2017-11-17 11:14:29 -05:00
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<a class="site-logo" href="https://github.com/KhronosGroup/MoltenVK" title="MoltenVK">
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<img src="images/MoltenVK-Logo-Banner.png" alt="MoltenVK" style="width:256px;height:auto">
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</a>
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#What's New in MoltenVK
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2019-01-01 21:13:25 -05:00
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Copyright (c) 2014-2019 [The Brenwill Workshop Ltd.](http://www.brenwill.com)
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2017-11-17 11:14:29 -05:00
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*This document is written in [Markdown](http://en.wikipedia.org/wiki/Markdown) format.
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For best results, use a Markdown reader.*
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2018-12-31 15:34:13 -05:00
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2019-03-06 08:58:27 -05:00
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MoltenVK 1.0.34
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---------------
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Released TBD
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- Increase shader float constant accuracy beyond 6 digits of precision.
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2019-02-08 21:31:14 -05:00
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MoltenVK 1.0.33
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---------------
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2019-02-27 17:47:15 -05:00
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Released 2019/02/28
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2019-02-08 21:31:14 -05:00
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- Support the `VK_EXT_memory_budget` extension.
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2019-02-27 17:47:15 -05:00
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- Support 8-bit part of `VK_KHR_shader_float16_int8`.
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2019-02-27 18:04:42 -05:00
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- Disable the `shaderStorageImageMultisample` feature.
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2019-02-27 17:47:15 -05:00
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- Modify README.md to direct developers to Vulkan SDK.
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- Clarify Xcode version requirements in documentation.
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2019-02-11 10:49:58 -05:00
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- Use the `MTLDevice registryID` property to locate the GPU in `IOKit`.
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2019-02-08 21:31:14 -05:00
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- Add GPU device ID for *iOS A12* SoC.
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2019-02-11 10:49:58 -05:00
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- Allow logging level to be controlled with `MVK_CONFIG_LOG_LEVEL`
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runtime environment variable.
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- Allow forcing use of low-power GPU using `MVK_CONFIG_FORCE_LOW_POWER_GPU`
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runtime environment variable.
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2019-02-27 17:47:15 -05:00
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Set MSL version for shader compiling from Metal feature set.
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2019-02-08 21:31:14 -05:00
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- Don't warn on identity swizzles when `fullImageViewSwizzle` config setting is enabled.
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- Track version of spvAux buffer struct in SPRIV-Cross and fail build if different
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than version expected by MoltenVK.
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2019-02-27 17:47:15 -05:00
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- Add static and dynamic libraries to MoltenVKShaderConverter project.
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2019-02-11 10:49:58 -05:00
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- Fix crash from use of MTLDevice registryID on early OS versions.
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2019-02-27 17:47:15 -05:00
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- `fetchDependencies`: Fix issue loading from `Vulkan-Portability_repo_revision`.
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- `fetchDependencies`: Clean MoltenVK build to ensure using latest dependency libs.
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- Update to latest dependency libraries to support SDK 1.1.101.
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2019-02-08 21:31:14 -05:00
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- Update to latest SPIRV-Cross version:
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2019-02-27 17:47:15 -05:00
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- MSL: Implement 8-bit part of `VK_KHR_shader_float16_int8`.
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2019-02-08 21:31:14 -05:00
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- MSL: Add a setting to capture vertex shader output to a buffer.
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- MSL: Stop passing the aux buffer around.
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- Support LUTs in single-function CFGs on Private storage class.
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2019-01-27 21:18:47 -05:00
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MoltenVK 1.0.32
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---------------
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Released 2019/01/28
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- Add support for `VK_EXTX_portability_subset` extension.
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- iOS: Support dual-source blending with iOS 11.
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- iOS: Support cube arrays with A11.
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- iOS: Support layered rendering and multiple viewports with A12.
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- Use combined store-resolve ops when supported and requested in renderpass.
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- Fixes to values returned from `vkGetPhysicalDeviceImageFormatProperties()`
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and `vkGetPhysicalDeviceImageFormatProperties2KHR()`.
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- Log and return `VK_ERROR_FEATURE_NOT_PRESENT` error if `vkCreateImageView()`
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requires shader swizzling but it is not enabled.
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- Log and return `VK_ERROR_FEATURE_NOT_PRESENT` error if array of textures or
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array of samplers requested but not supported.
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- Treat all attributes & resources as used by shader when using pre-converted MSL.
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- Allow default GPU Capture scope to be assigned to any queue in any queue family.
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2019-01-28 17:09:57 -05:00
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- VkPhysicalDevice: Correct some features and limits.
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2019-01-27 21:18:47 -05:00
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- Stop advertising atomic image support.
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2019-01-28 17:09:57 -05:00
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- vkSetMTLTextureMVK() function retains texture object.
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- Log to stderr instead of stdout.
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2019-01-27 21:18:47 -05:00
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- `fetchDependencies`: build `spirv-tools` when attached via symlink.
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2019-01-28 17:09:57 -05:00
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- Enhancements to `MVKVector`, and set appropriate inline sizing usages.
