69 Commits

Author SHA1 Message Date
Kawe Mazidjatari
fcf3a09418 Make singletons use static memory
Avoid heap memory allocation and a level of indirection. This allows the compiler to optimize the program even more. No logic has been changed in this patch.
2024-04-05 17:52:57 +02:00
Kawe Mazidjatari
bd230506fb Pylon: fix bulkCheck request body
Array should be in "players".
2024-04-05 17:29:12 +02:00
Kawe Mazidjatari
52b84fc3b7 Pylon: fix typo 2024-04-05 17:19:31 +02:00
Kawe Mazidjatari
fa76747baa Show a more detailed error if the EULA request failed 2024-04-05 16:34:29 +02:00
Kawe Mazidjatari
2fe902061e Don't check for accepted EULA versions if this is a dedicated server 2024-04-05 16:34:28 +02:00
Kawe Mazidjatari
b37a3bdeba Add comments on newly added code 2024-04-05 16:28:59 +02:00
Kawe Mazidjatari
22c82d6f1d EULA dialog implementation
Display the EULA (fetched from masterserver), which the end user MUST accept before they can make use of the multiplayer features of R5Reloaded. NOTE: user doesn't need to agree to this to use the listenserver.
2024-04-05 16:26:18 +02:00
Kawe Mazidjatari
0eaa226dce Change JSON field types send to master server
They were all strings; changed them to what made most sense for each field type. Changes:
"hidden": string -> bool
"port": string -> int
"checksum": string -> uint
"playerCount": string -> int
"maxPlayers": string -> int
2024-04-05 16:24:46 +02:00
Kawe Mazidjatari
909977452e Client token authentication implementation
The game internally obtains a auth token from Origin. On connect to a gameserver, it will send it to the masterserver. The master server will create a JWT token and send this back to the client. The client stores this token in 3 userinfo cvars (token, sig1, sig2). the sig1 and sig2 cvars are there to compensate for the truncation caused by sending the cvar, as each cvar string length could be up to 255 (byte max). The server verifies this token (the signature, timestamp, expiry); if they are valid, the has successfully authenticated and will connect.
2024-04-05 16:24:45 +02:00
Kawe Mazidjatari
b3e768190c Pylon: fix use after free
The member must contain a copy of the string, pointing it to the buffer used by the language cvar results in undefined behavior. Several cases were the string pointed to random data were reported.
2024-04-05 16:21:45 +02:00
Kawe Mazidjatari
f0bbc7dbf0 Change logging context
Should be engine.
2023-09-07 22:46:12 +02:00
O-Robotic
51dd17ad2a Validate json root is an object before trying to retrieve members from it. 2023-09-07 20:32:09 +01:00
Kawe Mazidjatari
b85003a9ac Replace JSON library with RapidJSON
Less copies and overall CPU time parsing/constructing JSON's as we are mostly still using string pointers rather than STL string container.
2023-09-07 11:17:05 +02:00
Kawe Mazidjatari
cb1a69e82a Ban system refactor
Use CUtlVector, and remove every copy caused by passing vectors by value. CUtlVector does not support copying. Also removed all extraneous std::string copies caused by calling itoa instead of std::to_string, or std::stoll, etc. All features have been tested and work as designed.
2023-08-31 00:16:25 +02:00
Kawe Mazidjatari
71b0781715 Utilize 'DevMsg()' for uncertain builds only
Only uncertain builds will contain DevMsg()/DevWarning() prints. For retail, Msg() and Warning() should be used instead.
2023-08-21 19:12:29 +02:00
rexx
1c179434d3 fix dedi compile
sets pylon language in a cvar change callback instead of accessing directly, as networksystem does not have a DEDICATED define
2023-08-17 20:22:28 +01:00
rexx
356f0ce7c0 send language to MS 2023-08-17 20:02:42 +01:00
Kawe Mazidjatari
9e9d3342b3 CURL tools improvement
- Added wrapper for downloading files.
- Moved many function arguments to dedicated parameters structure.
2023-07-28 14:47:20 +02:00
Kawe Mazidjatari
31d92b439f Move cvars from curlutils.cpp
Move it elsewhere so this code can be shared among tools that don't feature the ConVar class.
2023-07-26 16:52:49 +02:00
Kawe Mazidjatari
6cecc3297e Move KeepAlive function to HostState
Only used in HostState, moved to HostState with static linkage.
2023-07-19 02:19:43 +02:00
Kawe Mazidjatari
e891d74656 Fix cURL error logging for dedicated
Since this file no longer gets build along with the DLL project, but as a static lib instead, the 'DEDICATED' define no longer worked, and therefore this became broken after the CMake port. The 'CURLHandleError' helper function now takes a bool determining whether or not to log the error, and the caller disables it for dedicated (dedicated should only log the error once, this happens from within the caller class).
2023-06-02 00:05:23 +02:00
Kawe Mazidjatari
0138ac025f Fix bug when trying to print the host token
Should return ptr to string (caught from compiler warnings).
2023-05-15 00:54:33 +02:00
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00
Kawe Mazidjatari
2748c61fe2 Put json value getters in try catch
Put 'nlohmann::json::value' operations in try catch, as these could raise an exception.
