Kawe Mazidjatari b1e1765124 Set the correct datatype for what was originally 'm_bSplitScreenConnect'
Bool is a char on this platform, and UINT8_MAX is 0xff (255), yet we set this char to 256 causing arithmetic overflow. Looking at the assembly of the game, this really is a uint16_t, and gets set to 256 in CHostState::Init, parsed to State_NewGame as 256 before the lowbyte is being reset to 0.
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