177 Commits

Author SHA1 Message Date
Kawe Mazidjatari
fad1a092e4 More CCvar reversing
Still work-in-progress
2022-08-13 19:41:45 +02:00
Kawe Mazidjatari
aa72579656 Heavy FileSystem upgrades
Implement VFTable's to interface with engine (for the most part mapped out, only the new VPK methods needs further reversing).
This exposes a good majority of the FileSystem implementation of the engine, to the SDK.
2022-08-13 11:24:55 +02:00
Kawe Mazidjatari
aa9e7f25ed Fix CStdMemAlloc:Realloc()
Missing argument mistake.
2022-08-12 15:49:26 +02:00
Kawe Mazidjatari
329621c6ad Move all public headers into root of 'public' 2022-08-09 17:18:07 +02:00
Kawe Mazidjatari
f14d588d0a Improve readability
Null terminator for end of szBuf.
2022-08-09 13:08:58 +02:00
Kawe Mazidjatari
baeb343164 Improve pad removal of CPU brand identifier
Reverse scan CPU brand name until first non space character is found.
2022-08-09 13:05:12 +02:00
Kawe Mazidjatari
8c6ee8a834 Remove 'm' prefix from dll globals
Large commit.
2022-08-09 03:02:00 +02:00
Kawe Mazidjatari
9d06a02614 General cleanup
* Use Cbuf functions for executing commands in ImGui panels.
* Use const qualifiers for all vftable indexes.
2022-08-09 02:35:00 +02:00
Kawe Mazidjatari
0cad187587 Fix client.dll compile errors 2022-08-04 17:52:34 +02:00
Kawe Mazidjatari
238e145818 Implement ConVar change callbacks
CUtlVector containing callbacks (you can have several callbacks for each ConVar).

also, in 'ConVar::InternalSetValue' Valve and Respawn run V_atod (atof) on function param 'pszValue', but they also check if input param 'pszValue' is a nullptr (which in this case, 'pszNewValue' gets set to an empty string), but yet they deref 'pszValue' (nullptr or not) in 'SetColorFromString' and V_atod, is this correct behavior?

For now I swapped these out with 'pszNewValue' for the very rare event the string happens to be nullptr.
2022-08-04 11:06:56 +02:00
Kawe Mazidjatari
babbcbe6d5 Add CStdMemAlloc::GetSize() to SDK
Returns the size of the buffer allocated with MemAllocSingleton()->Alloc() etc.
2022-08-04 02:02:09 +02:00
Kawe Mazidjatari
20d1fabd0c Implement CUtlMemory, CUtlBlockMemory and CUtlVector
CUtlMemory has been modified to fit the size of the in-engine structure.
The new types seem to be either int64 or unsigned (size_t?).
2022-08-04 01:28:07 +02:00
Kawe Mazidjatari
3f8476db88 Logging system light refactor
* Use responceid from server to determine in which context to log.
* Moved all script loggers from combined enums to minus instead (SERVER = -3, CLIENT = -2, UI = -1 SERVER_CODE = 0, etc), this makes it much easier to align stuff in combined systems such as the RUI logger or NetMsg().
* Color log networked RCON messages properly on the client.
* Added dedicated logger for all received RCON messages (net_console.log).
* Log commands submitted through in-game console (allows for easier debugging when going through log files).
2022-08-03 18:34:44 +02:00
Kawe Mazidjatari
9775fc4bba RCON system overhaul
* Implemented robust length-prefix framing logic for non-blocking sockets (previously used character sequences to determine length, but you cannot use character sequences on protocol buffers as its binary data. This logic should fix all problems regarding some commands not getting networked properly to the server and stuff not getting printed on the client).
* Increased buffer size to std::vector::max_size when netconsole is authenticated (MAX_NETCONSOLE_INPUT_LEN still remains enforced on accepted but not authenticated connections to prevent attackers from crashing the server).
* Process max 1024 bytes each recv buffer iteration.
* Additional optimizations and cleanup.
2022-08-02 23:58:43 +02:00
Kawe Mazidjatari
5795d15c83 Netconsole and ConVar improvements
Implemented StringSplit() (split string with a delimiter, and stop splitting after either the last delimiter has been reached, or nMax, so when nMax is 2, then 'SET mat_sky_color 255 255 0 255' gets split into: "SET" "mat_sky_color" "255 255 0 255").

Netconsole now sends ConVar's/ConCommands and values separately with use of StringSplit.

