28 Commits

Author SHA1 Message Date
Kawe Mazidjatari
edc52ad669 IDetour: remove extraneous pointer assignments
Originally, we store the search results in a CMemory instance which we then assign to the actual function pointer. CMemory is just a pointer class; we can assign the results directly to the actual function pointer. This commit reduces a lot of code verbosity, and also reduced roughly 2KiB worth of static pointers in the resulting executable. This commit also officially deprecates the support for any GameDLL's below S3 (Season 3), since it makes more sense to port the assets from earlier/later games back to the version this SDK supports.
2024-04-05 17:19:32 +02:00
Kawe Mazidjatari
144d5f62e1 IDetour: code refactor
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
2024-04-05 16:41:09 +02:00
Kawe Mazidjatari
cb1a69e82a Ban system refactor
Use CUtlVector, and remove every copy caused by passing vectors by value. CUtlVector does not support copying. Also removed all extraneous std::string copies caused by calling itoa instead of std::to_string, or std::stoll, etc. All features have been tested and work as designed.
2023-08-31 00:16:25 +02:00
Kawe Mazidjatari
ddfaea6ce2 Fix client.dll loading
* Moved dedicated server command line parameter init to 'init.cpp'.
* Registered 'SV_Main' on the client, this is engine code (lower level 'local' server wrappers).
* Disabled registration of Weapon_Bolt, although this is shared game code, this particular file is only used for the SERVER at this moment.
* Added the '-noserverdll' command lien parameter to instruct our loader.dll to load the client.dll instead.
* Adjusted the loader and sdklauncher project to support the loading of client.dll.
2023-07-19 16:00:36 +02:00
Kawe Mazidjatari
46390ba875 Additional reduction of untyped variables
These were not caught by the regex due to typos, or additional symbols that were not taken into account when making the regex.
2023-07-03 00:02:08 +02:00
Kawe Mazidjatari
87f9420889 Globally reduce the use of auto for function pointer declarations
Find regex pattern:
inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\);
Replace regex pattern:
inline $3(*$1)($4);

This commit also removes the unnecessary initialization (which was required to type the auto variables),
and therefore removed 6kb of unnecessary dynamic initialization code.
2023-07-02 23:01:29 +02:00
Kawe Mazidjatari
840c6c869b Add 'IsDedicated()' inline 2023-06-01 22:54:47 +02:00
Kawe Mazidjatari
6b23570beb Ban system bug fix and improvements
* Format the ip as '[ip]:port' in all logging calls for consistency.
* Fixed a bug causing the IP to be send up as full instead of base only to master server (should always be base only).
* Temporarily uncommented the plugin callback logic.
2023-04-30 01:29:54 +02:00
Kawe Mazidjatari
78a86fed6a Log address of 'SV_BroadcastVoiceData' 2023-04-29 21:07:45 +02:00
Kawe Mazidjatari
55aa254e6b Merge branch 'bulk_check' into indev 2023-04-29 21:01:59 +02:00
Kawe Mazidjatari
a5bc2f77cb Fix broken 'SV_IsClientBanned' implementation
SV_IsClientBanned is now checked after the creating of CClient, and thus 'CServer::AuthClient' has been inlined into 'CServer::ConnectClient'. Since we have to request the master server to check whether or not this particular client is globally banned, we have to detach it into a separate thread, and process the results back into the main thread once finished. This takes too much time, so we connect the client anyways and if the master server marked it as 'banned', we disconnect it right away.
2023-04-29 20:36:29 +02:00
rexx
dca27475ec (re)implement sv_alltalk
Rebuilds SV_BroadcastVoiceData with an additional check of "sv_alltalk" cvar to disable team checking, allowing for servers to enable global voice chat
2023-04-29 11:11:10 +01:00
Kawe Mazidjatari
ab9d36e0d8 Send client's persona name to the master server
Will be used on the master server for additional checking.
2023-04-29 00:05:47 +02:00
Kawe Mazidjatari
48bc69b028 Initial implementation of bulk ban checking
Initial implementation of the bulk ban check system. This implementation takes a snapshot of the currently connected clients, sends it up to the master server, and the master server returns anything within this list that is marked 'banned'. The server would then kick the player from the server. This commit also removes the global banned list cache, as the bulk checking system offers a lot more freedom regarding banning specific players and have it sync across all available servers.
2023-04-28 23:47:58 +02:00
Kawe Mazidjatari
a1c97e1b39 Fix assignment bug
Sigscan results returned to the wrong var.
2023-04-26 23:31:03 +02:00
Kawe Mazidjatari
d9fa611418 Add new callbacks to server functions
A few new callback hooks which are perhaps useful in the future.
2023-04-25 00:46:45 +02:00
Kawe Mazidjatari
6e32464519 Rename 's_bDedicated' to 's_bIsDedicated'
's_bIsDedicated' is the original name (see TRACEINIT in game executable).
2023-01-31 22:30:45 +01:00
Kawe Mazidjatari
59a917a2bc Light cleanup 2023-01-26 03:00:23 +01:00
Kawe Mazidjatari
a618990937 Detour code refactor
This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files.
Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer.

TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
2023-01-25 02:26:52 +01:00
Kawe Mazidjatari
2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00
Kawe Mazidjatari
1285d15623 Ban system and authentication improvements
* Fixed bug where multiple of the same entries get added to the global ban/refuse list.
* Fixed bug where we still use the client instance after deleting it in 'CBanSystem::BanListCheck()'.
* Load banlist at a later state (not at construction of class), this is needed for a future change of adapting the 'business' code to feature the game's FileSystem.
* CServer cleanup.
* More detailed ban messages (banned, added to refused list, removed from slot, etc..).
* Use localization key for banned message ("#Valve_Reject_Banned").
* Add const qualifiers to all CPylon methods.

Note:
* This commit requires changes on the master server, these changes are already performed, however the new master server isn't live yet until we publish the new release.
2022-08-30 12:07:09 +02:00
Kawe Mazidjatari
532b4125d5 More thread safety improvements
* Run 'CHostState::Think()' in the main thread.
* Construct 'NetGameServer_t' objects in main thread before dispatching (TODO: browser).
* Dispatch the call to 'CBanSystem::AddConnectionRefuse' from 'SV_IsClientBanned' to the main thread if we aren't main.
* Return bool for CBanSystem::AddEntry and CBanSystem::DeleteEntry for future optimizations (next commit).
2022-08-27 23:45:58 +02:00
Kawe Mazidjatari
efd92f8ebc Move 'bansystem' from 'public' to 'networksystem' 2022-08-09 17:34:10 +02:00
Kawe Mazidjatari
329621c6ad Move all public headers into root of 'public' 2022-08-09 17:18:07 +02:00
Kawe Mazidjatari
8c6ee8a834 Remove 'm' prefix from dll globals
Large commit.
2022-08-09 03:02:00 +02:00
Kawe Mazidjatari
cdcc87b54b Renamed master server related stuff 2022-07-01 10:29:27 +02:00
Kawe Mazidjatari
ebf4921063 Ban system improvements
NucleusID/OriginID is an unsigned type, changed all types to uint64_t and cleaned up redundant code.
2022-06-14 20:56:55 +02:00
Kawe Mazidjatari
efb7c36408 Light project restructure
Moved server/client headers and implementations into dedicated subfolder.
Renamed Some classes to match the game binary (e.g. CBaseClient is now CClient).
Removed redundant files.
2022-05-20 11:52:19 +02:00