r5sdk/r5dev/vproj/gamesdk.vcxproj

509 lines
29 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\bsplib\bsplib.cpp" />
<ClCompile Include="..\client\cdll_engine_int.cpp" />
2022-04-02 12:27:35 +02:00
<ClCompile Include="..\client\vengineclient_impl.cpp" />
<ClCompile Include="..\common\opcodes.cpp" />
<ClCompile Include="..\core\dllmain.cpp" />
<ClCompile Include="..\core\init.cpp" />
<ClCompile Include="..\core\logdef.cpp" />
<ClCompile Include="..\core\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\core\termutil.cpp" />
<ClCompile Include="..\ebisusdk\EbisuSDK.cpp" />
<ClCompile Include="..\engine\baseclient.cpp" />
<ClCompile Include="..\engine\baseclientstate.cpp" />
<ClCompile Include="..\engine\baseserver.cpp" />
<ClCompile Include="..\engine\cl_rcon.cpp" />
<ClCompile Include="..\engine\cmodel_bsp.cpp" />
<ClCompile Include="..\engine\common.cpp" />
<ClCompile Include="..\engine\gl_screen.cpp" />
<ClCompile Include="..\engine\host_cmd.cpp" />
<ClCompile Include="..\engine\host_state.cpp" />
<ClCompile Include="..\engine\modelloader.cpp" />
<ClCompile Include="..\engine\net.cpp" />
<ClCompile Include="..\engine\net_chan.cpp" />
<ClCompile Include="..\engine\sv_main.cpp" />
<ClCompile Include="..\engine\sys_dll.cpp" />
<ClCompile Include="..\engine\sys_dll2.cpp" />
<ClCompile Include="..\engine\sys_engine.cpp" />
<ClCompile Include="..\engine\sys_getmodes.cpp" />
<ClCompile Include="..\engine\sys_utils.cpp" />
<ClCompile Include="..\gameui\IConsole.cpp" />
<ClCompile Include="..\gameui\IBrowser.cpp" />
<ClCompile Include="..\game\server\ai_network.cpp" />
<ClCompile Include="..\game\server\ai_networkmanager.cpp" />
<ClCompile Include="..\game\server\ai_utility.cpp" />
<ClCompile Include="..\game\server\gameinterface.cpp" />
<ClCompile Include="..\inputsystem\inputsystem.cpp" />
<ClCompile Include="..\launcher\IApplication.cpp" />
<ClCompile Include="..\materialsystem\cmaterialglue.cpp" />
<ClCompile Include="..\materialsystem\cmaterialsystem.cpp" />
<ClCompile Include="..\mathlib\adler32.cpp" />
<ClCompile Include="..\mathlib\bits.cpp" />
<ClCompile Include="..\mathlib\crc32.cpp" />
<ClCompile Include="..\mathlib\IceKey.cpp" />
<ClCompile Include="..\mathlib\sha256.cpp" />
<ClCompile Include="..\networksystem\pylon.cpp" />
<ClCompile Include="..\networksystem\r5net.cpp" />
<ClCompile Include="..\protoc\cl_rcon.pb.cc">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\protoc\sv_rcon.pb.cc">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\public\bansystem.cpp" />
<ClCompile Include="..\public\binstream.cpp" />
<ClCompile Include="..\public\utility.cpp" />
<ClCompile Include="..\rtech\rtech_utils.cpp" />
<ClCompile Include="..\rtech\rtech_game.cpp" />
<ClCompile Include="..\rtech\rui\rui.cpp" />
<ClCompile Include="..\rtech\stryder\stryder.cpp" />
2022-04-02 12:27:35 +02:00
<ClCompile Include="..\server\vengineserver_impl.cpp" />
<ClCompile Include="..\server\server.cpp" />
<ClCompile Include="..\squirrel\sqapi.cpp" />
<ClCompile Include="..\squirrel\sqinit.cpp" />
<ClCompile Include="..\squirrel\sqvm.cpp" />
2022-02-22 21:29:42 +01:00
<ClCompile Include="..\thirdparty\imgui\src\imgui_utility.cpp" />
<ClCompile Include="..\tier0\commandline.cpp" />
<ClCompile Include="..\tier0\cmd.cpp" />
<ClCompile Include="..\tier0\completion.cpp" />
<ClCompile Include="..\tier0\cpu.cpp" />
<ClCompile Include="..\tier0\cputopology.cpp" />
<ClCompile Include="..\tier0\cvar.cpp" />
<ClCompile Include="..\tier0\fasttimer.cpp" />
<ClCompile Include="..\tier0\IConVar.cpp" />
<ClCompile Include="..\tier1\bitbuf.cpp" />
<ClCompile Include="..\tier1\NetAdr2.cpp" />
<ClCompile Include="..\tier2\socketcreator.cpp" />
<ClCompile Include="..\vguimatsurface\MatSystemSurface.cpp" />
<ClCompile Include="..\vgui\vgui_baseui_interface.cpp" />
<ClCompile Include="..\vgui\vgui_debugpanel.cpp" />
<ClCompile Include="..\vgui\vgui_fpspanel.cpp" />
<ClCompile Include="..\vpc\basefilesystem.cpp" />
<ClCompile Include="..\vpc\IAppSystem.cpp" />
<ClCompile Include="..\vpc\interfaces.cpp" />
<ClCompile Include="..\vpc\keyvalues.cpp" />
<ClCompile Include="..\vphysics\QHull.cpp" />
<ClCompile Include="..\vpklib\packedstore.cpp" />
<ClCompile Include="..\windows\console.cpp" />
<ClCompile Include="..\windows\id3dx.cpp" />
<ClCompile Include="..\windows\input.cpp" />
