1564 Commits

Author SHA1 Message Date
Kawe Mazidjatari
4ba88963ff Fix bugs and many compiler warnings
* Promoted size types in CUtlBuffer to int64.
* Fixed bug where CUtlBuffer::GetPtr returns a 64bit pointer that was promoted from a 32bit integral type.
* Use int64/size_t for anything strlen, pointer subtraction, etc..
* Removed invalid structure alignment declarations.
2022-11-24 15:41:52 +01:00
Kawe Mazidjatari
1f10bb1643 Check ptr for 's_pLevelSetKV' before deleting
Only delete if the pointer is valid to prevent segmentation fault.
2022-11-24 13:41:18 +01:00
Kawe Mazidjatari
009fd49e7f Null hlclient pointer on dedicated server properly
We have a pointer to a pointer, as we obtain the address in which the pointer to the hlclient structure is set.
2022-11-24 13:39:57 +01:00
Kawe Mazidjatari
27d00215ac Use memalloc pool pointer directly 2022-11-24 12:10:11 +01:00
Kawe Mazidjatari
c24e8a9f21 Rename 'MOD_' to 'Mod_'
The engine names these functions as 'Mod_'.
2022-11-24 11:58:32 +01:00
Kawe Mazidjatari
8dc12644be Remove unused functions 2022-11-24 11:50:21 +01:00
Kawe Mazidjatari
b8b79385e1 Open ignore file in text mode 2022-11-24 11:48:23 +01:00
Kawe Mazidjatari
a7c33d4df3 Use KeyValues system for level settings file instead
Previously we used Json, however the rest of the game features KeyValues. I changed the system to feature KeyValues instead, to maintain consistency. Also improved the logic behind loading/parsing so we don't reparse the same level settings file if the pointer is still valid and we are on the same level.
2022-11-24 11:10:46 +01:00
Kawe Mazidjatari
d3b2893cdc Change ImGui config file path and use engine's FileSystem API
'ImGuiConfig::Load()' was loading from the new path, however 'ImGuiConfig::Save()' was not. Defined path as constant expression to avoid this problem in the future. Also loading the files through the engine's API from now on.
2022-11-24 10:45:42 +01:00
Kawe Mazidjatari
acc81bf014 Fix KeyValues memory leak
'MemAllocSingleton()->Free()' does not call the object's destructor. Ideally we override the default memalloc system with that of the engine, but unlike other Valve Source games, Apex Legends is monolithic and does not export 'MemAllocSingleton()' from tier0. We could manually patch the executable to 'export' this, might need a code cave as this function got inlined practically everywhere.., but even then, this results in a circular import as we import the gamesdk from the exe, which might just work, but Windows 7 is usually a lot less tolerant in approaches like these.

We should explore this in the future.
2022-11-24 01:53:45 +01:00
Kawe Mazidjatari
7bbfa371be Enable KeyValues leak trace in debug
Assert fails when there is still an un-freed KeyValues structure in memory.
2022-11-23 17:34:20 +01:00
Kawe Mazidjatari
af14cbe170 Small formatting fix 2022-11-23 17:32:24 +01:00
Kawe Mazidjatari
368c4218b4 Move some CPackedStore methods to VPKDir_t
These methods where only used for and by the VPKDir_t structure.
Also renamed variable and method names to reflect new changes regarding the use of KeyValues by creating a structure with all values defined during file lookup rather than doing this during the pack process.
2022-11-23 17:09:48 +01:00
Kawe Mazidjatari
824a9f8bb2 utility.cpp light cleanup
* Use ternary operator for simple tests.
* Default 'GetFileName's 'bRemoveExtension' parameter to false.
2022-11-23 16:54:10 +01:00
Kawe Mazidjatari
2e9aa9a77c Avoid string copy in 'VPKEntryBlock_t::VPKEntryBlock_t'
Avoid a copy when formatting string to that of the VPK directory tree structure.
