r5sdk/r5dev/vstdlib/callback.cpp

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//=============================================================================//
//
// Purpose: Callback functions for ConVar's.
//
//=============================================================================//
#include "core/stdafx.h"
#include "windows/id3dx.h"
#include "tier0/fasttimer.h"
#include "tier1/cvar.h"
#include "tier1/IConVar.h"
#ifdef DEDICATED
#include "engine/server/sv_rcon.h"
#endif // DEDICATED
#ifndef DEDICATED
#include "engine/client/cl_rcon.h"
#endif // !DEDICATED
#include "engine/client/client.h"
#include "engine/net.h"
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#include "engine/host_cmd.h"
#include "engine/host_state.h"
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#ifndef CLIENT_DLL
#include "engine/server/server.h"
#endif // !CLIENT_DLL
#ifndef DEDICATED
#include "client/cdll_engine_int.h"
#endif // !DEDICATED
#include "rtech/rtech_game.h"
#include "rtech/rtech_utils.h"
#include "filesystem/basefilesystem.h"
#include "filesystem/filesystem.h"
#include "vpklib/packedstore.h"
#include "squirrel/sqscript.h"
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#include "ebisusdk/EbisuSDK.h"
#ifndef DEDICATED
#include "gameui/IBrowser.h"
#include "gameui/IConsole.h"
#endif // !DEDICATED
#ifndef CLIENT_DLL
#include "networksystem/bansystem.h"
#endif // !CLIENT_DLL
#include "public/worldsize.h"
#include "mathlib/crc32.h"
#include "mathlib/mathlib.h"
#include "vstdlib/completion.h"
#include "vstdlib/callback.h"
#ifndef DEDICATED
#include "materialsystem/cmaterialglue.h"
#include "public/idebugoverlay.h"
#endif // !DEDICATED
#ifndef DEDICATED
#include "game/client/view.h"
#endif // !DEDICATED
/*
=====================
MP_GameMode_Changed_f
=====================
*/
void MP_GameMode_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
SetupGamemode(mp_gamemode->GetString());
}
/*
=====================
MP_HostName_Changed_f
=====================
*/
void MP_HostName_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
#ifndef DEDICATED
g_pBrowser->SetHostName(pylon_matchmaking_hostname->GetString());
#endif // !DEDICATED
}
#ifndef DEDICATED
/*
=====================
GameConsole_Invoke_f
=====================
*/
void GameConsole_Invoke_f(const CCommand& args)
{
g_pConsole->m_bActivate = !g_pConsole->m_bActivate;
}
/*
=====================
ServerBrowser_Invoke_f
=====================
*/
void ServerBrowser_Invoke_f(const CCommand& args)
{
g_pBrowser->m_bActivate = !g_pBrowser->m_bActivate;
}
#endif // !DEDICATED
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#ifndef CLIENT_DLL
/*
=====================
Host_Kick_f
=====================
*/
void Host_Kick_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
g_pBanSystem->KickPlayerByName(args.Arg(1));
}
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/*
=====================
Host_KickID_f
=====================
*/
void Host_KickID_f(const CCommand& args)
{
if (args.ArgC() < 2) // Do we at least have 2 arguments?
{
return;
}
g_pBanSystem->KickPlayerById(args.Arg(1));
}
/*
=====================
Host_Ban_f
=====================
*/
void Host_Ban_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
g_pBanSystem->BanPlayerByName(args.Arg(1));
}
/*
=====================
Host_BanID_f
=====================
*/
void Host_BanID_f(const CCommand& args)
{
if (args.ArgC() < 2)
return;
g_pBanSystem->BanPlayerById(args.Arg(1));
}
/*
=====================
Host_Unban_f
=====================
*/
void Host_Unban_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
g_pBanSystem->UnbanPlayer(args.Arg(1));
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}
/*
=====================
Host_ReloadBanList_f
=====================
*/
void Host_ReloadBanList_f(const CCommand& args)
{
g_pBanSystem->Load(); // Reload banned list.
}
/*
=====================
Host_ReloadPlaylists_f
=====================
*/
void Host_ReloadPlaylists_f(const CCommand& args)
{
_DownloadPlaylists_f();
KeyValues::InitPlaylists(); // Re-Init playlist.