<ClCompile Include="..\windows\system.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\appframework\engine_launcher_api.h" />
<ClInclude Include="..\appframework\iappsystem.h" />
<ClInclude Include="..\bsplib\bsplib.h" />
<ClInclude Include="..\client\cdll_engine_int.h" />
2022-04-02 12:27:35 +02:00
<ClInclude Include="..\client\vengineclient_impl.h" />
<ClInclude Include="..\common\igameserverdata.h" />
<ClInclude Include="..\common\netmessages.h" />
<ClInclude Include="..\common\opcodes.h" />
<ClInclude Include="..\common\protocol.h" />
<ClInclude Include="..\common\pseudodefs.h" />
<ClInclude Include="..\core\assert.h" />
<ClInclude Include="..\core\init.h" />
<ClInclude Include="..\core\logdef.h" />
<ClInclude Include="..\core\r5dev.h" />
<ClInclude Include="..\core\stdafx.h" />
<ClInclude Include="..\core\termutil.h" />
<ClInclude Include="..\ebisusdk\EbisuSDK.h" />
<ClInclude Include="..\engine\baseclient.h" />
<ClInclude Include="..\engine\baseclientstate.h" />
<ClInclude Include="..\engine\baseserver.h" />
<ClInclude Include="..\engine\cl_main.h" />
<ClInclude Include="..\engine\cl_rcon.h" />
<ClInclude Include="..\engine\cmodel_bsp.h" />
<ClInclude Include="..\engine\common.h" />
<ClInclude Include="..\engine\debugoverlay.h" />
<ClInclude Include="..\engine\gl_matsysiface.h" />
<ClInclude Include="..\engine\gl_screen.h" />
<ClInclude Include="..\engine\host_cmd.h" />
<ClInclude Include="..\engine\host_state.h" />
<ClInclude Include="..\engine\modelloader.h" />
<ClInclude Include="..\engine\net.h" />
<ClInclude Include="..\engine\net_chan.h" />
<ClInclude Include="..\engine\sv_main.h" />
<ClInclude Include="..\engine\sys_dll.h" />
<ClInclude Include="..\engine\sys_dll2.h" />
<ClInclude Include="..\engine\sys_engine.h" />
<ClInclude Include="..\engine\sys_getmodes.h" />
<ClInclude Include="..\engine\sys_utils.h" />
<ClInclude Include="..\gameui\IConsole.h" />
<ClInclude Include="..\gameui\IBrowser.h" />
<ClInclude Include="..\game\server\ai_network.h" />
<ClInclude Include="..\game\server\ai_networkmanager.h" />
<ClInclude Include="..\game\server\ai_node.h" />
<ClInclude Include="..\game\server\ai_utility.h" />
<ClInclude Include="..\game\server\detour_impl.h" />
<ClInclude Include="..\game\server\fairfight_impl.h" />
<ClInclude Include="..\game\server\gameinterface.h" />
<ClInclude Include="..\inputsystem\ButtonCode.h" />
<ClInclude Include="..\inputsystem\inputsystem.h" />
<ClInclude Include="..\launcher\IApplication.h" />
<ClInclude Include="..\materialsystem\cmaterialglue.h" />
<ClInclude Include="..\materialsystem\cmaterialsystem.h" />
<ClInclude Include="..\mathlib\adler32.h" />
<ClInclude Include="..\mathlib\bits.h" />
<ClInclude Include="..\mathlib\color.h" />
<ClInclude Include="..\mathlib\crc32.h" />
<ClInclude Include="..\mathlib\IceKey.H" />
<ClInclude Include="..\mathlib\parallel_for.h" />
<ClInclude Include="..\mathlib\sha256.h" />
<ClInclude Include="..\mathlib\swap.h" />
<ClInclude Include="..\mathlib\vector.h" />
<ClInclude Include="..\milessdk\win64_rrthreads.h" />
<ClInclude Include="..\networksystem\pylon.h" />
<ClInclude Include="..\networksystem\r5net.h" />
<ClInclude Include="..\networksystem\serverlisting.h" />
<ClInclude Include="..\networksystem\sm_protocol.h" />
<ClInclude Include="..\protoc\cl_rcon.pb.h" />
<ClInclude Include="..\protoc\sv_rcon.pb.h" />
<ClInclude Include="..\public\include\edict.h" />
<ClInclude Include="..\public\include\globalvars_base.h" />
<ClInclude Include="..\public\include\inetchannel.h" />
<ClInclude Include="..\public\include\memaddr.h" />
<ClInclude Include="..\public\include\bansystem.h" />
<ClInclude Include="..\public\include\binstream.h" />
<ClInclude Include="..\public\include\httplib.h" />
<ClInclude Include="..\public\include\json.hpp" />
<ClInclude Include="..\public\include\stb_image.h" />
<ClInclude Include="..\public\include\utility.h" />
<ClInclude Include="..\core\resource.h" />
<ClInclude Include="..\rtech\rtech_utils.h" />
<ClInclude Include="..\rtech\rtech_game.h" />
<ClInclude Include="..\rtech\rui\rui.h" />
<ClInclude Include="..\rtech\stryder\stryder.h" />
2022-04-02 12:27:35 +02:00
<ClInclude Include="..\server\vengineserver_impl.h" />
<ClInclude Include="..\server\server.h" />
<ClInclude Include="..\squirrel\sqapi.h" />
<ClInclude Include="..\squirrel\sqinit.h" />
