75 Commits

Author SHA1 Message Date
Kawe Mazidjatari
2d87e082f1 /W4: Fix unreferenced symbol bugs
Fixed bugs that was caused by symbols that were defined, but never used.
* 'UnsignedIntConvertToFltSIMD' never used its input parameter.
* The results from the call to 'sq_call' were never checked, so if a failure took place, it was never logged.
* 'CheckForWarnings' never used the 'context' parameter, but this was required as context types of 'eDLL_T::SYSTEM_WARNING' or 'context == eDLL_T::SYSTEM_ERROR', should be returning the warning/error color as well.
* Renamed 'GetHiddenServerConnectStatus' to 'GetHiddenServerName' and added more dedicated error handling within its logic, as the results from the call 'g_pMasterServer->GetServerByToken' was never checked.
2023-04-02 17:11:14 +02:00
Kawe Mazidjatari
69b4a43a28 /W4: Fix potentially uninitialized local variable 'remoteContext' 2023-04-02 02:19:08 +02:00
Kawe Mazidjatari
47aabf244b Remove redundant tier1 files
These files are no longer necessary.
2023-03-28 01:30:09 +02:00
Kawe Mazidjatari
27ddc30d68 Prune ununsed/useless cvars
Also removed these from the CFG files.
* 'sq_showvmoutput' has been renamed to 'script_show_output'.
* 'sq_showvmwarning' has been renamed to 'script_show_warning'.
2023-03-26 18:18:50 +02:00
Kawe Mazidjatari
793fcd62f2 End of logger refactor
Changed all loggers to use the internal 'CoreMsg/CoreMsgV' functions. Significantly reduced duplicate code and CPU time. Code is also much more robust.

* Code now only acquires mutex lock when the actual logging part takes place.
* Code now only checks and strip ANSI rows if its enabled to begin with.
* Code now supports setting log levels, which ultimately could be tweaked with a cvar.
* Changed logger and file names to be more readable.

TODO:
* The RCON protocol has to be modified to accommodate these changes.
2023-03-26 16:09:05 +02:00
Kawe Mazidjatari
0f76c864fd Start of logger refactor
Start of refactoring entire logging system. This refactor should remove all duplicate code across all loggers. The logic behind DevMsg, Warning and Error has now been successfully refactored into a single helper function.
2023-03-25 21:27:49 +01:00
Kawe Mazidjatari
5f56c23af2 Compile CRConServer for gamesdk
RCON can now be used on the host game as well (previously dedicated exclusive).
2023-01-29 16:07:02 +01:00
Kawe Mazidjatari
a618990937 Detour code refactor
This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files.
Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer.

TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
2023-01-25 02:26:52 +01:00
Kawe Mazidjatari
196bf4c2b3 Logging code cleanup
* Change qualifiers for some types (make const, static const, etc..).
* Renamed 'CNotifyText' to 'CTextNotify'.
* Renamed 's_LogMutex' to 'g_LogMutex' (mutex was not static).
2022-10-30 10:08:14 +01:00
Kawe Mazidjatari
9c440e1e68 Overlay log system cleanup
* Use single static buffer instead of each overlay having its own (its only used in the material system thread).
* Improved readability by using ternary operators and c++ style casts.
2022-10-26 01:55:36 +02:00
Kawe Mazidjatari
d0b989be26 SQVM: fix undefined behavior when getting the error line
Leave 1 byte for the null terminator.
2022-09-22 17:51:41 +02:00
Kawe Mazidjatari
729475c74c Light cleanup
Use NO_ERROR instead of NULL for error code parameter passed to Error(..).
2022-09-14 01:14:51 +02:00
Kawe Mazidjatari
3d6d6644bd Logging bug fix and error handling improvements
* Replaced the boolean 'fatal' parameter with a error code parameter, anything non-null will prompt a message (fatal) and terminate the process with given error code.
* Fixed bug where the global ostreamsink for spdlog did NOT get cleared in 'SQVM_PrintFunc' when cvar 'sq_showvmoutput' was < 3. Moved to global scope.
* Added error message for when detouring the process has failed, with the error code.
* Only call 'Plat_GetProcessUpTime()' once per log, (improves performance and fixes bug where the error message box would show a different time stamp than what is logged into the console or file).
* All TIER0 loggers only log to notify and console when the SDK engine has fully initialized and detoured all functions.
2022-09-14 00:39:38 +02:00
Kawe Mazidjatari
a9613347c6 Squirrel: fix color logging bug
Fix defect where color logging for script error/warnings did not work for the in-game console, when color logging for external console was disabled.