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2019-01-27 21:18:47 -05:00
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- Update `VK_MVK_MOLTENVK_SPEC_VERSION` to 17.
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- Update to latest SPIRV-Cross version:
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2019-01-28 19:58:32 -05:00
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- MSL: Use correct size and alignment rules for structs.
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- MSL: Fix texture projection with Dref.
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2019-01-27 21:18:47 -05:00
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- MSL: Deal with resource name aliasing.
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2019-01-12 12:40:40 -05:00
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MoltenVK 1.0.31
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---------------
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2019-01-17 15:27:20 -05:00
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Released 2019/01/17
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2019-01-12 12:40:40 -05:00
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- Support runtime config via runtime environment variables
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2019-01-14 17:36:39 -05:00
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- Add full ImageView swizzling to config, and disable it by default.
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2019-01-12 12:40:40 -05:00
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- Add GPU switching to config, and enable it by default.
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- Add queue family specialization to config, and disable it by default.
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- Enable synchronous queue submits as config default.
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- Support 4 queue families.
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2019-01-15 13:52:01 -05:00
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- Pad fragment shader output to 4 components when needed.
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2019-01-15 15:03:23 -05:00
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- Add support for copying to and from PVRTC images.
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2019-01-14 19:23:29 -05:00
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- Log Vulkan versions in human readable form when reporting version error.
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2019-01-12 12:40:40 -05:00
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- Update `VK_MVK_MOLTENVK_SPEC_VERSION` to 16.
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- Update copyright to 2019.
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2019-01-15 15:47:15 -06:00
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- Advertise the `VK_AMD_gpu_shader_half_float` extension.
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2019-01-15 14:56:08 -06:00
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- Support the `VK_KHR_variable_pointers` extension.
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2019-01-16 13:36:43 -05:00
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- MoltenVKShaderConverter tool exit with fail code on any file conversion fail.
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2019-01-17 15:27:20 -05:00
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- Update to latest dependency libraries for Vulkan SDK 1.1.97.
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2019-01-12 12:40:40 -05:00
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- Update to latest SPIRV-Cross version:
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- MSL: Support SPV_KHR_variable_pointers.
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- MSL: Workaround missing gradient2d() on macOS for typical cascaded shadow mapping.
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- MSL: Fix mapping of identity-swizzled components.
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2019-01-15 13:52:01 -05:00
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- MSL: Support composites inside I/O blocks.
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- MSL: Fix case where we pass arrays to functions by value.
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- MSL: Add option to pad fragment outputs.
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- MSL: Fix passing a sampled image to a function.
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2019-01-17 15:27:20 -05:00
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- MSL: Support std140 packing rules for float[] and float2[].
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- MSL: Fix image load/store for short vectors.
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2019-01-12 12:40:40 -05:00
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- Performance improvements on iterating internal constructs.
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- Update copyright to 2019.
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2018-12-31 15:34:13 -05:00
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MoltenVK 1.0.30
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---------------
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Released 2018/12/31
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- Allow 2 or 3 swapchain images to support both double and triple buffering.
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- Force display to switch to GPU selected by vkCreateDevice() to avoid system view compositor having to copy from that GPU to display GPU.
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- Use inline buffer for pipeline auxiliary buffer.
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- vkCmdCopyImage: Cast source image to the destination format.
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- Result of vkGetPhysicalDeviceFormatProperties2KHR match vkGetPhysicalDeviceFormatProperties.
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- MVKImage: Return error for BLOCK_TEXEL_VIEW.
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- MVKDescriptorSet: Fix handling of immutable samplers.
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- MVKPipeline: Forbid vertex attribute offsets >= stride.
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- Fix handling of case where vertex bindings and binding indices don't match up.
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- Return VK_TIMEOUT even on zero wait if fences not signalled.
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2018-12-31 16:46:45 -05:00
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- Support iOS builds for arm64e architecture.
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2018-12-31 15:34:13 -05:00
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- Improvements to building external libraries.
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- Print Vulkan semantics when logging converted GLSL.
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2018-12-31 15:51:58 -06:00
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- Support uploading S3TC-compressed 3D images.
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2018-12-31 15:34:13 -05:00
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2018-12-15 16:37:12 -05:00
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MoltenVK 1.0.29
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---------------
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Released 2018/12/15
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- Replace use of std::vector with MVKVector to support allocations on stack.
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- Add missing include MVKEnvironment.h to MVKImage.mm for IOSurfaces.
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- vkCmdClearAttachments apply [[render_target_array_index]] more carefully.
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- vkCmdPushDescriptorSet: Fix mapping of binding numbers to descriptor layouts.
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- Forbid depth/stencil formats on anything but 2D images.
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- MVKCommandPool: Destroy transfer images using the device.
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- MVKPipeline: Reject non-multiple-of-4 vertex buffer strides.
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- MVKPipeline: Set auxiliary buffer offsets once, on layout creation.
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- MVKSampler: Support border colors.
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- MVKImage: Round up byte alignment to the nearest power of 2.
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- MVKImage: Don't set MTLTextureUsageRenderTarget for non-blittable formats.
