VPK's could now be repacked with compression and multiple files. The output is identical to the input as far as currently tested (mp_rr_canyonlands_staging).
GetFileName returned null string if file is not within a path, now returns the input file name.
RemoveFileName returned file name if file is not within a path, now returns null string.
Added StringReplaceC (string replace with copy instead of modifying the reference object).
running "script_client" from main menu would cause an access violation when attempting to access m_hVM from the CSquirrelVM instance for the client vm, which has not been created by this point
The 'fs_pack_vpk' allows compressing specific files into a VPK (compressed). This implementation has better compression ratio's then currently available VPK tools with compression (at the cost of speed).
The implementation is early, a directory iterator with a files for flags is planned soon to fully rebuild VPK's on-demand. A dedicated standalone program is also planned.
The output dir and archive formats should match 1:1 with the original game
The crash only happened when the game executable had the ASLR flag set, because only then the pointer value overflowed the int32 type due to my bad cast
The game uses 2 types, CSquirrelVM (mostly exposed to the VScript API of the engine) and HSQUIRRELVM (mostly used for internal squirrel functions like sq_pushbool etc..).
This refactor properly splits the CSquirrelVM* functions from the HSQUIRRELVM (SQVM*) ones. The functions have also been renamed accordingly and the prototypes have been adjusted to use the correct pointer type.
Class has been mostly copied from the Valve SourceSDK.
Modified to fit this particular engine.
Modifications include:
* More consistent naming.
* Using c++ style casts over c style casts.
* Using c++ datatypes for assigning default.
- nullptr and size_t for pointers and size types.
* Return global pointer with 'KeyValuesSystem()'.
* Declare 'bCreate' as false by default for 'GetSymbolForString()' and 'GetSymbolForStringCaseSensitive()'.
* Added vftable interface for 'IFileSystem::RemoveSearchPath'.
* Added hook for 'CBaseFileSystem::AddSearchPath'.
* Added hook for 'CBaseFileSystem::RemoveSearchPath'.
* Added method in KeyValues for loading a KV file and parsing it via the game exe (loads from cache, vpk and disk).
* Added method in KeyValues to parse GameInfo.txt when the engine loads this.
* Added proper pointer to g_pFileSystem_Stdio.
* Renamed existing one to g_pFullFileSystem (correct name).
* Obtain g_pFileSystem from the same constructor as g_pFileSystem_Stdio.
* Added new function 'GetAvailablePlaylists' to all VM's.
* Moved function 'GetAvailableMaps' from UI VM to all VM's.
* Improved logic behind 'GetAvailableMaps'.
* Server browser and SQVM now rely on 'MOD_GetAllInstalledMaps'. This new function populates the global vector 'g_vAllMaps' with all installed maps.
* Improved 'KeyValues' structure to use union for shared members.