* Completely re-wrote the DirectX creation and hooks.
* Using spdlog mostly everywhere now.
* Added prints for when compiled in debug.
* Using LockCursor now to prevent input to the game while in the gui.
* Patched the game to call CMatSystemSurface::LockCursor instead of it calling the inlined version.
* Added rebuild CHostState::FrameUpdate (Not finished yet)
* Added option to print to command prompt again.
* Added log Auto-Clear.
* Added scan for NetChan Encryption Key Pointer.
* Added more error handling when loading gui config.
Based on MrSteyk's dedicated patch.
Additional patches targets the disabling of the client.dll library and VGUI. The disabling of the client.dll library initialization caused several issues to be investigated still (currently loops fine in _Host_RunFrame()). but executing a map command currently makes it only load the mp_common VPK before getting stuck somewhere. Setting hoststate to a valid map with HS_NEW_GAME (manually) does something to the engine but does not force the server to load anything yet.
Added enums and classes from r5dev project.
* Parsing playlist from keyvalues now.
* When hosting a server it will ask for a playlist to be chosen.
* Load playlist on demand into memory.
* Load playlist from disk.
* Added LoadPlaylist hook to clear the MapVPKCache that causes crashes with launchplaylist concommand
* KeyValues class is useable now.
* Added separate function to resolve relative addresses in address.h
* Added new patterns to the print function.
* Updated IsFlagSet hooks.
* Cleaned up code to properly mask off Dev and Cheat flags.
* Added separate define from _DEBUG so you can define it in release builds for people without C++ Debug Restributeables.
* Removed un-used define in hooks.h
* Fixed potential crashes in r5net and added debug prints.
* Potential crashes were when in certain post functions the returned status wasn't 200.
* Changed map-select drop down menu, now it displays 'Map Name + Season' instead of file-name. (#41)
* Host Server shows normal map names
* Changed a few stuff...
* redid some stuff that isn't crucial
* Update CCompanion.cpp
* Update CCompanion.cpp
* Updated mapname displaying.
* Moved "ServerMap" as a static object into CCompanion::HostServerSection().
Co-authored-by: IcePixelx <41352111+PixieCore@users.noreply.github.com>
* prevent squirrel compiler errors from killing game process (#43)
* Read description for all changes.
* Added ability to register custom ConVar.
* Added 2 custom ConVars to open the CGameConsole and CCompanion Windows.
* Changed ResolveRelativeAddress.
* Added Config System for the Gui.
* Added ImGui::Hotkey.
* Added the ability to change 2 hotkeys for opening the window for CGameConsole and CCompanion.
* Changed pattern for Squirrel_CompilerError to use a String.
* Added IMemAlloc::AllocWrapper to patterns.h
* Changes in description.
* Added icon to launcher.exe
* Launcher.exe gets remnamed to Run R5 Reloaded.exe in launcher release compilation configuration.
* Extended argument buffer for starting the game in launcher.exe.
* Added exception printing if in the custom ConVars an invalid value gets passed.
* Wrong return.
* Added shortcut with launch params.
* Fixed prints.
Co-authored-by: Marcii0 <58266292+Marcii0@users.noreply.github.com>
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
* Updated r5net. Checking for version number now.
* Added SQVM_Warning hook.
* Adjusted IsFlagSet, will only mask off DEV_FLAGS in Release compile now.
* Empty hostname cvars.