This is the only reported SDK defect after 15K downloads!
2022-09-09 02:40:18 +02:00
Kawe Mazidjatari
2010e11310 Add 'fatal' functionality to Error()
When fatal is set, the function will show a error dialogue, which will halt the process and close when the message is dismissed. Else we will end up in a crash.
2022-08-22 12:42:41 +02:00
Kawe Mazidjatari
9019e5cb70 Move LogType_t to dbg.h
Renamed to EGlobalContext_t and used globally for all context types combined into one (required for rcon messages for example, as we do native and script messages, while also retaining colors).
2022-08-17 12:28:52 +02:00
Kawe Mazidjatari
39b95a9716 Add cvar for determining whether or not to send rcon console logs to netconsole 2022-08-17 02:20:04 +02:00
Kawe Mazidjatari
27f9d6b110 SQVM logging improvements
* Allow setting logging level in retail mode.
* Also color log on error to the in-game console overlays when log level < 2.
2022-08-14 15:20:28 +02:00
Kawe Mazidjatari
e92b5d1300 General cleanup
Use c++ methods, remove unnecessary casts, unnecessary use of auto, etc..
2022-08-09 15:19:12 +02:00
Kawe Mazidjatari
9d06a02614 General cleanup
* Use Cbuf functions for executing commands in ImGui panels.
* Use const qualifiers for all vftable indexes.
2022-08-09 02:35:00 +02:00
Kawe Mazidjatari
be01006ca0 Light cleanup of SQVM_PrintFunc 2022-08-08 18:17:40 +02:00
Kawe Mazidjatari
8fde529e2b Print script errors to the console at all times
This change prints script errors and their callstack to the console even when sq_showvmoutput < 2 (this avoids confusion when running a dedicated server and the server 'appears' to shutdown the game on its own. You could also check the script log files which are written to at all times, but having some indication is nice).
2022-08-08 17:49:46 +02:00
Kawe Mazidjatari
3f8476db88 Logging system light refactor
* Use responceid from server to determine in which context to log.
* Moved all script loggers from combined enums to minus instead (SERVER = -3, CLIENT = -2, UI = -1 SERVER_CODE = 0, etc), this makes it much easier to align stuff in combined systems such as the RUI logger or NetMsg().
* Color log networked RCON messages properly on the client.
* Added dedicated logger for all received RCON messages (net_console.log).
* Log commands submitted through in-game console (allows for easier debugging when going through log files).
2022-08-03 18:34:44 +02:00
Kawe Mazidjatari
9775fc4bba RCON system overhaul
* Implemented robust length-prefix framing logic for non-blocking sockets (previously used character sequences to determine length, but you cannot use character sequences on protocol buffers as its binary data. This logic should fix all problems regarding some commands not getting networked properly to the server and stuff not getting printed on the client).
* Increased buffer size to std::vector::max_size when netconsole is authenticated (MAX_NETCONSOLE_INPUT_LEN still remains enforced on accepted but not authenticated connections to prevent attackers from crashing the server).
* Process max 1024 bytes each recv buffer iteration.
* Additional optimizations and cleanup.
2022-08-02 23:58:43 +02:00
Kawe Mazidjatari
19d264ec11 Implement RCON_PasswordChanged_f and ConVar improvements
* Changing RCON passwords on the server now closes all connections and re-initializes the system.
* Fully mapped out VFTable interface for IConVar* (used for ConVar callbacks, see callback.cpp).
2022-07-25 19:35:08 +02:00
Kawe Mazidjatari
98c43fd6c1 Rename CConLog to ConLog_t 2022-06-26 17:40:02 +02:00
Kawe Mazidjatari
426ae0c4cd Bad logic logging improvements
Log bad logic in colors for every game logic error.
Added 'g_flErrorTimeStamp' and a hook to 'SQVM_LogicError'.
2022-06-22 12:12:08 +02:00
Kawe Mazidjatari
98741a9591 Remove redundant 'PrintPercentageEscape' calls 2022-06-21 10:12:15 +02:00
Kawe Mazidjatari
0de09217bc Log process uptime
Log actual process uptime in all (post init) loggers.
The actual process uptime is obtained from the engine (Plat_FloatTime()).
2022-06-20 15:48:33 +02:00
Kawe Mazidjatari
1764f039cf CConsole improvements: Add selectable logger text
CConsole now uses a dedicated class for logging text (modified CTextEditor class (CTextLogger)). The class uses an ImDraw list with a character vector to draw the text.

Text could be selected by double click (word), triple click (line), a selection by dragging the cursor, or everything with 'ctrl + a'.
2022-06-20 10:31:09 +02:00
Amos
3683a9d108 Optimizations
Remove extraneous 'c_str()' calls
2022-06-09 11:38:31 +02:00
Kawe Mazidjatari
e735683940 SquirrelVM refactor
The game uses 2 types, CSquirrelVM (mostly exposed to the VScript API of the engine) and HSQUIRRELVM (mostly used for internal squirrel functions like sq_pushbool etc..).

