110 Commits

Author SHA1 Message Date
PixieCore
30788de692 Fixed clientsdk compilation. 2022-05-12 19:39:55 +02:00
Kawe Mazidjatari
03a0546140 Reset level name when game is shut down 2022-05-05 02:46:15 +02:00
Kawe Mazidjatari
c3f31d694a Improved mod RPak loading between changelevel
Note: this does not work reliably still.

The only way we could make this work 100% reliable would be to fully rebuild '0x140341D40' in the SDK and load our pak files among with the pre-existing g_pakLoadApi->AsyncLoad() call in this function, as this will ensure everything will be ran synchronously.

The current approach by taking some JT fifolock wrapper will only work reliably between one level change, unsure why the second and up fail.
2022-05-04 02:25:27 +02:00
Kawe Mazidjatari
1bf7b96641 Only print out missing models once
Don't print duplicated
2022-04-29 22:46:37 +02:00
Kawe Mazidjatari
3cb4976c23 Start or 'mdl/error.rmdl' fallback implementation (see description)
In 'datacache/mdlcache.cpp' the function 'CMDLCache::FindMDL' attempts to find 'mdl/error.rmdl' and assigns the studiohdr and handle to the members of CMDLFallback.

In 'CMDLCache::FindUncachedMDL' we check if a model exists, if a model does not exist, we replace the studiohdr with the one of error.rmdl we stored in the CMDLFallback structure.

This does actually work (on the dedicated server it doesn't crash at all!), but on the client it crashes when trying to gather props (right before rendering), setting the ConVar* 'old_gather_props' does interesting things (check IDA around this ConVar*). setting this to 1 causes it to crash in another CMDLCache method when trying to deref something in the global cache pool.

This method is easy to rebuild. I will do this soon and attempt to return error.rmdl parts from here as well if results are null (this might actually just work).

Leaving 'old_gather_props' to 0 causes it to crash in the middle of the function which is supposed to gather the props the 'new' way.

The gather props functions are kind of daunting

NOTE: Currently only confirmed to work somewhat properly on the dedicated server for prop_static. prop_dynamic is unconfirmed. And (almost?) works on the client.
2022-04-29 05:30:06 +02:00
Kawe Mazidjatari
3736d71bb1 Implement 'net_encryptionEnable' ConVar
This ConVar governs the use of encryption on game packets.
Also removed 'net_toggletrace' ConCommand and added 'net_tracePayload' ConVar as we can no longer hook on-demand as we bound the encryption parameter of the function to a ConVar.
2022-04-27 18:22:08 +02:00
Kawe Mazidjatari
82261f6c56 Small improvements 2022-04-24 19:32:47 +02:00
Kawe Mazidjatari
3d32346b39 Fix patterns for S1 and removed redundant code 2022-04-19 00:00:45 +02:00
Kawe Mazidjatari
e32cc6ae6a Code overhaul
Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY).

Also cleaned up some unused code/extraneous comments.
Slightly increased performance by purging duplicate patterns.
Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
2022-04-18 03:35:08 +02:00
Kawe Mazidjatari
f2a5c8ac68 See description
* Renamed 'r5apexsdkd64.dll' to 'gamesdk.dll'.
* Added required dedicated parameters to code instead.
* Bug fixes around CCommandLine class (fixed misaligned VTable indexes).
* SDK now supports being directly launched by the game executable.

The SDK launcher will pass '-launcher' to the game, which indicated its being launched by the launcher. If the game does not receive '-launcher', it assumes its being launched directly from the game executable, which will instead load 'startup_(dedi_)default.cfg'.

