* Add Cbuf_AddText and Cbuf_Execute signatures.
* Remove additional VGui stuff from dedicated statemachine.
* Move signatures to their respective headers.
* De-inline 'CHostState::FrameUpdate()'
* Ported al new patters to GAMEDLL_S1, CEngine still recreation needs extra work
** SERVER **
* Close redundant connections if max sockets have been reached.
* Ban if client keeps spamming without authing first (ignoring message).
* Check for whitelisted address before issuing bans (whitelisted address in ConVar 'sv_rcon_whitelist_address' will never get banned or get its connection terminated.
* Transmit SQVM and DevMsg logs over the wire to the net console.
** NETCON **
* IPv6 support.
* Close connection properly after FIN request.
* Prompt user to reconnect after connection has been terminated instead of closing the application.
* Add proper quit command.
** SDKLAUNCHER **
* Rename to 'launcher.exe' to describe its purpose better. Our logo gets printed nice and large on the console during startup.
** SDK **
* Cleanup.
* Fully rewritten protocol agnostic CNetAdr class
* Fully rebuilded legacy CNetAdr class
* Fully rebuilded dual-stack CSocketCreator class
* New project "netconsole" added (lightweight netconsole for RCON)
RCON is still work in progress
* Rebuild CModGroupApp::Main, did not include the dedicated routine with the empty class global.
* Using a template function now for virtual function calls
* Implemented most of the CEngine class and grabbing its global var now.
* Using local CEngine now in FrameUpdate
* Implemented EngineParms_t fully and grabbing its global var.
* Added macro for adding class member variables at offsets.
A lot of comments added regarding what needs to be done for this commit.
* Check other season compability, wasn't able to do that due to not having access to said binaries at the moment.
* Fix sdklauncher to use widestrings to fix the bug with other languages in path
* Log warnings
* Improve style
* Vector size is now controlled by ConVar instead
* Keep current item in view when console is cleaning up the vector. This doesn't work ideally as its hard to keep track of the current item, and the scroll is a float. In the future it might be better to grab the first vertex of the center line on the console and track that perhaps.
* Fixed cases where the horizontal scrollbar would conceal the only item in the autocomplete window
* Add new ConVar to show help text next to ConVar in autocomplete. disabled by default to prevent it from being cluttered.
* Ansi colors can now be enabled with the '-ansiclr- flag.
* All loggers have been optimized and are all initialized only once at process startup.
* New hook for 'Warning()' print function with warning level.
* IConsole overlay now clears the oldest log entries to stay under the vector limit instead of clearing the whole vector.
* IConsole code cleanup.
* IBrowser code cleanup, reordered class methods.
* Use ConVar utilities to get/set values for strings in IBrowser and IConsole.
* New ConVar's for RUI console overlay to tweak colors.
Dedicated RemoteFunctionCallsChecksum needs fixing because its currently always null.
Hidden needs to be implemented. I wouldn't say its needed currently till the Pylon re-write hits indev branch.