Kawe Mazidjatari ddfaea6ce2 Fix client.dll loading
* Moved dedicated server command line parameter init to 'init.cpp'.
* Registered 'SV_Main' on the client, this is engine code (lower level 'local' server wrappers).
* Disabled registration of Weapon_Bolt, although this is shared game code, this particular file is only used for the SERVER at this moment.
* Added the '-noserverdll' command lien parameter to instruct our loader.dll to load the client.dll instead.
* Adjusted the loader and sdklauncher project to support the loading of client.dll.
2023-07-19 16:00:36 +02:00
..
2023-07-19 16:00:36 +02:00
2023-04-22 21:46:05 +02:00
2023-07-19 16:00:36 +02:00
2023-05-10 00:05:38 +02:00
2023-07-15 22:03:33 +02:00
2022-10-23 23:47:27 +02:00
2023-01-25 02:26:52 +01:00
2023-01-25 02:26:52 +01:00
2023-01-25 02:26:52 +01:00
2022-04-18 03:35:24 +02:00
2023-01-25 02:26:52 +01:00
2023-06-18 22:16:43 +02:00
2023-07-19 02:33:22 +02:00
2023-02-19 09:43:12 +01:00
2023-01-25 02:26:52 +01:00
2023-01-22 16:48:16 +01:00
2023-01-25 02:26:52 +01:00
2023-07-13 08:18:28 +02:00
2023-07-11 08:42:02 +02:00
2023-05-10 00:05:38 +02:00
2023-06-19 13:53:56 +02:00
2023-04-23 11:35:09 +02:00