2022-03-29 22:27:56 +02:00
<ClInclude Include="..\squirrel\sqtype.h" />
<ClInclude Include="..\squirrel\sqvm.h" />
<ClInclude Include="..\studiorender\studiorendercontext.h" />
<ClInclude Include="..\thirdparty\detours\include\detours.h" />
<ClInclude Include="..\thirdparty\detours\include\detver.h" />
<ClInclude Include="..\thirdparty\detours\include\idetour.h" />
<ClInclude Include="..\thirdparty\detours\include\syelog.h" />
<ClInclude Include="..\thirdparty\imgui\include\imconfig.h" />
<ClInclude Include="..\thirdparty\imgui\include\imgui.h" />
<ClInclude Include="..\thirdparty\imgui\include\imgui_impl_dx11.h" />
<ClInclude Include="..\thirdparty\imgui\include\imgui_impl_win32.h" />
<ClInclude Include="..\thirdparty\imgui\include\imgui_internal.h" />
<ClInclude Include="..\thirdparty\imgui\include\imgui_stdlib.h" />
<ClInclude Include="..\thirdparty\imgui\include\imgui_utility.h" />
<ClInclude Include="..\thirdparty\imgui\include\imstb_rectpack.h" />
<ClInclude Include="..\thirdparty\imgui\include\imstb_textedit.h" />
<ClInclude Include="..\thirdparty\imgui\include\imstb_truetype.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_assert.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_checksum.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_config.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_core.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_helpers.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_huffman_codes.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_lzbase.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_match_accel.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_math.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_mem.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_null_threading.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_platform.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_polar_codes.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_prefix_coding.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_pthreads_threading.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_static_lib.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_symbol_codec.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_threading.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_timer.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_traits.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_types.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_utils.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_vector.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_win32_threading.h" />
<ClInclude Include="..\thirdparty\lzham\lzhamcomp\lzham_comp.h" />
<ClInclude Include="..\thirdparty\lzham\lzhamcomp\lzham_lzcomp_internal.h" />
<ClInclude Include="..\thirdparty\lzham\lzhamdecomp\lzham_decomp.h" />
<ClInclude Include="..\thirdparty\lzham\lzhamdecomp\lzham_lzdecompbase.h" />
<ClInclude Include="..\thirdparty\spdlog\include\async.h" />
<ClInclude Include="..\thirdparty\spdlog\include\async_logger-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\async_logger.h" />
<ClInclude Include="..\thirdparty\spdlog\include\cfg\argv.h" />
<ClInclude Include="..\thirdparty\spdlog\include\cfg\env.h" />
<ClInclude Include="..\thirdparty\spdlog\include\cfg\helpers-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\cfg\helpers.h" />
<ClInclude Include="..\thirdparty\spdlog\include\common-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\common.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\backtracer-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\backtracer.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\circular_q.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\console_globals.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\file_helper-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\file_helper.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\fmt_helper.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg_buffer-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg_buffer.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\mpmc_blocking_q.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\null_mutex.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\os-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\os.