2023-04-29 14:58:46 +02:00
Kawe Mazidjatari
145bc3797f Only check token field if the server is hidden 2023-04-29 13:15:18 +02:00
Kawe Mazidjatari
ab9d36e0d8 Send client's persona name to the master server
Will be used on the master server for additional checking.
2023-04-29 00:05:47 +02:00
Kawe Mazidjatari
48bc69b028 Initial implementation of bulk ban checking
Initial implementation of the bulk ban check system. This implementation takes a snapshot of the currently connected clients, sends it up to the master server, and the master server returns anything within this list that is marked 'banned'. The server would then kick the player from the server. This commit also removes the global banned list cache, as the bulk checking system offers a lot more freedom regarding banning specific players and have it sync across all available servers.
2023-04-28 23:47:58 +02:00
Kawe Mazidjatari
fcc4b410f3 Improve formatting in pylon code 2023-04-26 23:31:16 +02:00
Kawe Mazidjatari
9872b4042a Improve pylon error logging
Improve error formatting.
2023-04-25 22:57:06 +02:00
Kawe Mazidjatari
73fe590f99 Fix small bug
Fixed bug caused by const char* to const string& conversion, resulting in the request message not always getting sent properly.
2023-04-25 22:51:06 +02:00
Kawe Mazidjatari
000f7c7f82 CPylon parsing/logging code deduplication
Deduplicated parsing and logging code. Results are a lot more consistent and comprehensive.
2023-04-25 00:45:39 +02:00
Kawe Mazidjatari
f0a561552b CPylon server query code deduplication
Created another dedicated wrapper for handling API requests; significantly reduced duplicate code.
2023-04-24 01:55:37 +02:00
Kawe Mazidjatari
aff4b6125e CPylon error handling code deduplication
Deduplicate code.
2023-04-24 00:32:27 +02:00
Kawe Mazidjatari
02bef4c2dd Light cleanup in CPylon
Force consistency.
2023-04-22 22:00:20 +02:00
Kawe Mazidjatari
7c8fc3a67d CPylon: explicitly cast status in string format to int
Newer versions of the 'fmt::format' library require these to be casted as such.
2023-03-18 13:29:40 +01:00
Kawe Mazidjatari
bd9cc31599 Remove useless print
This print is useless; either gets logged in CURL code or in browser panel.
2023-02-26 19:40:36 +01:00
Kawe Mazidjatari
66f31916d1 Pylon logic imporvements
* Removed duplicate json parsing that was part of a PR that required a small refactor.
* Only check if response buffer is empty when we are going to parse the error message (this helps finding bugs in master server, since failure to parse has an exception handler).
* Log private server token and error messages to dedicated server console.
2023-02-04 19:18:18 +01:00
Kawe Mazidjatari
8b227c90d8 Master server query code improvements
* Improved error messages.
* Fixed bug where status was not checked to determine what error message to return.
2023-01-28 01:57:42 +01:00
Kawe Mazidjatari
3cd7f4331d Add debug logging for 'CPylon::CheckForBan' 2023-01-26 21:11:32 +01:00
Kawe Mazidjatari
500a7c1925 Finish libcurl implementation
Master server queries now use SSL.
2023-01-26 20:06:48 +01:00
Kawe Mazidjatari
59a917a2bc Light cleanup 2023-01-26 03:00:23 +01:00
Michael Poutre
0077320bb7
Add server response to pylon debug info for GetServer and PostServer (#85) 2022-12-21 00:55:31 +01:00
Kawe Mazidjatari
3b237a827f Function must return a value 2022-09-09 21:05:10 +02:00
Kawe Mazidjatari
34a06147d7 Fix spelling errors
Overall spelling improvements and cleanup..
2022-09-09 19:47:31 +02:00
Kawe Mazidjatari
e0b45cce9b Fix pylon debug info
* Fixed bug where we dumped the json object again for the post, while this is already stored in a nearly unused string.
* Better debug messages.
2022-08-31 17:18:26 +02:00
Kawe Mazidjatari
1285d15623 Ban system and authentication improvements
* Fixed bug where multiple of the same entries get added to the global ban/refuse list.
* Fixed bug where we still use the client instance after deleting it in 'CBanSystem::BanListCheck()'.
* Load banlist at a later state (not at construction of class), this is needed for a future change of adapting the 'business' code to feature the game's FileSystem.
* CServer cleanup.
* More detailed ban messages (banned, added to refused list, removed from slot, etc..).
* Use localization key for banned message ("#Valve_Reject_Banned").
* Add const qualifiers to all CPylon methods.

Note:
* This commit requires changes on the master server, these changes are already performed, however the new master server isn't live yet until we publish the new release.
2022-08-30 12:07:09 +02:00
Kawe Mazidjatari
afad5b92ec Rename 'OriginID' to 'NucleusID'
Nucleus ID is the official internal term for the platform user id used by the OriginSDK.
2022-08-29 15:59:12 +02:00
Kawe Mazidjatari
1a3f17a422 Update pylon time-out message 2022-08-29 00:29:32 +02:00
Kawe Mazidjatari
0b49ea1f29 Use 'g_pServer->IsActive()' over 'g_pHostState->m_bActiveGame' 2022-08-28 17:40:03 +02:00
Kawe Mazidjatari
48e708e498 CPylon: Exception handling for all 'json::parse' calls 2022-08-28 17:12:58 +02:00