2022-01-23 18:26:48 +01:00
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#pragma once
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2022-07-01 10:29:27 +02:00
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#include "networksystem/pylon.h"
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2022-08-09 17:34:10 +02:00
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#include "networksystem/bansystem.h"
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2022-01-23 18:26:48 +01:00
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///////////////////////////////////////////////////////////////////////////////
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2023-04-29 20:36:29 +02:00
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class CClient;
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2022-01-23 18:26:48 +01:00
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2023-04-29 11:11:10 +01:00
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class CClient;
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2022-04-09 02:18:57 +02:00
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/* ==== SV_MAIN ======================================================================================================================================================= */
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2024-01-02 15:21:36 +01:00
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inline bool(*CGameServer__SpawnServer)(void* thisptr, const char* pszMapName, const char* pszMapGroupName);
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2023-07-02 23:01:29 +02:00
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inline void(*v_SV_InitGameDLL)(void);
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inline void(*v_SV_ShutdownGameDLL)(void);
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inline bool(*v_SV_ActivateServer)(void);
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inline bool(*v_SV_CreateBaseline)(void);
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2023-07-03 00:02:08 +02:00
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inline void(*v_SV_BroadcastVoiceData)(CClient* cl, int nBytes, char* data);
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2023-04-29 11:11:10 +01:00
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2023-01-31 22:30:45 +01:00
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inline bool* s_bIsDedicated = nullptr;
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2022-01-23 18:26:48 +01:00
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2023-06-01 22:54:47 +02:00
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// Returns true if this is a dedicated server.
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inline bool IsDedicated()
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{
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return *s_bIsDedicated;
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}
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2022-01-23 18:26:48 +01:00
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///////////////////////////////////////////////////////////////////////////////
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2023-04-25 00:46:45 +02:00
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void SV_InitGameDLL();
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void SV_ShutdownGameDLL();
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bool SV_ActivateServer();
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2023-07-19 16:00:36 +02:00
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void SV_BroadcastVoiceData(CClient* cl, int nBytes, char* data);
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2023-08-31 00:16:25 +02:00
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void SV_IsClientBanned(CClient* pClient, const string& svIPAddr, const NucleusID_t nNucleusID, const string& svPersonaName, const int nPort);
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void SV_CheckForBan(const CBanSystem::BannedList_t* pBannedVec = nullptr, const bool bDelete = false);
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2022-01-23 18:26:48 +01:00
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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2022-02-19 16:42:40 +01:00
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class HSV_Main : public IDetour
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2022-01-23 18:26:48 +01:00
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{
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2022-04-11 01:44:30 +02:00
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virtual void GetAdr(void) const
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2022-01-23 18:26:48 +01:00
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{
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2024-01-02 15:21:36 +01:00
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LogFunAdr("CGameServer::SpawnServer", CGameServer__SpawnServer);
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LogFunAdr("SV_InitGameDLL", v_SV_InitGameDLL);
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LogFunAdr("SV_ShutdownGameDLL", v_SV_ShutdownGameDLL);
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LogFunAdr("SV_ActivateServer", v_SV_ActivateServer);
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LogFunAdr("SV_CreateBaseline", v_SV_CreateBaseline);
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LogFunAdr("SV_BroadcastVoiceData", v_SV_BroadcastVoiceData);
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LogVarAdr("s_bIsDedicated", s_bIsDedicated);
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2022-01-23 18:26:48 +01:00
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}
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2022-04-18 03:35:08 +02:00
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virtual void GetFun(void) const
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{
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2024-01-02 15:21:36 +01:00
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g_GameDll.FindPatternSIMD("48 8B C4 53 55 56 57 41 54 41 55 41 57").GetPtr(CGameServer__SpawnServer);
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g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ??").GetPtr(v_SV_InitGameDLL);
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g_GameDll.FindPatternSIMD("48 83 EC 28 80 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48").GetPtr(v_SV_ShutdownGameDLL);
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g_GameDll.FindPatternSIMD("48 8B C4 56 48 81 EC ?? ?? ?? ?? 48 89 ?? ?? 48 8D").GetPtr(v_SV_ActivateServer);
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g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 85 C9 75 07").GetPtr(v_SV_CreateBaseline);
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g_GameDll.FindPatternSIMD("4C 8B DC 56 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??").GetPtr(v_SV_BroadcastVoiceData);
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2022-04-18 03:35:08 +02:00
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}
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virtual void GetVar(void) const
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{
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2023-01-31 22:30:45 +01:00
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s_bIsDedicated = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 53 57 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9 48 8D BC 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 89 7C 24 ?? 48 8D 54 24 ?? 33 FF")
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2022-12-01 22:44:55 +01:00
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.FindPatternSelf("40 38 3D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<bool*>();
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2022-04-18 03:35:08 +02:00
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}
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2022-04-11 01:44:30 +02:00
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virtual void GetCon(void) const { }
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2023-07-19 16:00:36 +02:00
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///////////////////////////////////////////////////////////////////////////////
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2023-11-26 13:21:20 +01:00
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virtual void Detour(const bool bAttach) const
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2023-07-19 16:00:36 +02:00
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{
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2023-11-26 13:21:20 +01:00
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//DetourSetup(&v_SV_InitGameDLL, SV_InitGameDLL, bAttach);
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//DetourSetup(&v_SV_ShutdownGameDLL, SV_ShutdownGameDLL, bAttach);
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//DetourSetup(&v_SV_ActivateServer, SV_ActivateServer, bAttach);
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2023-07-19 16:00:36 +02:00
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#ifndef CLIENT_DLL
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2023-11-26 13:21:20 +01:00
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DetourSetup(&v_SV_BroadcastVoiceData, SV_BroadcastVoiceData, bAttach);
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2023-07-19 16:00:36 +02:00
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#endif // !CLIENT_DLL
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}
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2022-01-23 18:26:48 +01:00
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};
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///////////////////////////////////////////////////////////////////////////////
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