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- MVKImage: Support image views of 2D multisample array images.
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- MVKGraphicsPipeline: Add dummy attachments even when rasterization is off.
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- MVKDeviceMemory: Try creating an MTLBuffer before allocating heap memory.
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- Add support for VK_FORMAT_A2R10G10B10_UNORM_PACK32.
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- Support A8B8G8R8_PACK32 formats.
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- Add new formats and fix existing ones.
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- On macOS, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 can only be filtered.
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- On macOS, linear textures cannot be blitted to.
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- Depth formats cannot be used for a VkBufferView.
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- Give every image format we support the BLIT_SRC feature.
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- Correct supported features of compressed formats.
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- Correct mapping of packed 16-bit formats.
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- Add some more vertex formats.
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- Don't use char/uchar for clearing/copying 8-bit formats.
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- Explicitly set number of sparse image property/requirement info sets to 0.
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- Retrieve linear image memory alignment requirements from Metal device.
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- For each GPU, log MSL version and updated list of feature sets.
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- Cube demo on iOS support Portrait and Landscape device orientation.
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- Build the dylib with -fsanitize=address when asan is enabled.
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- Fix name of generated dSYM file.
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- Update to latest SPIRV-Cross version:
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- MSL don't emit `memory_scope` after MSL 2.0.
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MoltenVK 1.0.28
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---------------
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Released 2018/12/06
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- Add support for extensions:
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- VK_KHR_bind_memory2
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- VK_KHR_swapchain_mutable_format
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- VK_KHR_shader_float16_int8
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- VK_KHR_8bit_storage
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- VK_KHR_16bit_storage
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- VK_KHR_relaxed_block_layout
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- VK_KHR_maintenance3
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- VK_KHR_storage_buffer_storage_class
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- Add support for 2D multisample array textures.
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- Ignore fragment shader if raster discard is enabled.
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- Force signedness of shader vertex attributes to match the host.
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- In debug configurations, create a dSYM bundle for libMoltenVK.dylib.
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- MVKImage: Take lock when setting the MTLTexture manually.
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- Optimize MVKFenceSitter.
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- Support parallel builds of fetchDependencies to improve build times.
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- Change internal header references to increase header path flexibility.
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- Update to latest SPIRV-Cross version:
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- MSL: Use an enum instead of two mutually exclusive booleans.
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- MSL: Force signedness of shader vertex attributes to match the host.
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- Support gl_HelperInvocation on GLSL and MSL.
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2018-11-15 17:40:15 +01:00
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MoltenVK 1.0.27
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---------------
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Released 2018/11/15
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- Remove destroyed resources from descriptor sets.
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- Forbid compressed formats on non-2D images.
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- Update to latest dependency libraries for Vulkan SDK 1.1.92.
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- Update to latest SPIRV-Cross version:
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- MSL: Print early_fragment_tests specifier before fragment shader declaration.
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- MSL: Also pack members at unaligned offsets.
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- MSL: Also pack 2- and 4- element vectors when necessary.
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- MSL: Emit wrapper for SSign (sign() for int types).
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- MSL: Support extended arithmetic opcodes.
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- Handle opcode OpSourceContinued.
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- Handle group decorations.
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2018-11-06 16:01:36 -05:00
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MoltenVK 1.0.26
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---------------
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Released 2018/11/06
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- Fix memoryTypes order to match Vulkan spec.
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- Allow linear images to use host-coherent memory.
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- Generate Bitcode in iOS libraries.
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- Allow all pipeline attachements to be unused.
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- Perform usage checks on 3D images.
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- Enhancements to dylib generation script.
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- Update to latest SPIRV-Cross version:
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- MSL: Support 8 & 16 bit types.
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- MSL: Updated spec constant support.
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2018-10-25 16:06:57 -04:00
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MoltenVK 1.0.25
|
2018-10-01 16:32:50 -04:00
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---------------
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2018-10-30 23:16:12 -04:00
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Released 2018/10/31
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- Refactor the build environment.
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- Support creation of static library and build framework and dynamic library from it.
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- Add Makefile to better support command line or script building integration.
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- Update demos to each use one of framework, static library, and dynamic library.
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- Refactor and rename the build scripts.
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- Refactor and rename the Xcode Schemes.
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- Update build and runtime documentation.
|
2018-10-25 16:06:57 -04:00
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- Update shader caching for compatibility with texture swizzling.
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- Support polygonMode VK_POLYGON_MODE_POINT.
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- vkCreateInstance returns VK_ERROR_INCOMPATIBLE_DRIVER if Metal not available.
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MoltenVK 1.0.24
|
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---------------
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Released 2018/10/16
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- Support arbitrary swizzles of image data.
|
2018-10-08 20:22:12 -04:00
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- Include struct size parameter in VK_MVK_moltenvk extension functions that pass structs that
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might change size across extension versions.
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- Remove vkGetMoltenVKDeviceConfigurationMVK() & vkSetMoltenVKDeviceConfigurationMVK() functions.