ConVar now uses internal ChangeStringValue (this runs the callback).
2022-07-31 17:07:35 +02:00
Kawe Mazidjatari
19d264ec11 Implement RCON_PasswordChanged_f and ConVar improvements
* Changing RCON passwords on the server now closes all connections and re-initializes the system.
* Fully mapped out VFTable interface for IConVar* (used for ConVar callbacks, see callback.cpp).
2022-07-25 19:35:08 +02:00
Kawe Mazidjatari
f314b9b4e7 Start of C_Player reversing 2022-07-24 12:59:40 +02:00
Kawe Mazidjatari
c7cd6b2971 Add CStdMemAlloc::Realloc 2022-07-22 17:07:48 +02:00
Kawe Mazidjatari
c405c23934 Implement memory allocation singleton wrappers
* Pointer to g_pMemAllocSingleton
* New wrapper for returning the singleton, and creating one if not yet initialized (game shares the same pointer, and is aware of its creation).
2022-07-22 16:34:10 +02:00
Kawe Mazidjatari
86c9ac5292 Upgrade mathlib to latest
Latest SourceSDK MathLib with minor modifications.
2022-07-08 00:55:01 +02:00
Kawe Mazidjatari
d8a45ae563 Overlay improvements
* Move render utils to dedicated file.
* Implement more render/mesh utils.
* Added structure for OverlayTriangle_t, OverlaySweptBox_t and OverlayCapsule_t.
OverlayCapsule_t has been modified to accommodate the size in r5 (2 new vectors).
2022-07-07 21:31:00 +02:00
PixieCore
ac55e6c142 Fix debug compile 2022-07-06 21:57:00 +02:00
Kawe Mazidjatari
7d89a42b56 Mathlib implementation
SourceSDK mathlib port with light modifications.
Renamed Vector to Vector3D (to avoid confusion with std::vector (declared as vector) and Vector2D/Vector4D).
2022-07-06 21:11:32 +02:00
Kawe Mazidjatari
becf8eb6a5 Use size_t for SDK_ARRAYSIZE instead
sizeof() returns a size_t.
2022-07-03 19:18:23 +02:00
Kawe Mazidjatari
e17d72571d Merge branch 'indev' into pylon_new 2022-06-30 20:19:13 +02:00
PixieCore
a2cb0b62c8 Macro for ArraySizes and CFactory Methods are virtual now for later usage. 2022-06-29 18:25:44 +02:00
Kawe Mazidjatari
a20d6a163e Work-in-progress pylon master server implementation
Still in development.
Implemented new fields provided by pylon-ms.
2022-06-28 00:47:01 +02:00
Kawe Mazidjatari
98c43fd6c1 Rename CConLog to ConLog_t 2022-06-26 17:40:02 +02:00
Kawe Mazidjatari
479adc4b85 CCommandLine additions 2022-06-24 12:10:46 +02:00
Kawe Mazidjatari
ef454ac126 Reversed CCommandLine members
Fixed wrong order of 'CCommandLine::ParmValue()' methods. Float overload was first, char const* last.
Added reversed members (confirmed size of 2096 bytes).
2022-06-24 02:42:28 +02:00
Kawe Mazidjatari
426ae0c4cd Bad logic logging improvements
Log bad logic in colors for every game logic error.
Added 'g_flErrorTimeStamp' and a hook to 'SQVM_LogicError'.
2022-06-22 12:12:08 +02:00
Kawe Mazidjatari
98741a9591 Remove redundant 'PrintPercentageEscape' calls 2022-06-21 10:12:15 +02:00
Kawe Mazidjatari
0de09217bc Log process uptime
Log actual process uptime in all (post init) loggers.
The actual process uptime is obtained from the engine (Plat_FloatTime()).
2022-06-20 15:48:33 +02:00
Kawe Mazidjatari
4095424b7c Add clock/time function patterns
Added:
* Sys_GetProcessUpTime
* Plat_FloatTime
* Plat_MSTime
2022-06-20 14:58:53 +02:00
Kawe Mazidjatari
1764f039cf CConsole improvements: Add selectable logger text
CConsole now uses a dedicated class for logging text (modified CTextEditor class (CTextLogger)). The class uses an ImDraw list with a character vector to draw the text.

Text could be selected by double click (word), triple click (line), a selection by dragging the cursor, or everything with 'ctrl + a'.
2022-06-20 10:31:09 +02:00
Kawe Mazidjatari
e711c54bf9 DebugOverlay improvements
Use rebuild 'DestroyOverlay()'
Use 'size_t' type for MemAlloc_Internal alloc size.
2022-06-15 01:35:48 +02:00
Kawe Mazidjatari
162e709190 General cleanup and improvements 2022-06-12 17:41:26 +02:00
Amos
3683a9d108 Optimizations
Remove extraneous 'c_str()' calls
2022-06-09 11:38:31 +02:00
Kawe Mazidjatari
059a394523 Add commonmacros.h and strtools.h/.cpp from SourceSDK
strtools has been redacted to just what we need
2022-05-28 16:12:37 +02:00
Kawe Mazidjatari
e6ef3d71f1 Rename variable 'g_pIConsole' to 'g_pConsole' 2022-05-27 02:46:13 +02:00
Kawe Mazidjatari
4b72afb74f Light refactor for logging
Moved logging functions to dbg.h (tier0) and export them from the dll.
Added additional functions for checking bad pointers (debug only!).
Reduced output code size.
2022-05-25 14:18:29 +02:00
Kawe Mazidjatari
4eaba9f5a2 Gui launcher work
Improved theme
Implemented dedicated server and client logic (gui side only)
2022-05-25 12:07:08 +02:00
Amos
d46db531a0 Use of v->GetContext() 2022-05-21 11:15:36 +02:00
Kawe Mazidjatari
52883808e1 Reversed CServer structure (almost complete). See desc
* Mostly rebuild CServer structure.
* Partially rebuild CNetworkStringTable structure.
* Partially rebuild CNetworkStringTableContainer structure.
* Removed redundant patterns which are now covered in the data structure.
2022-05-20 20:14:39 +02:00
Kawe Mazidjatari
604e25e046 Fix mistake 2022-05-20 02:46:18 +02:00
Kawe Mazidjatari
fc64dfc9be Default back to GAMEDLL_S3 2022-05-20 02:45:13 +02:00
Kawe Mazidjatari
60edcff6c2 Add JT_ParallelCall function to SDK 2022-05-20 02:35:36 +02:00
Kawe Mazidjatari
cb5f7cd1b0 Fix pattern for 'SV_ShutdownGameDLL()'
Now backwards compatible with older builds (function prototype changed).
2022-05-20 01:59:24 +02:00
Kawe Mazidjatari
0fa525c717 Fix CHostState structure alignment for builds below S3
Static level name array size has been increased from 32 bytes to 64 bytes in S3
2022-05-20 01:40:44 +02:00
Kawe Mazidjatari
32487b4230 Fix SDK for S2 bin 2022-05-18 01:00:46 +02:00