521 Commits

Author SHA1 Message Date
Kawe Mazidjatari
be61c93c85 RCON system improvements
* Added more error handling throughout code.
* Marked function parameters 'const' where possible.
* Updated comments.
2023-04-22 16:02:54 +02:00
Kawe Mazidjatari
39445eecc4 Add missing check
This fixes the bug where RCON address couldn't be set from the '[::]:port' format.
2023-04-19 01:52:05 +02:00
Kawe Mazidjatari
179bd31ee6 Initial large refactor of the RCON implementation
* Decoding and encoding is done into a single buffer, from raw buffers to avoid extraneous copies.
* Added base class holding all core logic for encoding, decoding, receiving and processing of the RCON protocol. This code was initially identical between all implementations of RCON, deduplicating this avoids bugs.
* Added more sophisticated error handling, stop right away when decoding for example fails.
* Added ability to have more than one active authenticated net console on the server. Controlled by cvar 'sv_rcon_maxconnections' (default 1).
* Max packet size for accepted, but not authenticated sockets is now controled by cvar 'sv_rcon_maxpacketsize' (default 1024).
2023-04-19 01:35:31 +02:00
rexx
f520cab44b fix static prop exceptions
This fixes the exceptions that were caused by loading ported bsps with replaced models
CStaticProp::Init was using static prop lump data to request non-existent skins due to the replaced models, causing invalid material pointers to be fetched.
When encountered, these skins will be forced to 0 and an error will be printed.
Ideally these issues are fixed from within the bsp file before they are shipped.
2023-04-18 16:56:35 +01:00
Kawe Mazidjatari
85f586bd2e RCON server improvements
* Prevent attacker from being able to abuse and overflow the banned list vector.
* Improved IPv6 comparison performance.
* Change size fields of payload frame from unsigned to signed.
* Close all accepted sockets on RCON server shutdown.
2023-04-16 17:51:48 +02:00
Kawe Mazidjatari
bd1bec3cfe Several RCON bug fixes and improvements
* Fixed uncontrolled format specifier in 'NetMsg' call on the RCON client.
* Removed extraneous call to 'PrintPercentageEscape'.
* Compare, and disable RCON logs if user attempts to connect to listen server's RCON.
2023-04-16 12:05:39 +02:00
Kawe Mazidjatari
a11012f3bf Set port on global netadr object
Set the port so it could be used to compare addresses.
2023-04-16 11:58:37 +02:00
Kawe Mazidjatari
35e0d9e8c8 Disable 'cl_threaded_bone_setup' at all times
Disabled in the gamesdk at all times as users have reported issues that causes the game to freeze when switching from a remote server to a listen server. The engine bug still needs to be addressed.
2023-04-16 11:57:45 +02:00
Kawe Mazidjatari
3d49d07953 NET_ReceiveDatagram: light code improvement 2023-04-16 00:36:30 +02:00
Kawe Mazidjatari
abf74d71a0 Add missing definition for 'NET_Config' 2023-04-16 00:32:11 +02:00
Kawe Mazidjatari
fe15a1c745 Add 'NET_Config' to SDK
Signature matches among all builds between S0 and S3.
2023-04-16 00:30:29 +02:00
Kawe Mazidjatari
2d3f2ba507 Fixed bug causing RCON server socket to only listen on IPv6
Ip address must be unspecified (::) to bind sockets properly.
2023-04-16 00:24:06 +02:00
Kawe Mazidjatari
cf610b7d6b Light improvements to client side RCON system 2023-04-16 00:22:21 +02:00
Kawe Mazidjatari
c6915fcf42 Cleanup 'CHostState::Think'
Reordered code and cleanup preprocessor directives.
2023-04-10 23:11:52 +02:00
Kawe Mazidjatari
f37743e068 Significantly reduce CPU time in CEngine::Frame for dedicated
Significant reduction of CPU time in CEngine::Frame for the dedicated server, by assigning the ConVar 'fps_max' to the tickrate of the server.