The sdk dll's are now added to the game's IAT by their dummy exports allowing for them to be loaded when the exe is loaded (the dll's do everything on init).
2022-04-16 00:30:46 +02:00
Kawe Mazidjatari
196db8660e Dedicated and SDK improvements
* Improve ConVar class (fixed several bugs).
* Hook CEngineAPI::ModInit() and set m_bRestrictServerCommands from there.
* Disable unused ConVar's and purge unused ConCommands in CEngineAPI::ModInit() for dedicated.
* Small relocation of malloc related signatures.
2022-04-15 04:02:33 +02:00
Kawe Mazidjatari
b753295a49 SDK improvements
* Dedicated SDK now supports ASLR enabled executables.
* Complete removal of CEngineClient on the dedicated server.
* Complete removal of gHLClient and g_pHLClient on the dedicated server.
* Performance improvements for the dedicated server frame loop.
* ConVar 'CVCallback_t' structure rebuild.
* Reduced overhead throughout SDK.
2022-04-14 19:18:59 +02:00
Kawe Mazidjatari
64f5935ba6 Light optimization 2022-04-13 01:37:49 +02:00
Kawe Mazidjatari
e1f5e7d46b Un-hardcode all CHostState dependencies
The SDK now works on executables with ASLR enabled.
!TODO: Dedicated.
2022-04-12 02:48:46 +02:00
Kawe Mazidjatari
8c1dfb50f4 Address class cleanup/improvements
* Move most definitions to implementation file to avoid recompiling whole program for small changes
* Pass strings by reference for where possible.
* Split Module class to dedicated file.
* Add const qualifiers to all eligible methods for address/module class
* Some renaming
2022-04-10 19:59:34 +02:00
Kawe Mazidjatari
2dcbf59041 Move ConVar/ConCommand stuff to tier1 instead and cleanup KeyValues/KeyValuesSystem 2022-04-09 16:16:40 +02:00
Kawe Mazidjatari
5d69d7284e Slight project cleanup 2022-04-02 12:27:35 +02:00
Kawe Mazidjatari
6feb41c285 Partial CNetChan class rebuild and implementation (see description)
* Adapt codebase to new class to reduce rune-like code.
* Fixed several bugs where the global CClient pointer was used instead of the instance in question to issue bans and display information about a certain client in CBanSystem and Pylon.
* Upgraded CBanSystem and Pylon to use IPv6 instead (including IPv4 mapped IPv6 addresses). This breaks all existing banlist files! All bans have to be re-issued or the existing file has to be updated to use IPv4 mapped IPv6 addresses and renamed to 'banlist.json', and moved to the root of the 'platform' folder.
2022-04-02 02:48:54 +02:00
Kawe Mazidjatari
446f13680f Improve SQVM function registration and add SERVER and CLIENT logic
SERVER and CLIENT functions can now be registered as well.
For checking whether to register for CLIENT or UI, we now check its context instead of comparing pointers. For server, a dedicated function was build.
2022-03-28 19:34:51 +02:00
PixieCore
56a71aba56 A few RTech changes.
* Renamed pak_asyncload to pak_requestload
* Added new ConCommand to unload rpaks. It's called pak_requestunload.
* When CHostState requests an rpak unload, it will now print the name of it.
* Turned a few static addresses onto patternscans.
2022-03-28 18:47:11 +02:00
Kawe Mazidjatari
73cdaf18e3 Slight cleanup 2022-03-28 12:02:11 +02:00
PixieCore
5939c00fe1 Avoid potential crash for unloading rpaks. 2022-03-28 00:59:39 +02:00
PixieCore
2045f52ad8 Unloading rpaks poperly now that we load on map load. 2022-03-28 00:57:04 +02:00
Kawe Mazidjatari
b1a806dccb Rename 'GAMECLIENTONLY' definition to 'CLIENT_DLL' 2022-03-27 22:17:30 +02:00
Kawe Mazidjatari
4a5823023d Add CHostState::Think ConVar's and new method to return double value 2022-03-27 11:42:24 +02:00
Kawe Mazidjatari
4cbb4746bd Fix Pylon backend not working on dedicated server
Also fix dual thread for backend, and main thread pausing when request is slow
2022-03-26 18:06:54 +01:00
Kawe Mazidjatari
4e9ae9c350 Better no-level status names 2022-03-26 02:19:07 +01:00
Kawe Mazidjatari
66ec11079e Optimizations 2022-03-26 01:19:02 +01:00
Kawe Mazidjatari
ba379f4712 Small optimizations 2022-03-26 00:44:23 +01:00
Kawe Mazidjatari
1038ba786e CBaseClient overhaul and partial class rebuild
Also added initial CBaseServer rebuild
TODO: INetChannel rebuild..
2022-03-26 00:24:13 +01:00
Kawe Mazidjatari
96bf41655a Use CBuf_AddText() and Cbuf_Execute() instead
Small improvement
2022-03-25 13:17:57 +01:00
Kawe Mazidjatari
699b1c33a6 Use timer instead for banlist and pylon checks 2022-03-25 02:30:36 +01:00
Kawe Mazidjatari
bc3d42d0be Add client build only to SDK (client.dll)
For future S4 debugging
2022-03-23 23:05:43 +01:00
Amos
2fee28ae96 Adapt to new loggers 2022-03-04 15:59:33 +01:00
Amos
6583e174de Implement custom paks loading per level
Game will check scripts/levels/mapname.json and load all rpaks in the rpak field.
Game now also unloads pak files loaded by the SDK preventing crashes and unnecessary memory usage.