2022-11-23 14:49:40 +01:00
Kawe Mazidjatari
484f6a779a Clear SDK Launcher console on launch
Clear session
2022-11-23 12:30:38 +01:00
Kawe Mazidjatari
6eb31ad881 Only activate server command panel when server is simulating
Only activate the command panel in the host section of the Server Browser when the server is actually simulating. Else we can crash the server by submitting commands when its in an uninitialized state.
Client AI Settings reparse is also only executed when the client is simulating from now on.
2022-11-23 12:30:15 +01:00
Kawe Mazidjatari
2bc570800b Split 'VPKDir_t::Build' into multiple methods
Each process of writing out a VPK directory is now within its own method.
2022-11-23 12:27:57 +01:00
Kawe Mazidjatari
0ab31606eb CPackedStore refactor
The CPackedStore class now heavily relies on the engine's FileSystem and KeyValues API. Since its part of the engine, it would make more sense to utilize the engine's features instead. It also allows for easier modifications.
* The logic behind the build process hasn't changed.
2022-11-23 12:18:33 +01:00
Kawe Mazidjatari
69cd41881e Move common VPK types to dedicated public header 2022-11-23 12:11:53 +01:00
Kawe Mazidjatari
cb0937ed04 Add 'KeyValues::LoadFromFile' to SDK
Added 'KeyValues::LoadFromFile' to the SDK among with 'KeyValues::UsesEscapeSequences', and delete KeyValue memory after GameInfo.txt init.
2022-11-23 10:34:11 +01:00
Kawe Mazidjatari
3c45ea3d2f Compile utlbuffer.cpp with projects 2022-11-23 10:32:23 +01:00
Kawe Mazidjatari
a82674bbc8 Add 'KeyValues::RecursiveSaveToFile' to the SDK
Relies on the engine's implementation of 'KeyValues::RecursiveSaveToFile'. The IFileSystem methods have been fixed up with the CUtlBuffer class rebuild in which we could call these to write a KV memory structure as a file to the disk.
2022-11-22 09:04:28 +01:00
Kawe Mazidjatari
843cc6f4ca A more complete implementation of the CUtlBuffer class
Added the implementation file and changed more methods to be 64 bit.
2022-11-22 08:57:33 +01:00
Kawe Mazidjatari
23af39e67b Make CUtlBuffer members and methods 64bit
In Apex, the CUtlBuffer members seem to be signed 64bit instead. Changed type accordingly to align SDK structure with that of the engine. Added additional new fields that have been added to Apex.
2022-11-21 23:33:22 +01:00
Kawe Mazidjatari
36fbac0b17 Add CUtlBuffer and CByteSwap from Valve Source SDK 2022-11-21 23:13:06 +01:00
Marvin D
d59d798d13 datamap_t init.
* Get datamap vars from class datamap.
2022-11-19 03:16:49 +01:00
Kawe Mazidjatari
9c1efe20ad Remove ConVar and ConCommand singletons
Extraneous singletons.
2022-11-18 22:10:20 +01:00
Kawe Mazidjatari
4bf0e2f544 Add camera range culling logic to 'CAI_Utility::DrawAIScriptNetwork'
Uses the same camera range cvar used by the NavMesh renderer: 'navmesh_debug_camera_range'. This allows for rendering them nicely on top of the NavMesh.
2022-11-17 20:49:23 +01:00
Kawe Mazidjatari
a9ac75cfee Improve VPK pack/unpack callback code
* Use CFastTimer class for logging performance.
* Don't create unnecessary threads for packing/unpacking.