This refactor properly splits the CSquirrelVM* functions from the HSQUIRRELVM (SQVM*) ones. The functions have also been renamed accordingly and the prototypes have been adjusted to use the correct pointer type.
2022-05-28 22:02:00 +02:00
Kawe Mazidjatari
5adaf48d33 Add 'ShutdownHostGame()' to all VM's
Calling this before connecting to a different (remote or local) server avoids crashing in the VM's during shutdown.
2022-05-28 17:27:52 +02:00
Kawe Mazidjatari
e6ef3d71f1 Rename variable 'g_pIConsole' to 'g_pConsole' 2022-05-27 02:46:13 +02:00
Kawe Mazidjatari
47d2e4c915 See description
* Added new function 'GetAvailablePlaylists' to all VM's.
* Moved function 'GetAvailableMaps' from UI VM to all VM's.
* Improved logic behind 'GetAvailableMaps'.
* Server browser and SQVM now rely on 'MOD_GetAllInstalledMaps'. This new function populates the global vector 'g_vAllMaps' with all installed maps.
* Improved 'KeyValues' structure to use union for shared members.
2022-05-27 02:08:51 +02:00
Kawe Mazidjatari
4b72afb74f Light refactor for logging
Moved logging functions to dbg.h (tier0) and export them from the dll.
Added additional functions for checking bad pointers (debug only!).
Reduced output code size.
2022-05-25 14:18:29 +02:00
Kawe Mazidjatari
8bf6c196cd Improved SQVM structure
* Added more fields to the existing structure.
* Removed redundant C string casts.
Note: The global context objects appear to be a different class containing a pointer (0x8 in) to the VM objects.
2022-05-21 18:15:48 +02:00
Amos
d46db531a0 Use of v->GetContext() 2022-05-21 11:15:36 +02:00
rexx
e5880fe590 rename SQFuncRegistration to ScriptFunctionBinding_t 2022-05-20 20:33:37 +01:00
Kawe Mazidjatari
efb7c36408 Light project restructure
Moved server/client headers and implementations into dedicated subfolder.
Renamed Some classes to match the game binary (e.g. CBaseClient is now CClient).
Removed redundant files.
2022-05-20 11:52:19 +02:00
Kawe Mazidjatari
9f8ff78a8d Color logging improvements
Check local variable for overriding colors instead of relying on the global one set from 'sqstd_aux_printerror()'. This should make it render properly in the in-game console.
2022-05-20 02:14:54 +02:00
Kawe Mazidjatari
1fb89c35c8 Rename to more appropriate name 2022-05-20 01:16:30 +02:00
Kawe Mazidjatari
8c76283ba1 Color log game logic errors 2022-05-20 01:07:42 +02:00
Kawe Mazidjatari
8816a28372 SQVM cleanup
The SDK could now obtain context index for builds before S3
2022-05-19 02:19:43 +02:00
Kawe Mazidjatari
ddfdb4ffd8 See description
Add '-nodiscord' and '-nobakedparticles' to launch params for dedicated.
Add hook for 'MemAlloc_Internal()'.
Rename loggers to be more consistent with naming.
Revert omitting frame pointers.
2022-05-17 23:00:30 +02:00
Kawe Mazidjatari
452c8afcf3 Display '%' symbol properly in console 2022-05-10 23:32:44 +02:00
Kawe Mazidjatari
868d6ea14a Extraneous string array 2022-05-10 18:09:31 +02:00
Kawe Mazidjatari
46134434a9 Show script error callstacks and context in colors in the external console
Show colors on console and use color constant to determine color instead of comparing strings in the console render loop. removed 5 string compares which should once again bump the performance quite a bit. The last string compares will be removed soon
2022-05-09 21:21:05 +02:00
Kawe Mazidjatari
611ea6447a Console performance improvements and bug fixes
* Heavily reduced string compares for coloring logs (the left overs require a dedicated hook, this is for the future)
The new method uses a ImVec 4 constant containing the color obtained via a switch case by context, this is then out into the new CConLog structure where the loop in the console will now gather the colors directly from.
Error/Warning use a single constant.

* Fixed bugs in several log locations where the ostringstream was cleared before the emission causing double logs.

* Added global log mutex to log wrappers that lacked those.
2022-05-09 02:20:07 +02:00
PixieCore
a874d086cb Some defines for clientsdk compilation. 2022-04-27 16:48:18 +02:00