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- Allocate MVKDescriptorSets from a pool within MVKDescriptorPool
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- Support copying between textures of compatible-sized formats
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- Support VK_FORMAT_A2B10G10R10_UNORM_PACKED vertex format
|
2018-10-09 15:18:48 -04:00
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- Build scripts support SRCROOT path containing spaces.
|
2018-10-01 16:32:50 -04:00
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|
2018-09-27 18:20:20 -04:00
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MoltenVK 1.0.23
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---------------
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Released 2018/09/28
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- Add support for features:
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- shaderStorageImageMultisample
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- shaderStorageImageReadWithoutFormat
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- shaderStorageImageWriteWithoutFormat
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- shaderUniformBufferArrayDynamicIndexing
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- shaderSampledImageArrayDynamicIndexing
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- shaderStorageBufferArrayDynamicIndexing
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- shaderStorageImageArrayDynamicIndexing
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- Support reduced render area
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- Support rasterization to missing attachment
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- Allocate MVKCommandBuffers from a pool within MVKCommandPool.
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- Update glslang version
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|
- Update to latest SPIRV-Cross version:
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- MSL: Improve coordinate handling for buffer reads.
|
|
|
|
- MSL: Expand arrays of buffers passed as input.
|
|
|
|
|
|
|
|
|
2018-09-25 13:09:36 -04:00
|
|
|
MoltenVK 1.0.22
|
|
|
|
---------------
|
|
|
|
|
|
|
|
Released 2018/09/25
|
|
|
|
|
|
|
|
- Add support for extensions:
|
|
|
|
- VK_KHR_maintenance2
|
|
|
|
- VK_EXT_vertex_attribute_divisor
|
|
|
|
- VK_KHR_sampler_mirror_clamp_to_edge
|
|
|
|
- VK_KHR_image_format_list
|
|
|
|
- VK_KHR_dedicated_allocation
|
|
|
|
- VK_KHR_get_memory_requirements2
|
|
|
|
- VK_EXT_shader_viewport_index_layer
|
|
|
|
- Support multiple viewports and scissor rectangles.
|
|
|
|
- Support sampleRateShading.
|
|
|
|
- Support pre-filling Metal command buffer on same thread as Vulkan command buffer.
|
|
|
|
- Support passing either a CAMetalLayer or an NSView/UIView in the pView member
|
|
|
|
when creating a surface.
|
|
|
|
- Support views of the stencil aspect of depth/stencil images.
|
|
|
|
- Improvements to subviews on 3D textures.
|
|
|
|
- Enforce single queue per queue family to improve Metal command buffer handling.
|
|
|
|
- Set Metal render target sizes on iOS.
|
|
|
|
- Fix potential deadlocks on query results and fences.
|
|
|
|
- Fix memory leak on SPIRV conversion.
|
|
|
|
- Update to Vulkan header 1.1.85 and latest version of library dependencies.
|
|
|
|
- Update to latest SPIRV-Cross version:
|
|
|
|
- MSL: Handle the ViewportIndex builtin.
|
|
|
|
- MSL: Handle the SamplePosition builtin.
|
|
|
|
- MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
|
|
|
|
- MSL: Support array of arrays composites and copying.
|
|
|
|
- MSL: Fix issues with casting of builtin integer vectors.
|
|
|
|
|
|
|
|
|
2018-09-08 18:38:32 -04:00
|
|
|
MoltenVK 1.0.21
|
|
|
|
---------------
|
|
|
|
|
|
|
|
Released 2018/09/08
|
|
|
|
|
|
|
|
- Add support for extensions:
|
|
|
|
- VK_KHR_descriptor_update_template
|
|
|
|
- Create 3D MTLTextureViews for 2D image views of 3D textures.
|
|
|
|
- Allow building and packaging MoltenVK for of only iOS or only macOS.
|
|
|
|
- Move packaging scripts out of Xcode projects and into script files.
|
|
|
|
- vkUpdateDescriptorSet: Handle copies of uninitialized descriptors.
|
|
|
|
- vkCmdFillBuffer & vkCmdCopyBuffers: Use dispatch call that supports older OS versions.
|
|
|
|
- Update to latest SPIRV-Cross version:
|
|
|
|
- MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise
|
|
|
|
- MSL: Implement multisampled array textures.
|
|
|
|
- MSL: Emit spvTexelBufferCoord() on ImageWrite to a Buffer.
|
|
|
|
- MSL: Handle interpolation qualifiers.
|
|
|
|
- MSL: Account for components when assigning locations to varyings.
|
|
|
|
- MSL: Do not emit function constants for version < 1.2.
|
|
|
|
|
|
|
|
|
2018-09-01 18:27:07 -04:00
|
|
|
MoltenVK 1.0.20
|
|
|
|
---------------
|
|
|
|
|
|
|
|
Released 2018/09/01
|
|
|
|
|
|
|
|
- Add support for extensions:
|
2018-09-08 18:38:32 -04:00
|
|
|
- VK_KHR_maintenance1
|
|
|
|
- VK_KHR_shader_draw_parameters
|
|
|
|
- VK_KHR_get_physical_device_properties2
|
|
|
|
- VK_KHR_push_descriptor
|
2018-09-01 18:27:07 -04:00
|
|
|
- Add ability to track and access supported and enabled extensions.