}
/*
=====================
Host_Changelevel_f
Goes to a new map,
taking all clients along
=====================
*/
void Host_Changelevel_f(const CCommand& args)
{
if (args.ArgC() >= 2
&& IsOriginInitialized()
&& g_pServer->IsActive())
{
v_SetLaunchOptions(args);
v_HostState_ChangeLevelMP(args[1], args[2]);
}
}
#endif // !CLIENT_DLL
/*
=====================
Pak_ListPaks_f
=====================
*/
void Pak_ListPaks_f(const CCommand& args)
{
DevMsg(eDLL_T::RTECH, "| id | name | status | asset count |\n");
DevMsg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n");
uint32_t nTotalLoaded = 0;
for (int16_t i = 0; i < *s_pLoadedPakCount; ++i)
{
const RPakLoadedInfo_t& info = g_pLoadedPakInfo[i];
if (info.m_nStatus == RPakStatus_t::PAK_STATUS_FREED)
continue;
string rpakStatus = "RPAK_CREATED_A_NEW_STATUS_SOMEHOW";
auto it = g_PakStatusToString.find(info.m_nStatus);
if (it != g_PakStatusToString.end())
rpakStatus = it->second;
// todo: make status into a string from an array/vector
DevMsg(eDLL_T::RTECH, "| %04i | %-50s | %-36s | %11i |\n", info.m_nHandle, info.m_pszFileName, rpakStatus.c_str(), info.m_nAssetCount);
nTotalLoaded++;
}
DevMsg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n");
DevMsg(eDLL_T::RTECH, "| %18i loaded paks. |\n", nTotalLoaded);
DevMsg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n");
}
/*
=====================
Pak_RequestUnload_f
=====================
*/
void Pak_RequestUnload_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
try
{
if (args.HasOnlyDigits(1))
{
const RPakHandle_t pakHandle = std::stoi(args.Arg(1));
const RPakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(pakHandle);
if (!pakInfo)
{
throw std::exception("Found no pak entry for specified handle.");
}
const string pakName = pakInfo->m_pszFileName;
!pakName.empty() ? DevMsg(eDLL_T::RTECH, "Requested pak unload for file '%s'\n", pakName.c_str()) : DevMsg(eDLL_T::RTECH, "Requested pak unload for handle '%d'\n", pakHandle);
g_pakLoadApi->UnloadPak(pakHandle);
}
else
{
const RPakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(args.Arg(1));
if (!pakInfo)
{
throw std::exception("Found no pak entry for specified name.");
}
DevMsg(eDLL_T::RTECH, "Requested pak unload for file '%s'\n", args.Arg(1));
g_pakLoadApi->UnloadPak(pakInfo->m_nHandle);
}
}
catch (const std::exception& e)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - %s", __FUNCTION__, e.what());
return;
}
}
/*
=====================
Pak_RequestLoad_f
=====================
*/
void Pak_RequestLoad_f(const CCommand& args)
{
g_pakLoadApi->LoadAsync(args.Arg(1));
}
/*
=====================
Pak_Swap_f
=====================
*/
void Pak_Swap_f(const CCommand& args)
{
try
{
string pakName;
RPakHandle_t pakHandle = 0;
RPakLoadedInfo_t* pakInfo = nullptr;
if (args.HasOnlyDigits(1))
{
pakHandle = std::stoi(args.Arg(1));
pakInfo = g_pRTech->GetPakLoadedInfo(pakHandle);
if (!pakInfo)
{
throw std::exception("Found no pak entry for specified handle.");
}
pakName = pakInfo->m_pszFileName;
}
else
{
pakName = args.Arg(1);
pakInfo = g_pRTech->GetPakLoadedInfo(args.Arg(1));
if (!pakInfo)
{
throw std::exception("Found no pak entry for specified name.");
}
pakHandle = pakInfo->m_nHandle;
}
!pakName.empty() ? DevMsg(eDLL_T::RTECH, "Requested pak swap for file '%s'\n", pakName.c_str()) : DevMsg(eDLL_T::RTECH, "Requested pak swap for handle '%d'\n", pakHandle);
g_pakLoadApi->UnloadPak(pakHandle);
while (pakInfo->m_nStatus != RPakStatus_t::PAK_STATUS_FREED) // Wait till this slot gets free'd.
