating duplicate code. This macro also takes a reuse PCH as parameter, so modules that need a precompiled header, could reuse those from different targets that compile them. This commit also restructures the group order of the generated solution files for easier code navigation.
2023-05-13 00:14:53 +02:00
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00
Kawe Mazidjatari
75ccebb4b6 Squirrel system restructure
Properly decouple squirrel and game code. This makes it easier to reverse engineer more of this squirrel system, and to compile them as individual libraries later on when moving to CMake to significantly decrease compile times.
2023-05-06 16:23:56 +02:00
Kawe Mazidjatari
199c4caede Fix compiler warning
Cast to 'size_t' to suppress warnings.
2023-05-03 23:59:56 +02:00
Kawe Mazidjatari
d978d0c745 Reduce address buffer size to 128
128 is the max size that the entire address string could be (with it being ipv6 and bracketed with ports).
2023-04-30 02:10:57 +02:00
Kawe Mazidjatari
4554a92e27 Prevent connecting to null address string
Add check to prevent connect code getting fired if address buffer is empty.
2023-04-30 02:08:40 +02:00
Kawe Mazidjatari
8898b44dee Fix memory leak in ImGui panels
Properly release texture buffers.
2023-04-23 20:34:36 +02:00
Kawe Mazidjatari
8bf105b072 Smoother fade animation for ImGui panels
Fade out when disabled too, in steps of 0.5f. SDK fixed frame has been increased to 100tps.
2023-04-16 02:45:22 +02:00
Kawe Mazidjatari
096091e56f CConsole::LoadFlagIcons: Break out on failure 2023-04-16 00:41:48 +02:00
Kawe Mazidjatari
617b7b1948 Fix bug caused by compiler optimization
The 'private' server icon did not load in release builds due to the call to 'LoadTextureBuffer' getting optimized away by the use of the const qualifier. Removing the qualifier fixed the bug.
2023-04-16 00:40:44 +02:00
Kawe Mazidjatari
dbf3b5b91d Improve ImGui logger API
* Better structure packing (reduced padding).
* 'CTextLogger::GetFilter' now returns a reference to 'm_itFilter'.
* Added additional setters and getters.
2023-04-09 22:35:55 +02:00
Kawe Mazidjatari
a7cab1d891 Fix potential security flaws caused by uncontrolled format strings
Make sure format strings are string literals to avoid an uncontrolled format string situation.
2023-04-08 19:10:59 +02:00
Kawe Mazidjatari
dc6bdc4a3a Fix incorrect ctor order 2023-04-08 17:46:08 +02:00
Kawe Mazidjatari
16910aa45c Use custom string formatter
Enforce consistency through code base by using the same format specifiers.
2023-04-08 10:50:32 +02:00
Kawe Mazidjatari
a63d66b667 /W4: Fix unreferenced symbol bugs
Return value of 'g_pMasterServer->GetServerByToken' was never checked. Added check to improve the error messages that could be displayed.
2023-04-02 17:14:29 +02:00
Kawe Mazidjatari
ae431c6ac2 /W4: Fix unreferenced symbol warnings
Fix verbose unreferenced symbol warnings.
2023-04-02 17:02:04 +02:00
Kawe Mazidjatari
a4a2f34c10 /W4: Fix signed/unsigned mismatch
This commit fixes warnings and bugs caused by signed/unsigned mismatch.
2023-04-02 12:09:43 +02:00
Kawe Mazidjatari
4357c9dbf3 Fix many compiler warnings
Fix many compiler warnings indicating potentially unwanted implicit conversions/truncations.
2023-04-02 00:59:24 +02:00
Kawe Mazidjatari
a7158d0881 CConsole::AddLog optimizations
Use FormatV to format the string, and use the move constructor to move it into the conlog structure.
2023-04-01 21:42:34 +02:00
Kawe Mazidjatari
29616f4810 Rename 'g_vAllMaps' to 'g_InstalledMaps' 2023-03-31 00:35:01 +02:00
Kawe Mazidjatari
f9c5986245 Upgrade Dear ImGui to 1.89.4
Upgrade and light restructure of ImGui directory.
2023-03-29 00:19:19 +02:00