2022-11-17 20:41:34 +01:00
Kawe Mazidjatari
14f4ab5e02 Set 'ai_script_nodes_draw_nearest' by default to '1' 2022-11-17 20:38:29 +01:00
Kawe Mazidjatari
bfa875394f Definitions for 'fs_packedstore_max_helper_threads' 2022-11-17 20:37:55 +01:00
Kawe Mazidjatari
8c7b58b9df Add convar for adjusting LZHAM compressor max helper threads 2022-11-17 20:37:12 +01:00
Kawe Mazidjatari
90d87897f8 Improve consistency within the LZHAM library
Make CRC32 consistence with ADLER32
2022-11-17 20:35:43 +01:00
Marvin D
5532a5ff35 SendPropType impl. 2022-11-17 17:51:37 +01:00
Kawe Mazidjatari
34d8ea578a Improve consistency throughout packedstore class
No modifications to the existing logic have been performed. Some parameter names have been renamed to improve code readability and maintainability.
2022-11-16 00:54:51 +01:00
Kawe Mazidjatari
4b1c5dd5a3 RCON system light refactor
* Used 'htonl'/'ntohl' for constructing the length prefix.
* Used static socket/address members instead of pointers.
* Used const qualifier where possible.
* Changed length prefix field type to 'u_long'.
* Removed extraneous include.
* Properly escaped percentage characters on the RCON game client for the ImGui console.
2022-11-14 21:00:41 +01:00
Kawe Mazidjatari
9533afc628 Add new 'shortcut' buttons to host panel
* Added "Rebuild AI Network" (rebuilds the AIN file).
* Added "NavMesh Hot Swap" (hot reloads the navmesh files).
* Added "AI Settings Reparse" (reparses ai settings on the server and client).
2022-11-14 01:04:01 +01:00
Kawe Mazidjatari
3b5d6ec910 Use more consistent types
* Use more consistent types in the AI network manager.
* Use the server global to obtain level name.
2022-11-14 01:01:28 +01:00
Kawe Mazidjatari
926436aedf Build debug binaries into game dir 2022-11-14 00:58:26 +01:00
Kawe Mazidjatari
75713d1b52 Fix client.dll compile 2022-11-14 00:37:12 +01:00
Kawe Mazidjatari
11fa1c5119 Add case insensitive search for developer console input field
This has been requested by a user. This change will allow for searching convars from partial input regardless of the case.
2022-11-13 23:44:30 +01:00
Kawe Mazidjatari
cf1adef1a2 Add FCVAR_RELEASE unknown and extended flag textures
If FCVAR_RELEASE but not restricted by context, then display this texture in the console suggestion window.
2022-11-11 20:12:20 +01:00
Kawe Mazidjatari
65ba543ed2 Update flag textures
Set red and blue color to match that of other textures
2022-11-11 18:39:01 +01:00
Kawe Mazidjatari
525999be40 Trim value from ConVar among with the delimiter
Trim anything past the space/semicolon character as well, this is required for CCvar::FindVar(...).
2022-11-11 01:19:49 +01:00
Kawe Mazidjatari
24a4097cef Improve string trimming logic
Add option to trim anything before/after the criteria.
2022-11-11 01:17:11 +01:00
Kawe Mazidjatari
b81566604f Fix edge case where user could still enter tilde/space characters as first characters in console
This could be done by entering a character in the console (setting m_nInputTextLen > 0), then selecting and replacing valid 'first' character out for a tilde/space. This fixes the issue.
2022-11-10 22:03:27 +01:00
Kawe Mazidjatari
5dd5f2ad11 Fix issue caused by iData->BufTextLen always being NULL in ImGuiInputTextFlags_CallbackCharFilter
iData->BufTextLen is always 0 in the ImGuiInputTextFlags_CallbackCharFilter event. ImGuiInputTextFlags_CallbackAlways is called before ImGuiInputTextFlags_CallbackCharFilter in the same frame, so we can obtain the lenght from there and perform the test to discard unwanted characters from the input field.
2022-11-10 22:01:34 +01:00
Kawe Mazidjatari
5564c4f29b CConsole: more robust input character filtering
Filter the back quote, tilde and space character properly.
2022-11-10 21:19:17 +01:00
Kawe Mazidjatari
ab7262fec5 Update default/retail startup config files 2022-11-10 16:16:50 +01:00