std::this_thread::sleep_for(std::chrono::seconds(1));
g_pakLoadApi->LoadAsync(pakName.c_str());
}
catch (const std::exception& e)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - %s", __FUNCTION__, e.what());
return;
}
}
/*
=====================
RTech_StringToGUID_f
=====================
*/
void RTech_StringToGUID_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
unsigned long long guid = g_pRTech->StringToGuid(args.Arg(1));
DevMsg(eDLL_T::RTECH, "______________________________________________________________\n");
DevMsg(eDLL_T::RTECH, "] RTECH_HASH ]------------------------------------------------\n");
DevMsg(eDLL_T::RTECH, "] GUID: '0x%llX'\n", guid);
}
/*
=====================
RTech_Decompress_f
Decompresses input RPak file and
dumps results to 'paks\Win32\*.rpak'
=====================
*/
void RTech_Decompress_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
static const string modDir = "paks\\Win32\\";
static const string baseDir = "paks\\Win64\\";
const string pakNameOut = modDir + args.Arg(1);
const string pakNameIn = baseDir + args.Arg(1);
CreateDirectories(pakNameOut);
DevMsg(eDLL_T::RTECH, "______________________________________________________________\n");
DevMsg(eDLL_T::RTECH, "-+ RTech decompress ------------------------------------------\n");
if (!FileExists(pakNameIn))
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' does not exist!\n", __FUNCTION__, pakNameIn.c_str());
return;
}
DevMsg(eDLL_T::RTECH, " |-+ Processing: '%s'\n", pakNameIn.c_str());
CIOStream reader(pakNameIn, CIOStream::Mode_t::READ);
RPakHeader_t rheader = reader.Read<RPakHeader_t>();
uint16_t flags = (rheader.m_nFlags[0] << 8) | rheader.m_nFlags[1];
DevMsg(eDLL_T::RTECH, " | |-+ Header ------------------------------------------------\n");
DevMsg(eDLL_T::RTECH, " | |-- Magic : '%08X'\n", rheader.m_nMagic);
DevMsg(eDLL_T::RTECH, " | |-- Version : '%hu'\n", rheader.m_nVersion);
DevMsg(eDLL_T::RTECH, " | |-- Flags : '%04hX'\n", flags);
DevMsg(eDLL_T::RTECH, " | |-- Hash : '%llu%llu'\n", rheader.m_nHash0, rheader.m_nHash1);
DevMsg(eDLL_T::RTECH, " | |-- Entries : '%u'\n", rheader.m_nAssetEntryCount);
DevMsg(eDLL_T::RTECH, " | |-+ Compression -----------------------------------------\n");
DevMsg(eDLL_T::RTECH, " | |-- Size disk: '%llu'\n", rheader.m_nSizeDisk);
DevMsg(eDLL_T::RTECH, " | |-- Size decp: '%llu'\n", rheader.m_nSizeMemory);
if (rheader.m_nMagic != RPAKHEADER)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' has invalid magic!\n", __FUNCTION__, pakNameIn.c_str());
return;
}
if ((rheader.m_nFlags[1] & 1) != 1)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' already decompressed!\n", __FUNCTION__, pakNameIn.c_str());
return;
}
if (rheader.m_nSizeDisk != reader.GetSize())
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' decompressed size '%zu' doesn't match expected size '%llu'!\n", __FUNCTION__, pakNameIn.c_str(), reader.GetSize(), rheader.m_nSizeMemory);
return;
}
RPakDecompState_t state;
uint64_t decompSize = g_pRTech->DecompressPakFileInit(&state, const_cast<uint8_t*>(reader.GetData()), reader.GetSize(), NULL, sizeof(RPakHeader_t));
if (decompSize == rheader.m_nSizeDisk)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - calculated size: '%llu' expected: '%llu'!\n", __FUNCTION__, decompSize, rheader.m_nSizeMemory);
return;
}
else
{
DevMsg(eDLL_T::RTECH, " | |-- Size calc: '%llu'\n", decompSize);
}
DevMsg(eDLL_T::RTECH, " | |-- Ratio : '%.02f'\n", (rheader.m_nSizeDisk * 100.f) / rheader.m_nSizeMemory);
vector<uint8_t> pakBuf(rheader.m_nSizeMemory, 0);
state.m_nOutMask = UINT64_MAX;
state.m_nOut = uint64_t(pakBuf.data());
uint8_t decompResult = g_pRTech->DecompressPakFile(&state, reader.GetSize(), pakBuf.size());
if (decompResult != 1)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - decompression failed for '%s' return value: '%hu'!\n", __FUNCTION__, pakNameIn.c_str(), decompResult);
return;
}
rheader.m_nFlags[1] = 0x0; // Set compressed flag to false for the decompressed pak file.
rheader.m_nSizeDisk = rheader.m_nSizeMemory; // Equal compressed size with decompressed.
CIOStream writer(pakNameOut, CIOStream::Mode_t::WRITE);
if (rheader.m_nPatchIndex > 0) // Check if its an patch rpak.