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\periodic_worker-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\periodic_worker.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\registry-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\registry.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\synchronous_factory.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\tcp_client-windows.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\tcp_client.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\thread_pool-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\thread_pool.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\windows_include.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bin_to_hex.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\args.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\chrono.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\color.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\compile.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\core.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\format-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\format.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\locale.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\os.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\ostream.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\printf.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\ranges.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\xchar.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\chrono.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\fmt.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\ostr.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\xchar.h" />
<ClInclude Include="..\thirdparty\spdlog\include\formatter.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fwd.h" />
<ClInclude Include="..\thirdparty\spdlog\include\logger-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\logger.h" />
<ClInclude Include="..\thirdparty\spdlog\include\pattern_formatter-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\pattern_formatter.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\android_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ansicolor_sink-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ansicolor_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\base_sink-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\base_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\basic_file_sink-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\basic_file_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\daily_file_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\dist_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\dup_filter_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\hourly_file_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\mongo_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\msvc_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\null_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ostream_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\qt_sinks.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ringbuffer_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\rotating_file_sink-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\rotating_file_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\sink-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_color_sinks-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_color_sinks.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_sinks-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_sinks.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\syslog_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\systemd_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\tcp_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\wincolor_sink-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\wincolor_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\win_eventlog_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\spdlog-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\spdlog.h" />
<ClInclude Include="..\thirdparty\spdlog\include\stopwatch.h" />
<ClInclude Include="..\thirdparty\spdlog\include\tweakme.h" />