|
|
|
|
- Update to latest SPIRV-Cross version.
|
|
|
|
|
2017-11-17 11:14:29 -05:00
|
|
|
|
2018-08-22 10:41:50 -04:00
|
|
|
MoltenVK 1.0.19
|
|
|
|
---------------
|
|
|
|
|
2018-08-23 14:02:05 -04:00
|
|
|
Released 2018/08/23
|
2018-08-22 10:41:50 -04:00
|
|
|
|
|
|
|
- Move MoltenVK config to instance instead of device.
|
|
|
|
- Add MVKConfiguration and deprecate MVKDeviceConfiguration.
|
|
|
|
- Add vkGetMoltenVKConfigurationMVK() and deprecate vkGetMoltenVKDeviceConfigurationMVK().
|
|
|
|
- Add vkSetMoltenVKConfigurationMVK() and deprecate vkSetMoltenVKDeviceConfigurationMVK().
|
|
|
|
- Add build setting overrides for all initial MVKConfiguration member values.
|
2018-08-23 14:02:05 -04:00
|
|
|
- Support Xcode 10: Explicitly specify MoltenVKSPIRVToMSLConverter as prelink library.
|
|
|
|
- Update to Vulkan header 1.1.83 and latest version of library dependencies.
|
2018-08-22 10:41:50 -04:00
|
|
|
|
|
|
|
|
2018-08-15 14:39:01 -04:00
|
|
|
MoltenVK 1.0.18
|
|
|
|
---------------
|
|
|
|
|
|
|
|
Released 2018/08/15
|
|
|
|
|
|
|
|
- vkCmdFullBuffer() fills buffer using compute shader.
|
|
|
|
- Fix API for updating MVKDeviceConfiguration::synchronousQueueSubmits.
|
|
|
|
- vkGetPhysicalDeviceFormatProperties() return VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT
|
|
|
|
if supported, even if other format properties are not.
|
|
|
|
- Support Metal GPU capture scopes.
|
|
|
|
- Update to latest SPIRV-Cross, glslang & SPIRV-Tools.
|
|
|
|
|
|
|
|
|
2018-07-31 13:10:44 -04:00
|
|
|
MoltenVK 1.0.17
|
|
|
|
---------------
|
|
|
|
|
|
|
|
Released 2018/07/31
|
|
|
|
|
|
|
|
- Disable rasterization and return void from vertex shaders that write to resources.
|
|
|
|
- Add SPIRVToMSLConverterOptions::isRasterizationDisabled to allow pipeline and
|
|
|
|
vertex shader to communicate rasterization status.
|
|
|
|
- Track layered rendering capability.
|
|
|
|
- Add MVKPhysicalDeviceMetalFeatures::layeredRendering.
|
|
|
|
- Add mvkStaticCmdShaderSource() to generate static MSL shader source for commands.
|
|
|
|
- Add MVKDevice::getMTLCompileOptions() to consolidate shader compilation options.
|
|
|
|
- CreatePipelines return error when fragment MSL translation fails.
|
|
|
|
- Add new vertex format VK_FORMAT_A2B10G10R10_SNORM_PACK32.
|
|
|
|
- Fix watermark timing.
|
|
|
|
- Update MoltenVK spec version to 6.
|
|
|
|
- Remove obsolete deprecated licensing functions.
|
|
|
|
- Rename folders and project for Cube demo.
|
|
|
|
- Update What's New document for earlier releases.
|
|
|
|
- Update to latest library dependencies.
|
|
|
|
- Update to latest SPIRV-Cross version.
|
|
|
|
|
|
|
|
|
|
|
|
MoltenVK 1.0.16
|
|
|
|
---------------
|
|
|
|
|
|
|
|
Released 2018/07/24
|
|
|
|
|
|
|
|
- Fixes to attachment and image clearing to pass CTS tests.
|
|
|
|
- MVKCmdClearAttachments support clearing multiple attachment layers.
|
|
|
|
- MVKCmdClearImage use renderpass clear, and support clearning multiple image layers.
|
|
|
|
- Rename mvkCmdClearImage() to mvkCmdClearColorImage().
|
|
|
|
- MVKDevice add getFormatIsSupported() to allow devices to test for format support.
|
|
|
|
- MVKFramebuffer support multiple layers.
|
|
|
|
- mvk_datatypes.h support both 2D and 3D mipmap calculations and allow
|
|
|
|
mvkMTLPrimitiveTopologyClassFromVkPrimitiveTopology() in iOS.
|
|
|
|
- Remove support for VK_FORMAT_B10G11R11_UFLOAT_PACK32 & VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
|
|
|
|
since format components are reversed on Metal.
|
|
|
|
- Report correct workgroup sizes from MTLDevice.
|
|
|
|
- Retrieve VkPhysicalDeviceLimits::maxComputeWorkGroupSize &
|
|
|
|
maxComputeWorkGroupInvocations & maxComputeSharedMemorySize from MTLDevice.
