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27 lines
500 B
C++
27 lines
500 B
C++
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef VCOLLIDE_H
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#define VCOLLIDE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CPhysCollide;
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struct vcollide_t
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{
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unsigned short solidCount; // TODO: count num bits
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unsigned short descSize;
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// VPhysicsSolids
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CPhysCollide** solids;
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char* pKeyValues;
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void* pUserData;
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};
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#endif // VCOLLIDE_H
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