Kawe Mazidjatari
6ccf3baa5a
Split server/client specific game utils
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Split into their respective libraries, this is to avoid linker errors regarding undefined symbols.
2023-07-19 02:27:28 +02:00
Kawe Mazidjatari
177cf2ca55
Add 'UTIL_GetEntityScriptInfo' to SDK
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Retrieves information for an entity, formats it as <className> <scriptName> [<edict>] or <className> [<edict>].
2023-05-31 23:55:18 +02:00
Kawe Mazidjatari
b8035120de
Assign unused constructor parameter
2023-04-16 01:23:38 +02:00
Kawe Mazidjatari
b1f2f47058
Update names across codebase
2023-02-12 15:06:08 +01:00
Kawe Mazidjatari
15429d3f8f
Add 'CTraceFilterSimple' to SDK
2023-01-21 16:22:16 +01:00
Kawe Mazidjatari
9720d8b0f1
Fix 'g_pGlobals' and 'UTIL_PlayerByIndex()'
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'UTIL_PlayerByIndex' now returns the player from the edict array properly, 'g_pGlobals' had to be dereferenced twice.
2023-01-20 14:07:25 +01:00
Kawe Mazidjatari
4710b51fa3
Experimental bot simulation implementation
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Simulate bot user commands on the server. The simulation system is experimental and only runs if cvar 'sv_simulateBots' is set, and bots are created on the server.
2023-01-20 01:23:08 +01:00
Kawe Mazidjatari
dcf05a0adf
CClientEntityList reversal
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Slightly reversed CClientEntityList while looking around its singleton.
2023-01-20 00:28:49 +01:00