VPK's and STBSP's are planned to be added as well.
2022-03-01 02:39:46 +01:00
Amos
0509fb0358 Cleanup all redundant empty control statements 2022-02-28 01:05:55 +01:00
Amos
0774ebf9ff Fix exception during SDK shutdown
Run in a fixed interval manner within same thread instead of separate threads.
2022-02-27 19:47:29 +01:00
Amos
3616b85f6a Some fixes and new features, see description.
* Add CServerGameDLL interface to SDK (unfinished)
* Inline all CHostState members. Calling discrete member functions will result in a corrupt stack. It also alters with the VTable layout in the engine since we assign our SDK instance directly to it. Forcing everything to be inline (like the assembled counterpart within the executable itself) will ensure no virtual calls will get created and misalign the base VTable.
* Patch SQVM_CompileError to call SQVM_Error with the severity flag set to false (0 = do not terminate process, 1 is terminate process).
2022-02-24 01:51:11 +01:00
Amos
4eea51027c Fix spelling + add comments 2022-02-19 02:43:20 +01:00
Amos
8079e0ed4c Heavy cleanup for CHostState methods and signatures
* Add Cbuf_AddText and Cbuf_Execute signatures.
* Remove additional VGui stuff from dedicated statemachine.
* Move signatures to their respective headers.
* De-inline 'CHostState::FrameUpdate()'
* Ported al new patters to GAMEDLL_S1, CEngine still recreation needs extra work
2022-02-19 02:31:16 +01:00
Amos
10174a6206 Initial game client RCON implementation 2022-02-14 23:16:24 +01:00
Amos
a5da2e81bf RCON improvements (see description)
** SERVER **
* Close redundant connections if max sockets have been reached.
* Ban if client keeps spamming without authing first (ignoring message).
* Check for whitelisted address before issuing bans (whitelisted address in ConVar 'sv_rcon_whitelist_address' will never get banned or get its connection terminated.
* Transmit SQVM and DevMsg logs over the wire to the net console.

** NETCON **
* IPv6 support.
* Close connection properly after FIN request.
* Prompt user to reconnect after connection has been terminated instead of closing the application.
* Add proper quit command.

** SDKLAUNCHER **
* Rename to 'launcher.exe' to describe its purpose better. Our logo gets printed nice and large on the console during startup.

** SDK **
* Cleanup.
2022-02-08 16:32:00 +01:00
Amos
c187bed4c5 RCON implementation (see description)
* Fully rewritten protocol agnostic CNetAdr class
* Fully rebuilded legacy CNetAdr class
* Fully rebuilded dual-stack CSocketCreator class
* New project "netconsole" added (lightweight netconsole for RCON)

RCON is still work in progress
2022-02-06 16:48:52 +01:00
IcePixelx
f43c5da8ae Huge engine/host commit.
* Rebuild CModGroupApp::Main, did not include the dedicated routine with the empty class global.
* Using a template function now for virtual function calls
* Implemented most of the CEngine class and grabbing its global var now.
* Using local CEngine now in FrameUpdate
* Implemented EngineParms_t fully and grabbing its global var.
* Added macro for adding class member variables at offsets.

A lot of comments added regarding what needs to be done for this commit.

* Check other season compability, wasn't able to do that due to not having access to said binaries at the moment.
* Fix sdklauncher to use widestrings to fix the bug with other languages in path
2022-01-23 18:26:48 +01:00
IcePixelx
c3171b6ad4 Gotta use server remote checksum in hoststate. 2022-01-20 16:09:58 +01:00
Amos
3be02f949b Add remote function calls checksum for server 2022-01-20 16:04:10 +01:00
Amos
24dd364ebf Execute 'autoexec' and 'autoexec_dev' after server and client to override any ConVar's more easily 2022-01-20 03:10:01 +01:00
Amos
df3bfafce6 Register ConCommands as early as possible 2022-01-19 23:46:14 +01:00
Amos
de3b3f53bd Optimizations + QoL improvements/cleanup
* IConsole overlay now clears the oldest log entries to stay under the vector limit instead of clearing the whole vector.
* IConsole code cleanup.
* IBrowser code cleanup, reordered class methods.
* Use ConVar utilities to get/set values for strings in IBrowser and IConsole.
* New ConVar's for RUI console overlay to tweak colors.
2022-01-12 02:56:17 +01:00
Amos
44102abbcc Execute dev configs when '-devsdk' parameter is passed 2022-01-10 02:47:19 +01:00