|
|
|
|
- Move OS extension source files to new OS directory.
|
|
|
|
- Update to latest SPIRV-Cross version.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MoltenVK 1.0.15
|
|
|
|
---------------
|
|
|
|
|
|
|
|
Released 2018/07/12
|
|
|
|
|
|
|
|
- Link IOSurface on iOS only if IPHONEOS_DEPLOYMENT_TARGET is at least iOS 11.0.
|
|
|
|
- Update to latest SPIRV-Cross.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MoltenVK 1.0.14
|
|
|
|
---------------
|
|
|
|
|
|
|
|
Released 2018/07/04
|
|
|
|
|
|
|
|
- vkGetPhysicalDeviceImageFormatProperties() indicate 1D texture limitations.
|
|
|
|
- Fix compute shader workgroup size specialization.
|
|
|
|
- Support separate specialization for each workgroup dimension.
|
|
|
|
- Support zero as a specialization ID value.
|
|
|
|
- Set correct value for VkPhysicalDeviceLimits::maxPerStageDescriptorInputAttachments.
|
|
|
|
- Cleanup MoltenVKShaderConverterTool.
|
|
|
|
- Update to latest SPIRV-Cross.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MoltenVK 1.0.13
|
|
|
|
---------------
|
|
|
|
|
|
|
|
Released 2018/06/28
|
|
|
|
|
|
|
|
- Support larger VkBufferViews by using 2D Metal textures.
|
|
|
|
- Swapchain return VK_ERROR_OUT_OF_DATE_KHR when window resized.
|
|
|
|
- Improve crispness of visuals on macOS Retina displays.
|
|
|
|
- Set CAMetalLayer magnificationFilter property to Nearest by default.
|
|
|
|
- Add MVKDeviceConfiguration::swapchainMagFilterUseNearest member to allow overrides.
|
|
|
|
- Update to latest SPIRV-Cross.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MoltenVK 1.0.12
|
|
|
|
---------------
|
|
|
|
|
|
|
|
Released 2018/06/22
|
|
|
|
|
|
|
|
- Sorting Metal devices in the list of physicalDevices by whether they are headless.
|
|
|
|
- vkCmdBlitImage() support texture arrays as source and destination targets.
|
|
|
|
- vkCmdBlitImage() remove broken support for depth/stencil scaling.
|
|
|
|
- vkCmdClearImage() fixes to clearing depth and stencil formats and avoid Metal validation errors.
|
|
|
|
- Fix slice index when rendering to cube maps.
|
|
|
|
- Fix texture file copy in Cube Demo.
|
|
|
|
- fetchDeps: Add flags for pre-built repos.
|
|
|
|
- Update to latest library dependencies to match Vulkan SDK 1.1.77.
|
|
|
|
- Update to latest SPIRV-Cross.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MoltenVK 1.0.11
|
2017-11-17 11:14:29 -05:00
|
|
|
---------------
|
|
|
|
|
2018-07-31 13:10:44 -04:00
|
|
|
Released 2018/06/12
|
|
|
|
|
|
|
|
- Avoid fragment shader tracking interacting with vertex attributes.
|
|
|
|
- Restrict allowed linear tiling features for pixel formats.
|
|
|
|
- Fix bad logic when testing allowed linear tiling usage.
|
|
|
|
- Fix copying 4-byte 32-bit depth/stencil formats between buffers and textures.
|
|
|
|
- Fix MSL compilation failures on macOS 10.14 Mojave Beta.
|
|
|
|
- Update to latest SPIRV-Cross.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MoltenVK 1.0.10
|
|
|
|
---------------
|
|
|
|
|
|
|
|
Released 2018/06/05
|
|
|
|
|
|
|
|
- Support mapping and filling device memory before binding an image to it.
|
|
|
|
- Fix vsync not being enabled in IMMEDIATE present mode. MVK_MACOS was not being defined.
|
|
|
|
- Avoid Metal validation error on MTLBuffer.contents access from private storage.
|
|
|
|
- Support using Metal texel buffer for linear images to increase host coherency.
|
|
|
|
- MVKDeviceMemory track MVKImages and MVKBuffers separately.
|
|
|
|
- Per Vulkan spec, restrict linear images to 2D, non-array, single mipmap.
|
|
|
|
- Use texel buffer if possible for texture on coherent device memory.
|
|
|
|
- Only flush MVKImages (not MVKBuffers) when device memory mapped.
|
|
|
|
- Do not flush texel buffer images.
|
|
|
|
- Replace dependency on Vulkan-LoaderAndValidationLayers with Vulkan-Headers and Vulkan-Tools.
|
|
|
|
- Update to latest SPIRV-Cross.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MoltenVK 1.0.9
|
|
|
|
--------------
|
|
|
|
|
|
|
|
Released 2018/05/23
|
|
|
|
|
|
|
|
- Fix an issue where the depth format in MVKCmdClearImage was not getting set correctly.
|
|
|
|
- Move surface access to UI components to main thread.