{
// Loop through all the structs and patch their compress size.
for (uint32_t i = 1, patchOffset = (sizeof(RPakHeader_t) + sizeof(uint64_t));
i <= rheader.m_nPatchIndex; i++, patchOffset += sizeof(RPakPatchCompressedHeader_t))
{
RPakPatchCompressedHeader_t* patchHeader = (RPakPatchCompressedHeader_t*)((uintptr_t)pakBuf.data() + patchOffset);
patchHeader->m_nSizeDisk = patchHeader->m_nSizeMemory; // Fix size for decompress.
}
}
memcpy_s(pakBuf.data(), state.m_nDecompSize, &rheader, sizeof(RPakHeader_t)); // Overwrite first 0x80 bytes which are NULL with the header data.
writer.Write(pakBuf.data(), state.m_nDecompSize);
DevMsg(eDLL_T::RTECH, " | |-- Checksum : '%08X'\n", crc32::update(NULL, pakBuf.data(), state.m_nDecompSize));
DevMsg(eDLL_T::RTECH, " |-+ Decompressed pak file to: '%s'\n", pakNameOut.c_str());
DevMsg(eDLL_T::RTECH, "--------------------------------------------------------------\n");
}
/*
=====================
VPK_Pack_f
Compresses new VPK files and
dumps the output to '\vpk'.
=====================
*/
void VPK_Pack_f(const CCommand& args)
{
Proper VPK repacking Initial proper implementation pending cleanup. The new system builds a manifest file when a VPK is unpacked. The manifest files contains data such as the entry flags and texture flags. It also contains a field determining whether the file should be compressed or not. When a user repacks a pack, the system attempts to load this manifest file and does a lookup to the object to retrieve the flags (most of these flags are unknown, but they are used by the engine and are necessary for stuff like cubemaps and texture files to work correctly. Cubemaps won't work with proper flags, and textures (decals, particle system components, etc..) will look washed out without them. I think some also determine whether a file within the VPK should be cached or not, so simply marking everything as 0x101 will probably end up in more CPU time and higher filesystem cache usage (depot/ is only 0x1, I don't think anything there is getting cached ever without the 0x100 flag). User could also repack a VPK while excluding anything that is not in the manifest file. So you could unpack all VPK's into a single directory (each VPK has its own manifest file tied to its level name), and rebuild all the VPK's with only the files that where originally in them. fs_pack_vpk command usage: <locale> <context> <level_name> <manifest_only> locale determines the pak language (default english), context determines whether is a server/client vpk, level_name determines the BSP name of the pak, manifest_only determines whether the pack system should only include files within the manifest (leaving this arg out will build all files into the vpk). The VPK workspace path is determined with ConVar 'fs_packedstore_workspace'.
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if (args.ArgC() < 4)
{
return;
}
Proper VPK repacking Initial proper implementation pending cleanup. The new system builds a manifest file when a VPK is unpacked. The manifest files contains data such as the entry flags and texture flags. It also contains a field determining whether the file should be compressed or not. When a user repacks a pack, the system attempts to load this manifest file and does a lookup to the object to retrieve the flags (most of these flags are unknown, but they are used by the engine and are necessary for stuff like cubemaps and texture files to work correctly. Cubemaps won't work with proper flags, and textures (decals, particle system components, etc..) will look washed out without them. I think some also determine whether a file within the VPK should be cached or not, so simply marking everything as 0x101 will probably end up in more CPU time and higher filesystem cache usage (depot/ is only 0x1, I don't think anything there is getting cached ever without the 0x100 flag). User could also repack a VPK while excluding anything that is not in the manifest file. So you could unpack all VPK's into a single directory (each VPK has its own manifest file tied to its level name), and rebuild all the VPK's with only the files that where originally in them. fs_pack_vpk command usage: <locale> <context> <level_name> <manifest_only> locale determines the pak language (default english), context determines whether is a server/client vpk, level_name determines the BSP name of the pak, manifest_only determines whether the pack system should only include files within the manifest (leaving this arg out will build all files into the vpk). The VPK workspace path is determined with ConVar 'fs_packedstore_workspace'.