<ClInclude Include="..\thirdparty\spdlog\include\version.h" />
<ClInclude Include="..\tier0\basetypes.h" />
<ClInclude Include="..\tier0\commandline.h" />
<ClInclude Include="..\tier0\cmd.h" />
<ClInclude Include="..\tier0\completion.h" />
<ClInclude Include="..\tier0\cpu.h" />
<ClInclude Include="..\tier0\cputopology.h" />
<ClInclude Include="..\tier0\cvar.h" />
<ClInclude Include="..\tier0\fasttimer.h" />
<ClInclude Include="..\tier0\IConVar.h" />
<ClInclude Include="..\tier0\interface.h" />
<ClInclude Include="..\tier0\platform.h" />
<ClInclude Include="..\tier1\bitbuf.h" />
<ClInclude Include="..\tier1\NetAdr2.h" />
<ClInclude Include="..\tier1\utlmemory.h" />
<ClInclude Include="..\tier1\utlvector.h" />
<ClInclude Include="..\tier2\socketcreator.h" />
<ClInclude Include="..\vguimatsurface\MatSystemSurface.h" />
<ClInclude Include="..\vgui\vgui_baseui_interface.h" />
<ClInclude Include="..\vgui\vgui_debugpanel.h" />
<ClInclude Include="..\vgui\vgui.h" />
<ClInclude Include="..\vgui\vgui_fpspanel.h" />
<ClInclude Include="..\vpc\basefilesystem.h" />
<ClInclude Include="..\vpc\IAppSystem.h" />
<ClInclude Include="..\vpc\interfaces.h" />
<ClInclude Include="..\vpc\keyvalues.h" />
<ClInclude Include="..\vphysics\QHull.h" />
<ClInclude Include="..\vpklib\packedstore.h" />
<ClInclude Include="..\windows\console.h" />
<ClInclude Include="..\windows\id3dx.h" />
<ClInclude Include="..\windows\input.h" />
<ClInclude Include="..\windows\system.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\resource\r5dev.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="..\shared\resource\lockedserver.png" />
</ItemGroup>
<ItemGroup>
<None Include="..\GameSDK.def" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{28cc6b4f-7a95-4933-ada9-65e38d48516d}</ProjectGuid>
<RootNamespace>r5dev</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>gamesdk</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Static</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Static</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\PropertySheet.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\r5dev.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(SolutionDir)r5dev\;$(IncludePath);$(DXSDK_DIR)Include</IncludePath>
<LibraryPath>$(LibraryPath);$(DXSDK_DIR)Lib\x64</LibraryPath>
<TargetName>r5apexsdkd64</TargetName>
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\$(ProjectName)\$(Configuration)\</IntDir>
<ReferencePath>$(VC_ReferencesPath_x64);</ReferencePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(SolutionDir)r5dev\;$(IncludePath);$(DXSDK_DIR)Include</IncludePath>
<LibraryPath>$(LibraryPath);$(DXSDK_DIR)Lib\x64</LibraryPath>
<TargetName>r5apexsdkd64</TargetName>
<ReferencePath>$(VC_ReferencesPath_x64);</ReferencePath>
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\$(ProjectName)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>core\stdafx.h</PrecompiledHeaderFile>
<DisableSpecificWarnings>
</DisableSpecificWarnings>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<AdditionalOptions>/D GAMESDK /D _CRT_SECURE_NO_WARNINGS %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>..\GameSDK.def</ModuleDefinitionFile>
2022-02-22 21:29:42 +01:00
<AdditionalDependencies>d3d11.lib;bcrypt.lib;libdetours_x64.lib;libimgui_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\r5apexsdkd64.dll" &amp;&amp; copy /Y "$(TargetPath)" "$(SolutionDir)..\..\</Command>
</PostBuildEvent>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>core\stdafx.h</PrecompiledHeaderFile>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<DisableSpecificWarnings>
</DisableSpecificWarnings>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<LanguageStandard>stdcpp17</LanguageStandard>
<StringPooling>true</StringPooling>
<CreateHotpatchableImage>
</CreateHotpatchableImage>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalOptions>/D GAMESDK /D _CRT_SECURE_NO_WARNINGS %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>..\GameSDK.def</ModuleDefinitionFile>
2022-02-22 21:29:42 +01:00
<AdditionalDependencies>d3d11.lib;bcrypt.lib;libdetours_x64.lib;libimgui_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\r5apexsdkd64.dll" &amp;&amp; copy /Y "$(TargetPath)" "$(SolutionDir)..\..\</Command>
</PostBuildEvent>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>