1310 Commits

Author SHA1 Message Date
Marvin D
af9b7e9d8c GetFactorySystem() docs 2022-08-21 01:02:07 +02:00
Marvin D
10b87b3bbc PluginSDK init and PluginSystem improvements
* Plugins can be loaded now (commented)
2022-08-21 00:59:55 +02:00
Marvin D
c37d7a6b0c remove versioning, will be handled by factory. 2022-08-20 12:45:14 +02:00
Marvin D
60b2db9eaa create abstract class for PluginSystem, refactor Factory System 2022-08-20 12:42:19 +02:00
Marvin D
cebc6a13b6 Merge PluginSystem_Reload and PluginSystem_Init together 2022-08-20 11:42:22 +02:00
Marvin D
0a8a463245 PluginSystem_Reload logic 2022-08-20 11:28:28 +02:00
Kawe Mazidjatari
5284e8987f Use abstract class for CCommandLine 2022-08-20 03:15:51 +02:00
Marvin D
55a620aa4d CPluginSystem init, for native mods.
* Not finished yet.
* Need to make a proper ModuleManager
* Handle PluginSystem_Reload()
2022-08-20 01:59:36 +02:00
Kawe Mazidjatari
52e19e9ad6 Single-thread the game console
Run all task in the same thread used to run the browser/console frame and remove all mutexes.
2022-08-20 01:48:42 +02:00
Kawe Mazidjatari
aa807b565d Only run 'Script_Execute()' in main thread 2022-08-19 23:49:51 +02:00
Kawe Mazidjatari
bd7a637286 Update command flags 2022-08-19 23:49:20 +02:00
Marvin D
b8cd006687 Update pszMaskedBases[] 2022-08-19 22:50:39 +02:00
Marvin D
eeec292238 Don't need to run CBuf_Execute. Game does it itself.
* How did I forget to remember that for almost a year..
* Connect and disconnect commands also fixed now.
2022-08-19 22:25:26 +02:00
Kawe Mazidjatari
6764b5e56e Implement frame tasks
Run all Cbuf_Execute calls in the main thread. This should fix every problem related to (but not only):
* Connecting to server while RUI dialogue is still open.
* Connecting to server while in an active game.
* Running 'weapon_reparse'.
2022-08-19 21:33:31 +02:00
Kawe Mazidjatari
b14f239971 Don't add 'common_sdk.rpak' and 'ui_mp.rpak' to the loaded handle vector
This prevents those 2 rpaks from being unloaded, they should never be auto-unloaded.
2022-08-18 12:41:35 +02:00
Kawe Mazidjatari
5bc798fe97 Merge 'Sys_LoadAssetHelper' with 'RTech::OpenFile' and rehook.
Removed clashing hook and merged logic into RTech::OpenFile, and re-enabled hook.
2022-08-18 12:34:33 +02:00
Kawe Mazidjatari
efd16fbc72 Implement 'ThreadInMainThread()' (originally tier0 export) 2022-08-18 12:00:01 +02:00
Kawe Mazidjatari
edbf1af98c Use clock drift managers for displaying the server and client tick count 2022-08-18 11:35:32 +02:00
Kawe Mazidjatari
5548a74d59 Major cleanup (see description)
* Fix all compiler error for GameSDK on S0 and S1.
* Remove some unused patterns and globals (launch performance gains of 100ms).
* Remove most duplicate patterns.
* Relocate globals from engine to a more appropriate location.
* Renamed some unknown vars to a more appropriate name (most of these where obtained a while back, but as we reversed more parts of the engine, some of these vars become known).
* Renamed some vars to fit the naming convention used in the SDK.
* Fixed pattern debug logging using the wrong pointer, thus displaying the wrong address.
2022-08-18 02:15:23 +02:00
Kawe Mazidjatari
9019e5cb70 Move LogType_t to dbg.h
Renamed to EGlobalContext_t and used globally for all context types combined into one (required for rcon messages for example, as we do native and script messages, while also retaining colors).
2022-08-17 12:28:52 +02:00
Kawe Mazidjatari
619ac76452 Implement client rcon send log request
If 'cl_rcon_request_sendlogs' is set, the netconsole will request the server to send console logs to the rcon client after successful auth.
2022-08-17 11:50:40 +02:00
Kawe Mazidjatari
39b95a9716 Add cvar for determining whether or not to send rcon console logs to netconsole 2022-08-17 02:20:04 +02:00
Kawe Mazidjatari
48cc2979ec Remove 'vengineclient_impl.h/.cpp' entirely from dedi 2022-08-17 02:04:01 +02:00
Kawe Mazidjatari
357e8640b0 Strip all dev flags from convars on dedi as well when '-devsdk' is passed 2022-08-17 02:02:44 +02:00
Kawe Mazidjatari
3c3da82154 Additional code improvements
* Removed some unused signatures.
* Named 2 CBaseFileSystem methods, and applied them to 'MOD_ProcessPakQueue()'.
* Renamed 'qword_1671061C8' to 'g_pMTVFTaskItem'.
* Renamed 'g_pMapVPKCache' to 'g_szMTVFItemName'.
* Only set first byte to 0 in 'g_szMTVFItemName' (actual size is 0x100, not 0x40).
2022-08-16 21:42:57 +02:00
Kawe Mazidjatari
8bf6dac3d8 Code improvements
* Use GetVirtualMethodTable for VFTable pointers.
* Pack CClientState to 4 bytes (this aligns it properly in memory).
* Use CClientState members directly for setting m_bRestrictServerCommands/m_bRestrictClientCommands.