2022-06-04 01:08:23 +02:00
std::chrono::milliseconds msStart = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
g_pPackedStore->InitLzCompParams();
Proper VPK repacking Initial proper implementation pending cleanup. The new system builds a manifest file when a VPK is unpacked. The manifest files contains data such as the entry flags and texture flags. It also contains a field determining whether the file should be compressed or not. When a user repacks a pack, the system attempts to load this manifest file and does a lookup to the object to retrieve the flags (most of these flags are unknown, but they are used by the engine and are necessary for stuff like cubemaps and texture files to work correctly. Cubemaps won't work with proper flags, and textures (decals, particle system components, etc..) will look washed out without them. I think some also determine whether a file within the VPK should be cached or not, so simply marking everything as 0x101 will probably end up in more CPU time and higher filesystem cache usage (depot/ is only 0x1, I don't think anything there is getting cached ever without the 0x100 flag). User could also repack a VPK while excluding anything that is not in the manifest file. So you could unpack all VPK's into a single directory (each VPK has its own manifest file tied to its level name), and rebuild all the VPK's with only the files that where originally in them. fs_pack_vpk command usage: <locale> <context> <level_name> <manifest_only> locale determines the pak language (default english), context determines whether is a server/client vpk, level_name determines the BSP name of the pak, manifest_only determines whether the pack system should only include files within the manifest (leaving this arg out will build all files into the vpk). The VPK workspace path is determined with ConVar 'fs_packedstore_workspace'.
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VPKPair_t vPair = g_pPackedStore->BuildFileName(args.Arg(1), args.Arg(2), args.Arg(3), NULL);
DevMsg(eDLL_T::FS, "*** Starting VPK build command for: '%s'\n", vPair.m_svDirectoryName.c_str());
std::thread th([&] { g_pPackedStore->PackAll(vPair, fs_packedstore_workspace->GetString(), "vpk/", (args.ArgC() > 4)); });
th.join();
std::chrono::milliseconds msEnd = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
float duration = msEnd.count() - msStart.count();
DevMsg(eDLL_T::FS, "*** Time elapsed: '%.3f' seconds\n", (duration / 1000));
DevMsg(eDLL_T::FS, "\n");
}
/*
=====================
VPK_Unpack_f
Decompresses input VPK files and
dumps the output to '<mod>\vpk'.
=====================
*/
void VPK_Unpack_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
std::chrono::milliseconds msStart = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
const char* pArg = args.Arg(1);
DevMsg(eDLL_T::FS, "*** Starting VPK extraction command for: '%s'\n", pArg);
VPKDir_t vpk = g_pPackedStore->GetDirectoryFile(pArg, (args.ArgC() > 2));
g_pPackedStore->InitLzDecompParams();
Proper VPK repacking Initial proper implementation pending cleanup. The new system builds a manifest file when a VPK is unpacked. The manifest files contains data such as the entry flags and texture flags. It also contains a field determining whether the file should be compressed or not. When a user repacks a pack, the system attempts to load this manifest file and does a lookup to the object to retrieve the flags (most of these flags are unknown, but they are used by the engine and are necessary for stuff like cubemaps and texture files to work correctly. Cubemaps won't work with proper flags, and textures (decals, particle system components, etc..) will look washed out without them. I think some also determine whether a file within the VPK should be cached or not, so simply marking everything as 0x101 will probably end up in more CPU time and higher filesystem cache usage (depot/ is only 0x1, I don't think anything there is getting cached ever without the 0x100 flag). User could also repack a VPK while excluding anything that is not in the manifest file. So you could unpack all VPK's into a single directory (each VPK has its own manifest file tied to its level name), and rebuild all the VPK's with only the files that where originally in them. fs_pack_vpk command usage: <locale> <context> <level_name> <manifest_only> locale determines the pak language (default english), context determines whether is a server/client vpk, level_name determines the BSP name of the pak, manifest_only determines whether the pack system should only include files within the manifest (leaving this arg out will build all files into the vpk). The VPK workspace path is determined with ConVar 'fs_packedstore_workspace'.