|
|
|
|
- Fix deadlock possibility between MVKFence and MVKFenceSitter.
|
|
|
|
- Fix handling of locking on deferred-destruction objects.
|
|
|
|
- vkGetPhysicalDeviceImageFormatProperties returns VK_ERROR_FORMAT_NOT_SUPPORTED
|
|
|
|
if the format is not supported.
|
|
|
|
- Default value of MVKDeviceConfiguration::metalCompileTimeout set to infinite.
|
|
|
|
- Update to latest SPIRV-Cross.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MoltenVK 1.0.8
|
|
|
|
--------------
|
|
|
|
|
|
|
|
Released 2018/05/18
|
|
|
|
|
|
|
|
- Allow queue processing to be optionally handled on the submitting (render) thread.
|
|
|
|
- Update to latest SPIRV-Cross.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MoltenVK 1.0.7
|
|
|
|
--------------
|
|
|
|
|
|
|
|
Released 2018/05/14
|
|
|
|
|
|
|
|
- Cache MTLCommandQueues for reuse to handle long delays in creating new VkDevices and VkQueues.
|
|
|
|
- Handle multiple MVKResources mapped to the same region of a single MVKDeviceMemory.
|
|
|
|
- Add Metal library, function and pipeline compilation timeout limits.
|
|
|
|
- Create copies of MVKShaderLibraries when merging pipeline caches.
|
|
|
|
- Handle NULLs when freeing command buffers.
|
|
|
|
- Replace delete with call to destroy() for all MVK objects.
|
|
|
|
- Handle null pointers in vkDestroy...() functions.
|
|
|
|
- Set default value of MVKDeviceConfiguration::supportLargeQueryPools to true by default.
|
|
|
|
- Fixes to run Vulkan CTS without crashes.
|
|
|
|
- Remove mutex locks on MVKDescriptorPool.
|
|
|
|
- Update to latest SPIRV-Cross.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MoltenVK 1.0.5
|
|
|
|
--------------
|
|
|
|
|
|
|
|
Released 2018/05/04
|
|
|
|
|
|
|
|
- Add features to support Vulkan CTS.
|
|
|
|
- Dynamically create frag shaders for clearning attachments and images.
|
|
|
|
- Dynamically create frag shaders for blitting scaled images.
|
|
|
|
- MVKGraphicsPipeline don't create MTLRenderPipelineState if vertex function conversion fails.
|
|
|
|
- MVKComputePipeline don't create MTLComputePipelineState if compute function conversion fails.
|
|
|
|
- Handle SPIRV-Cross errors thrown during SPIR-V parsing in compiler construction.
|
|
|
|
- Set undefined property limits to large, but not max, values to avoid casting issues in app.
|
|
|
|
- Mark multiDrawIndirect features as available.
|
|
|
|
- Support VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT.
|
|
|
|
- Separate categories from MVKOSExtensions.
|
|
|
|
- Update to latest SPIRV-Cross.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MoltenVK 1.0.4
|
|
|
|
--------------
|
|
|
|
|
|
|
|
Released 2018/04/22
|
|
|
|
|
|
|
|
- Support depth clip mode only from MTLFeatureSet_iOS_GPUFamily2_v4 onwards.
|
|
|
|
- MVKCmdClearAttachments & MVKCmdClearImage support multisampled attachments and images.
|
|
|
|
- Don't use CAMetalLayer displaySyncEnabled property if it is not available.
|
|
|
|
- Update python brew install command.
|
|
|
|
- Update to latest SPIRV-Cross.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MoltenVK 1.0.3
|
|
|
|
--------------
|
|
|
|
|
|
|
|
Released 2018/04/18
|
|
|
|
|
|
|
|
- Add support for VK_PRESENT_MODE_IMMEDIATE_KHR swapchain presentation mode.
|
|
|
|
- Round up row and layer byte counts when copying compressed images with sizes
|
|
|
|
that are not integer multiples of block size.
|
|
|
|
- Queue and device wait idle handled by internal fence instead of semaphore.
|
|
|
|
- vkCmdCopyBufferToImage() & vkCmdCopyImageToBuffer() support a VkBuffer
|
|
|
|
that is bound to an offseted position in a VkDeviceMemory.
|
|
|
|
- MVKImage::getArrayLayers() reports only layer count and excludes depth.
|
|
|
|
- Add workaround for apps that use one semaphore for all swapchain images.
|
|
|
|
- Support deferred secondary signaling of semaphore & fence acquired while image is free.
|
|
|
|
- Update to latest cube.c version.
|
|
|
|
- Use ninja if available to build dependencies.
|
|
|
|
- Build the demos in Travis-CI.
|
|
|
|
- Update to latest V-LVL, glslang & SPIRV-Tools.
|
|
|
|
- Update to latest SPIRV-Cross.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MoltenVK 1.0.2
|
|
|
|
--------------
|
|
|
|
|
|
|
|
Released 2018/04/02
|
|
|
|
|
|
|
|
- Add support for caching converted MSL shader code offline from pipeline cache
|
|
|
|
via vkGetPipelineCacheData(), vkCreatePipelineCache() & vkMergePipelineCaches().
