Kawe Mazidjatari
92842e4ac2
Windows: cleanup CreateTextureResource and improve performance
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Use an actual static structure array rather than a std::pair, and make sure the array is sized exactly to what we need (there are 62, the rest was also part of the game, but not from the bytesPerPixel array and therefore shouldn't have been copied. Also improved the error message to always show the texture as some paks don't have texture names.
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