2022-06-04 01:08:23 +02:00
std::thread th([&] { g_pPackedStore->UnpackAll(vpk, ConvertToWinPath(fs_packedstore_workspace->GetString())); });
th.join();
std::chrono::milliseconds msEnd = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
float duration = msEnd.count() - msStart.count();
DevMsg(eDLL_T::FS, "*** Time elapsed: '%.3f' seconds\n", (duration / 1000));
DevMsg(eDLL_T::FS, "\n");
}
/*
=====================
VPK_Mount_f
Mounts input VPK file for
internal FileSystem usage
=====================
*/
void VPK_Mount_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
const char* pArg = args.Arg(1);
VPKData_t* pPakData = FileSystem()->MountVPKFile(pArg);
if (pPakData)
{
DevMsg(eDLL_T::FS, "Mounted VPK file '%s' with handle '%i'\n", pArg, pPakData->m_nHandle);
}
else
{
Warning(eDLL_T::FS, "Unable to mount VPK file '%s': non-existent VPK file\n", pArg);
}
}
/*
=====================
NET_SetKey_f
Sets the input netchannel encryption key
=====================
*/
void NET_SetKey_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
NET_SetKey(args.Arg(1));
}
/*
=====================
NET_GenerateKey_f
Sets a random netchannel encryption key
=====================
*/
void NET_GenerateKey_f(const CCommand& args)
{
NET_GenerateKey();
}
/*
=====================
NET_UseRandomKeyChanged_f
Use random AES encryption
key for game packets
=====================
*/
void NET_UseRandomKeyChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetName()))
{
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same value.
if (pConVarRef->GetBool())
NET_GenerateKey();
else
NET_SetKey(DEFAULT_NET_ENCRYPTION_KEY);
}
}
#ifndef DEDICATED
/*
=====================
RCON_CmdQuery_f
Issues an RCON command to the
RCON server.
=====================
*/
void RCON_CmdQuery_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
if (RCONClient()->IsInitialized()
&& !RCONClient()->IsConnected()
&& strlen(rcon_address->GetString()) > 0)
{
RCONClient()->Connect();
}
}
else
{
if (!RCONClient()->IsInitialized())
{
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Warning(eDLL_T::CLIENT, "Failed to issue command to RCON server: %s\n", "uninitialized");
return;
}
else if (RCONClient()->IsConnected())
{
if (strcmp(args.Arg(1), "PASS") == 0) // Auth with RCON server using rcon_password ConVar value.
{
string svCmdQuery;
if (args.ArgC() > 2)
{
svCmdQuery = RCONClient()->Serialize(args.Arg(2), "", cl_rcon::request_t::SERVERDATA_REQUEST_AUTH);
}
else // Use 'rcon_password' ConVar as password.
{
svCmdQuery = RCONClient()->Serialize(rcon_password->GetString(), "", cl_rcon::request_t::SERVERDATA_REQUEST_AUTH);
}
RCONClient()->Send(svCmdQuery);
return;
}
else if (strcmp(args.Arg(1), "disconnect") == 0) // Disconnect from RCON server.
{
RCONClient()->Disconnect();
return;
}
string svCmdQuery = RCONClient()->Serialize(args.ArgS(), "", cl_rcon::request_t::SERVERDATA_REQUEST_EXECCOMMAND);
RCONClient()->Send(svCmdQuery);
return;
}
else
{
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Warning(eDLL_T::CLIENT, "Failed to issue command to RCON server: %s\n", "unconnected");
return;
}
}
}
/*
=====================
RCON_Disconnect_f
Disconnect from RCON server
=====================
*/
void RCON_Disconnect_f(const CCommand& args)
{
if (RCONClient()->IsConnected())
{
RCONClient()->Disconnect();
DevMsg(eDLL_T::CLIENT, "User closed RCON connection\n");
}
}
#endif // !DEDICATED
/*
=====================
RCON_PasswordChanged_f
Change password on RCON server
and RCON client
=====================
*/
void RCON_PasswordChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetName()))
{
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same password.
#ifndef DEDICATED
if (RCONClient()->IsInitialized())
RCONClient()->SetPassword(pConVarRef->GetString());
else
RCONClient()->Init(); // Initialize first.
#elif DEDICATED
if (RCONServer()->IsInitialized())
RCONServer()->SetPassword(pConVarRef->GetString());
else
RCONServer()->Init(); // Initialize first.
#endif // DEDICATED
}
}
/*
=====================
SQVM_ServerScript_f
Executes input on the
VM in SERVER context.
=====================
*/
void SQVM_ServerScript_f(const CCommand& args)
{
if (args.ArgC() >= 2)
{
Script_Execute(args.ArgS(), SQCONTEXT::SERVER);
}
}
#ifndef DEDICATED
/*
=====================
SQVM_ClientScript_f
Executes input on the
VM in CLIENT context.
=====================
*/
void SQVM_ClientScript_f(const CCommand& args)
{
if (args.ArgC() >= 2)
{
Script_Execute(args.ArgS(), SQCONTEXT::CLIENT);
}
}
/*
=====================
SQVM_UIScript_f
Executes input on the
VM in UI context.