|
|
|
|
- Present using command buffer by default.
|
|
|
|
- Support SPIR-V containing multiple entry points.
|
|
|
|
- Add option for per-frame performance logging via un-commentable logging code.
|
|
|
|
- VkPhysicalDeviceProperties::pipelineCacheUUID value derived from MoltenVK
|
|
|
|
version and highest supported Metal feature set.
|
|
|
|
- vkCmdClearAttachments() don't attempt to clear non-existing depth & stencil attachments.
|
|
|
|
- Always clamp scissors to render area to avoid Metal validation error.
|
|
|
|
- Move fetchDependencies to top directory.
|
|
|
|
- Turn caching of Externals off in .travis.yml.
|
|
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- Add instructions in README.md about building MoltenVK via the command line.
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- Update to latest SPIRV-Cross.
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MoltenVK 1.0.1
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--------------
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Released 2018/03/19
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- Add support for Vulkan Loader and Validation Layer API version 5.
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- Add support for LunarG Vulkan Loader ICD API.
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- Add Vulkan Loader and Validation Layer ICD JSON file.
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- Fix vkGetInstanceProcAddr to work with 1.1 loader.
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- Use fetchDependencies script instead of submodules.
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- Align versioning of external libraries with those used by LunarG SDK.
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- Combine multiple VkCommandBuffers into a single MTLCommandBuffer.
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- On command buffer submission, defer waiting on semaphores until just before
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MTLCommandBuffer is committed.
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- Retrieve heap size from MTLDevice on macOS and from free shared system memory on iOS.
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- Allow color attachment on depth-only rendering.
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- Allow color attachment when clearing depth only.
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- Support DXT1 RGB texture compression.
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- Support VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT on VkFormats that are not supported
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as texture formats under Metal.
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- Don't check if texture is coherent on macOS, since it never is.
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- Setup push constants for compute shaders.
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- Check if storage mode is not shared when checking if synchronize is needed.
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- Log which GPU is attached to a VkDevice.
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- Sort multiple GPU's to put higher-power GPU's at front of list.
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- Populate VkPhysicalDeviceProperties vendorID, deviceID and pipelineCacheUUID.
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- Ensure scissors fit inside renderpass area to avoid Metal validation assertions.
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- Consolidate setting of viewport and scissors by pipeline and command.
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- Make MVKBuffer::getMTLBuffer() thread-safe.
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- Fix Metal validation error with a renderpass with no depth attachment.
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- Use pipelineStatisticsQuery feature to determine whether pipeline stats are available.
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- Modify MVKImageView to fix MTLTexture used for renderpasses.
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- Fix vkBindImageMemory crash when multiple simultaneous threads are binding to
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different offsets in the of the same VkDeviceMemory.
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- Don't align push constant buffer.
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- Fix vkCmdCopyBuffer when copying unaligned regions.
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- Added workgroup size specialization constants
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- Fix SPIRV-Cross OOM conditions with multiple consecutive two-vector OpVectorShuffles.
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- Support non-square row-major matrix conversions.
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- Fix vkCmdBlitImage between images of different sizes.
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- Add ability to write SPIR-V to file for debugging purposes.
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- Update ThirdPartyConfig.md to latest use of SPIRV-Cross testability.
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- Fixes to compute workgroup sizes and barriers.
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- Improved extraction of entry point name and workgroup size from SPIR-V.
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- Consolidate to a single ThirdPartyConfig.md document.
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- MSL enhancements to nested function use of globals.
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- Support customizing MSL based on iOS or macOS platform.
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- MSL threadgroup barrier memory scope only on iOS MSL 2.0.
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- MVKBufferView add lock when creating MTLTexture.
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- MVKDeviceMemory add lock when creating MTLBuffer during memory mapping.
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- MVKMTLBufferAllocator does not need to be threadsafe.
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- Cleanup syntax on other lock handling to add consistency.
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- Consolidate timestamps and performance tracking.
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- Derive vkCmdCopyBuffer() alignment requirement at runtime.
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- Don't log error from vkGetPhysicalDeviceFormatProperties() if format not supported.
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- Add printf-like macros to MVKLogImpl and mvkNotifyErrorWithText.
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- Updates to dylib building process. Use clang instead of libtool.
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- Allow MoltenVK to be installed and built without asciidoctor.
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- Add CI support using Travis CI.
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- Automatically install demo apps.
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- Cube demo generate SPIR-V as part of demo project build.
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- Disable watermark in debug builds.
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- Add build and runtime OS and device requirements to documentation.
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- Add Compliance and Contribution sections to README.md.
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- Remove executable permissions from non-executable files.
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- Update to latest SPRIV-Cross.
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- Update copyright dates to 2018.
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MoltenVK 1.0.0
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--------------
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2018-02-24 19:59:58 -05:00
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Released 2018/02/26
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2017-11-17 11:14:29 -05:00
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2018-07-31 13:10:44 -04:00
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Initial open-source release!
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2017-11-17 11:14:29 -05:00
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