* Added more color coded flags to the console autocomplete window.
* Removed 'hidden' as FCVAR_HIDDEN is now enforced on the autocomplete window.
* force real-time CommandBase flags (previously compile-time).
* Fixed bug where multiple of the same entries get added to the global ban/refuse list.
* Fixed bug where we still use the client instance after deleting it in 'CBanSystem::BanListCheck()'.
* Load banlist at a later state (not at construction of class), this is needed for a future change of adapting the 'business' code to feature the game's FileSystem.
* CServer cleanup.
* More detailed ban messages (banned, added to refused list, removed from slot, etc..).
* Use localization key for banned message ("#Valve_Reject_Banned").
* Add const qualifiers to all CPylon methods.
Note:
* This commit requires changes on the master server, these changes are already performed, however the new master server isn't live yet until we publish the new release.
Set 'survival_wallrun_enabled' and 'survival_wallrun_enabled' to 0 in defaults.
I get a lot of mixed opinions on this, there are people who prefer wallrunning and double jumping, but there are also people who don't want these enabled. I received advice to disable them for defaults for the time being (all br modes and firing range/training modes have them disabled, tdm/ctf and dev_default have them enabled).
* Add ConVar to allow user to set/unset FCVAR_DEVELOPMENTONLY ConVar's (default behavior would never be hit without this ConVar).
* Add icons to display the flags of a certain CommandBase.
* Fixed Dear ImGui not displaying images correctly (descriptor needs DXGI_FORMAT_R8G8B8A8_UNORM_SRGB due to the nature of this game).
* Dynamically obtain buffer sizes of resources taken from modules.
* Light SDK cleanup.
* Added ability to invert rect to calculate offsets from bottom/right as well so debug text doesn't get out of view, or obstruct view when window is resized.
* Added Con_NPrintf() hook which shows detailed systems running times and VGUI panel debug information.
Including every map in the playlists is a good idea.
The present issue is WE:AD not being shipped in retail season 3.
It's a separate download.
Setting it to 1 will include it in the randomized map select.
Setting it to 0 will make it able to be used with the playlist but will be exluded from said randomized map select.
It's set to 0 now to avoid the game from closing incase it hits said scenario.