2022-05-21 19:58:09 +02:00

26 lines
498 B
C++

#include "stdafx.h"
#include "Mesh.h"
namespace Assets
{
Mesh::Mesh()
: Mesh(0, 0, 1, 1)
{
}
Mesh::Mesh(uint8_t MaxInfluence, uint8_t UVLayers)
: Mesh(0, 0, MaxInfluence, UVLayers)
{
}
Mesh::Mesh(uint32_t VertexCount, uint8_t MaxInfluence, uint8_t UVLayers)
: Mesh(VertexCount, 0, MaxInfluence, UVLayers)
{
}
Mesh::Mesh(uint32_t VertexCount, uint32_t FaceCount, uint8_t MaxInfluence, uint8_t UVLayers)
: Vertices(VertexCount, MaxInfluence, UVLayers), Faces(FaceCount)
{
}
}