12 Commits

Author SHA1 Message Date
Amos
b13cc071a9 Improve ban commands
The ban commands have the 'sv_' prefix removed. CBaseEntity::InputKill expects 'kickid' to be present, it uses this to kick the player once the entity has been destroyed. Not doing so could lead into a crash or other undesired behavior.
2023-06-22 09:09:38 +02:00
Kawe Mazidjatari
3ea49766c6 Light banning code improvements
* Removed extraneous std::string constructors (everything using the bansystem used raw char pointers).
* Improved logging and function comments.
2023-04-29 12:15:51 +02:00
Kawe Mazidjatari
48bc69b028 Initial implementation of bulk ban checking
Initial implementation of the bulk ban check system. This implementation takes a snapshot of the currently connected clients, sends it up to the master server, and the master server returns anything within this list that is marked 'banned'. The server would then kick the player from the server. This commit also removes the global banned list cache, as the bulk checking system offers a lot more freedom regarding banning specific players and have it sync across all available servers.
2023-04-28 23:47:58 +02:00
Kawe Mazidjatari
53c693f6e1 Avoid creating a unnecessary copy
Avoid copying the string out of the vector.
2023-04-03 11:21:31 +02:00
Kawe Mazidjatari
03bc4e71c4 Ban system improvements
* Refactored code; kick & ban now share the same function.
* Kick & ban will now log a confirmation to the console.
* Players in refused list will no longer get banned, this was initially performed to keep load off the master server, but this turned out to be excessive. It also caused the side effect of having players banned even if their bans have been removed from the master server.
2023-02-23 23:55:55 +01:00
Kawe Mazidjatari
a68f55dac0 Move unban logic to CBanSystem and expose to Squirrel
New unban function in SERVER context 'UnbanPlayer(string criteria)'.
2022-09-16 00:51:35 +02:00
Kawe Mazidjatari
9c9843a0fc Centralize kick/ban wrappers to CBanSystem and add new server functions for kicking/banning players 2022-09-15 23:13:37 +02:00
Kawe Mazidjatari
1285d15623 Ban system and authentication improvements
* Fixed bug where multiple of the same entries get added to the global ban/refuse list.
* Fixed bug where we still use the client instance after deleting it in 'CBanSystem::BanListCheck()'.
* Load banlist at a later state (not at construction of class), this is needed for a future change of adapting the 'business' code to feature the game's FileSystem.
* CServer cleanup.
* More detailed ban messages (banned, added to refused list, removed from slot, etc..).
* Use localization key for banned message ("#Valve_Reject_Banned").
* Add const qualifiers to all CPylon methods.

Note:
* This commit requires changes on the master server, these changes are already performed, however the new master server isn't live yet until we publish the new release.
2022-08-30 12:07:09 +02:00
Kawe Mazidjatari
afad5b92ec Rename 'OriginID' to 'NucleusID'
Nucleus ID is the official internal term for the platform user id used by the OriginSDK.
2022-08-29 15:59:12 +02:00
Kawe Mazidjatari
532b4125d5 More thread safety improvements
* Run 'CHostState::Think()' in the main thread.
* Construct 'NetGameServer_t' objects in main thread before dispatching (TODO: browser).
* Dispatch the call to 'CBanSystem::AddConnectionRefuse' from 'SV_IsClientBanned' to the main thread if we aren't main.
* Return bool for CBanSystem::AddEntry and CBanSystem::DeleteEntry for future optimizations (next commit).
2022-08-27 23:45:58 +02:00
Kawe Mazidjatari
cdfc557452 CBanSystem optimizations
Pass by constant reference, const qualifiers, size_t loop iterators instead of implicit cast to int, extraneous cast to c-string, etc..
2022-08-09 17:57:43 +02:00
Kawe Mazidjatari
efd92f8ebc Move 'bansystem' from 'public' to 'networksystem' 2022-08-09 17:34:10 +02:00