=====================
*/
void SQVM_UIScript_f(const CCommand& args)
{
if (args.ArgC() >= 2)
{
Script_Execute(args.ArgS(), SQCONTEXT::UI);
}
}
/*
=====================
Mat_CrossHair_f
Print the material under the crosshair.
=====================
*/
void Mat_CrossHair_f(const CCommand& args)
{
CMaterialGlue* material = GetMaterialAtCrossHair();
if (material)
{
DevMsg(eDLL_T::MS, "______________________________________________________________\n");
DevMsg(eDLL_T::MS, "-+ Material --------------------------------------------------\n");
DevMsg(eDLL_T::MS, " |-- ADDR: '%llX'\n", material);
DevMsg(eDLL_T::MS, " |-- GUID: '%llX'\n", material->m_GUID);
DevMsg(eDLL_T::MS, " |-- Streaming texture count: '%d'\n", material->m_nStreamableTextureCount);
DevMsg(eDLL_T::MS, " |-- Material width: '%d'\n", material->m_iWidth);
DevMsg(eDLL_T::MS, " |-- Material height: '%d'\n", material->m_iHeight);
DevMsg(eDLL_T::MS, " |-- Flags: '%llX'\n", material->m_iFlags);
std::function<void(CMaterialGlue*, const char*)> fnPrintChild = [](CMaterialGlue* material, const char* print)
{
DevMsg(eDLL_T::MS, " |-+\n");
DevMsg(eDLL_T::MS, " | |-+ Child material ----------------------------------------\n");
DevMsg(eDLL_T::MS, print, material);
DevMsg(eDLL_T::MS, " | |-- GUID: '%llX'\n", material->m_GUID);
DevMsg(eDLL_T::MS, " | |-- Material name: '%s'\n", material->m_pszName);
};
DevMsg(eDLL_T::MS, " |-- Material name: '%s'\n", material->m_pszName);
DevMsg(eDLL_T::MS, " |-- Material surface name 1: '%s'\n", material->m_pszSurfaceProp);
DevMsg(eDLL_T::MS, " |-- Material surface name 2: '%s'\n", material->m_pszSurfaceProp2);
DevMsg(eDLL_T::MS, " |-- DX buffer: '%llX'\n", material->m_pDXBuffer);
DevMsg(eDLL_T::MS, " |-- DX buffer VFTable: '%llX'\n", material->m_pID3D11BufferVTable);
material->m_pDepthShadow
? fnPrintChild(material->m_pDepthShadow, " | |-+ DepthShadow: '%llX'\n")
: DevMsg(eDLL_T::MS, " | |-+ DepthShadow: 'NULL'\n");
material->m_pDepthPrepass
? fnPrintChild(material->m_pDepthPrepass, " | |-+ DepthPrepass: '%llX'\n")
: DevMsg(eDLL_T::MS, " | |-+ DepthPrepass: 'NULL'\n");
material->m_pDepthVSM
? fnPrintChild(material->m_pDepthVSM, " | |-+ DepthVSM: '%llX'\n")
: DevMsg(eDLL_T::MS, " | |-+ DepthVSM: 'NULL'\n");
material->m_pDepthShadow
? fnPrintChild(material->m_pDepthShadow, " | |-+ DepthShadowTight: '%llX'\n")
: DevMsg(eDLL_T::MS, " | |-+ DepthShadowTight: 'NULL'\n");
material->m_pColPass
? fnPrintChild(material->m_pColPass, " | |-+ ColPass: '%llX'\n")
: DevMsg(eDLL_T::MS, " | |-+ ColPass: 'NULL'\n");
DevMsg(eDLL_T::MS, "-+ Texture GUID map ------------------------------------------\n");
DevMsg(eDLL_T::MS, " |-- Texture handles: '%llX'\n", material->m_pTextureHandles);
DevMsg(eDLL_T::MS, " |-- Streaming texture handles: '%llX'\n", material->m_pStreamableTextureHandles);
DevMsg(eDLL_T::MS, "--------------------------------------------------------------\n");
}
else
{
DevMsg(eDLL_T::MS, "%s - No material found >:(\n", __FUNCTION__);
}
}
/*
=====================
Line_f
Draws a line at
start<x1 y1 z1> end<x2 y2 z2>.
=====================
*/
void Line_f(const CCommand& args)
{
if (args.ArgC() != 7)
{
DevMsg(eDLL_T::CLIENT, "Usage 'line': start(vector) end(vector)\n");
return;
}
Vector3D start, end;
for (int i = 0; i < 3; ++i)
{
start[i] = atof(args[i + 1]);
end[i] = atof(args[i + 4]);
}
g_pDebugOverlay->AddLineOverlay(start, end, 255, 255, 0, r_debug_overlay_zbuffer->GetBool(), 100);
}
/*
=====================
Sphere_f
Draws a sphere at origin(x1 y1 z1)
radius(float) theta(int) phi(int).