2022-08-15 22:29:16 +02:00
Kawe Mazidjatari
2d367f56fe Improve FindPatternSIMD and GetVirtualMethodTable
Allow searching for multiple occurrences, the main reason for this addition is that some RTTI object locators reference 2 (or more) VFTables, the ConVar class is a good example., where we have 2 separate VFTables, one implementing ConCommandBase (which implements its own IConVar), the other implementing just IConVar for ConVar (2 VMT pointers in one class).
2022-08-15 21:05:42 +02:00
Kawe Mazidjatari
fe78a9ef7a Improve CClientState's structure
'buffer[16]' was actually m_flTickTime, m_flOldTickTime and a unknown reconnect field.
field_18364 = m_bRestrictServerCommands.
field_18365 = m_bRestrictClientCommands.
2022-08-15 14:47:42 +02:00
Kawe Mazidjatari
bb6a05cb81 More mapped out network interface classes
More interface classes directly usable with the engine.
2022-08-15 14:44:54 +02:00
Kawe Mazidjatari
e6f45aaa9b CBitBuf improvements
* Use proper types reflecting assembly from the engine in 'CBitRead::Seek' (some values are 64bit, either changed by Respawn or the compiler used by Respawn).
* Confirmed changes made to NETMSG_TYPE_BITS (now 511 instead of 255) and NETMSG_LENGTH_BITS (now 12 which is 511 max instead of 255).
* Confirmed msg HUD types.
* Enforce NET_MIN_MESSAGE on 'SVC_UserMessage::Process'.
* Remove unnecessary padding and add proper symbols where padding was actually used.
2022-08-15 02:59:41 +02:00
Kawe Mazidjatari
4056fd7143 Even more warnings 2022-08-14 18:40:06 +02:00
Kawe Mazidjatari
851682ab89 Fix most compiler warnings 2022-08-14 18:35:01 +02:00
Kawe Mazidjatari
066bbdeaf0 Map out CCvar even more 2022-08-14 18:33:37 +02:00
Kawe Mazidjatari
cf824aa2fc Remove FCVAR_DEVELOPMENTONLY from 'origin_disconnectWhenOffline'
Allow 100% offline play in retail mode.
2022-08-14 16:00:40 +02:00
Kawe Mazidjatari
c18dbc2270 Update IBrowser.cpp 2022-08-14 15:45:08 +02:00
Kawe Mazidjatari
ad28dcf7fd Remove print 2022-08-14 15:44:37 +02:00
Kawe Mazidjatari
bf3b7bdace Server browser cleanup
* Moved server utility to dedicated class shared by browser panel and UI script VM.
* Additional code improvements and optimizations.
2022-08-14 15:43:49 +02:00
Kawe Mazidjatari
27f9d6b110 SQVM logging improvements
* Allow setting logging level in retail mode.
* Also color log on error to the in-game console overlays when log level < 2.
2022-08-14 15:20:28 +02:00
Kawe Mazidjatari
0b3e4ff1f7 Update cpp.hint 2022-08-14 15:19:03 +02:00
Kawe Mazidjatari
9f7d4f57d3 CCVarIteratorInternal cleanup
* Improve readability.
* Free allocated iterator memory.
* Enforce FCVAR_HIDDEN ConVar's in ImGui console (there are only 17 ConVar's marked 'hidden', and most of these are stryder/platform related stuff. This is usefull for if we ever wish to create a hidden cvar).
2022-08-14 02:51:15 +02:00
Kawe Mazidjatari
61dbda67f7 Address reported issues
Addressed:
* 'Expression: vector subscript out of range' (we only ever ensured capacity upon construction).
* Compiler error as AssertMsg1 is unimplemented, used Assert instead.
2022-08-14 00:48:29 +02:00
Kawe Mazidjatari
8068bcf176 Mask off FCVAR_DEVELOPMENTONLY from essential commands
Only mask FCVAR_DEVELOPMENTONLY off from essential commands if launched in retail mode (this hardens security and increases performance).
2022-08-13 21:38:44 +02:00
Kawe Mazidjatari
515487c63a Changed behavior of ConCommandBase::IsFlagSet (read description)
This commit breaks the indev branch for the time being (this will be solved very soon).
We no longer mask off dev flags from every commandbase, we only mask them off from the essential ones (map, connect, give, etc..), unless the SDK is launched as dev, then we mask everything off like usual, but this time at initialization and not whenever we encounter a var with this flag.
2022-08-13 20:21:32 +02:00
Kawe Mazidjatari
fad1a092e4 More CCvar reversing
Still work-in-progress
2022-08-13 19:41:45 +02:00
Kawe Mazidjatari
b18f9148e4 Renames
* Rename FCVAR_ARCHIVE_GAMECONSOLE to FCVAR_ARCHIVE_PLAYERPROFILE.
* Rename CONVARFLAG(UNLOGGED, "log") to CONVARFLAG(UNLOGGED, "ulog").
2022-08-13 15:35:38 +02:00
Kawe Mazidjatari
8740c7261a Add ARCHIVE_GAMECONSOLE to g_ConVarFlags 2022-08-13 13:58:27 +02:00
Kawe Mazidjatari
e4eb6d278f Hook up 'convar_findByFlags' command callback
In-engine implementation has logging stripped.
2022-08-13 13:06:30 +02:00
Kawe Mazidjatari
f08fbc8745 Hook up 'help' command callback
In-engine implementation has logging stripped.
2022-08-13 12:57:52 +02:00
Kawe Mazidjatari
dbdfdc2b3a Only log changed convars for 'convar_differences' 2022-08-13 12:53:08 +02:00
Kawe Mazidjatari
4551f6d494 Implement convar_list and convar_differences
Also added more CCvarUtilities methods which are yet to be implemented.
2022-08-13 12:39:57 +02:00