=====================
*/
void Sphere_f(const CCommand& args)
{
if (args.ArgC() != 7)
{
DevMsg(eDLL_T::CLIENT, "Usage 'sphere': origin(vector) radius(float) theta(int) phi(int)\n");
return;
}
Vector3D start;
for (int i = 0; i < 3; ++i)
{
start[i] = atof(args[i + 1]);
}
float radius = atof(args[4]);
int theta = atoi(args[5]);
int phi = atoi(args[6]);
g_pDebugOverlay->AddSphereOverlay(start, radius, theta, phi, 20, 210, 255, 0, 100);
}
/*
=====================
Capsule_f
Draws a capsule at start<x1 y1 z1>
end<x2 y2 z2> radius <x3 y3 z3>.
=====================
*/
void Capsule_f(const CCommand& args)
{
if (args.ArgC() != 10)
{
DevMsg(eDLL_T::CLIENT, "Usage 'capsule': start(vector) end(vector) radius(vector)\n");
return;
}
Vector3D start, end, radius;
for (int i = 0; i < 3; ++i)
{
start[i] = atof(args[i + 1]);
end[i] = atof(args[i + 4]);
radius[i] = atof(args[i + 7]);
}
g_pDebugOverlay->AddCapsuleOverlay(start, end, radius, { 0,0,0 }, { 0,0,0 }, 141, 233, 135, 0, 100);
}
#endif // !DEDICATED
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
/*
=====================
BHit_f
Bullet trajectory tracing
from shooter to target entity.
=====================
*/
void BHit_f(const CCommand& args)
{
#ifndef DEDICATED // Stubbed to suppress server warnings as this is a GAMEDLL command!
if (args.ArgC() != 9)
return;
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if (!bhit_enable->GetBool() && !sv_visualizetraces->GetBool())
return;
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Vector3D vecAbsStart;
Vector3D vecAbsEnd;
for (int i = 0; i < 3; ++i)
vecAbsStart[i] = atof(args[i + 4]);
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QAngle vecBulletAngles;
for (int i = 0; i < 2; ++i)
vecBulletAngles[i] = atof(args[i + 7]);
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vecBulletAngles.z = 180.f; // Flipped axis.
AngleVectors(vecBulletAngles, &vecAbsEnd);
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static char szBuf[2048]; // Render physics trace.
snprintf(szBuf, sizeof(szBuf), "drawline %g %g %g %g %g %g",
vecAbsStart.x, vecAbsStart.y, vecAbsStart.z,
vecAbsStart.x + vecAbsEnd.x * MAX_COORD_RANGE,
vecAbsStart.y + vecAbsEnd.y * MAX_COORD_RANGE,
vecAbsStart.z + vecAbsEnd.z * MAX_COORD_RANGE);
Cbuf_AddText(Cbuf_GetCurrentPlayer(), szBuf, cmd_source_t::kCommandSrcCode);
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if (bhit_abs_origin->GetBool())
{
const int iEnt = atof(args[2]);
if (const IClientEntity* pEntity = g_pClientEntityList->GetClientEntity(iEnt))
{
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g_pDebugOverlay->AddSphereOverlay( // Render a debug sphere at the client's predicted entity origin.
pEntity->GetAbsOrigin(), 10.f, 8, 6, 20, 60, 255, 0, sv_visualizetraces_duration->GetFloat());
}
}
#endif // !DEDICATED
}
#endif // !GAMEDLL_S0 && !GAMEDLL_S1
/*
=====================
CVHelp_f
Show help text for a
particular convar/concommand
=====================
*/
void CVHelp_f(const CCommand& args)
{
cv->CvarHelp(args);
}
/*
=====================
CVList_f
List all ConCommandBases
=====================
*/
void CVList_f(const CCommand& args)
{
cv->CvarList(args);
}
/*
=====================
CVDiff_f
List all ConVar's
who's values deviate
from default value
=====================
*/
void CVDiff_f(const CCommand& args)
{
cv->CvarDifferences(args);
}
/*
=====================
CVFlag_f
List all ConVar's
with specified flags
=====================
*/
void CVFlag_f(const CCommand& args)
{
cv->CvarFindFlags_f(args);
}