2023-04-10 22:35:41 +02:00
Kawe Mazidjatari
b75fb7913f Rename symbols 2023-04-10 19:14:59 +02:00
Kawe Mazidjatari
e48623102f Write 'SVC_ServerTick' into snapshot buffer
This should be cheaper and more reliable than sending it as a separate net message.
2023-04-10 15:04:46 +02:00
Kawe Mazidjatari
129637e8e6 Fix incorrect netmsg constant
Should be '7' based on the calls to 'bf_write::WriteUBitLong' in the game executable.
2023-04-10 14:58:21 +02:00
Kawe Mazidjatari
678c6dc833 Add proper timing logic for server statistics
Update rate is now controller by a cvar.
2023-04-09 11:06:55 +02:00
Kawe Mazidjatari
94d30b759d Fix potential security flaws caused by uncontrolled format strings
Make sure format strings are string literals to avoid an uncontrolled format string situation.
2023-04-08 20:13:06 +02:00
Kawe Mazidjatari
f09bdc472b Suppress compiler warning and avoid potential bug
The string literal will never change during runtime; this commit is to make sure no mistakes are made in future refactors.
2023-04-08 19:14:00 +02:00
Kawe Mazidjatari
a7cab1d891 Fix potential security flaws caused by uncontrolled format strings
Make sure format strings are string literals to avoid an uncontrolled format string situation.
2023-04-08 19:10:59 +02:00
Kawe Mazidjatari
1d04f837f8 Fix many high level compiler warnings
* Put initializer values inside brackets.
* Put logical AND conditions within parentheses.
* Put assignments within conditional statements within parentheses.
* Mark unused variables as such to suppress compiler warnings.
* Fix vftable shadow warnings caused by ConVar::CreateInternal (does not implement, only interface. Renamed to yield desired behavior).
* Fix 'never' initialized class members for 'CCVarIteratorInternal'.
* Return values in interface vftables that cannot be pure virtual.
2023-04-08 19:00:28 +02:00
Kawe Mazidjatari
a83d5737e7 Fix non-portable include paths
Portable include paths are case sensitive.
2023-04-08 18:54:31 +02:00
Kawe Mazidjatari
a2bb707902 Fix unhandled enumerants in switch statement 2023-04-08 18:30:38 +02:00
Kawe Mazidjatari
16910aa45c Use custom string formatter
Enforce consistency through code base by using the same format specifiers.
2023-04-08 10:50:32 +02:00
Kawe Mazidjatari
874faea430 Add hook to CLZSS::SafeUncompress
Added hook to use the SDK implementation of 'CLZSS::SafeUncompress' instead, since the one in the game executable does not check bounds on the iterator pointer. This fixes the problem of people crashing servers with malicious packets.
2023-04-06 00:28:58 +02:00
Kawe Mazidjatari
b8d97d0d1c Cleanup 'Mod_GetAllInstalledMaps'
Light cleanup
2023-04-03 18:38:36 +02:00
Kawe Mazidjatari
7de0ed24b1 Update CClient class
Members 'm_szServerName' and 'm_szClientName' are both 256 bytes in size.
2023-04-03 18:37:35 +02:00
Kawe Mazidjatari
3463d0070f Improve text formatting in 'Host_Status_PrintClient'
Better 'status' command output.
2023-04-03 14:56:03 +02:00
Kawe Mazidjatari
fe0cce731b Explicitly disable certain warnings in code
This code is good as-is, they cannot be adjusted to suppress the warnings while still guaranteeing its functionality.
2023-04-03 14:55:16 +02:00
Kawe Mazidjatari
e79ed464e9 Improve HexDump utility
* Improved formatting.
* Get default logger directly instead of using a string identifier.
* Promoted size type to 'size_t'.
* Removed extraneous static variables.
2023-04-02 21:51:15 +02:00
Kawe Mazidjatari
b0d2665550 /W4: Fix compiler compatibility
Clang doesn't support function-style casts with types containing a space.
2023-04-02 17:34:42 +02:00
Kawe Mazidjatari
bae2e0a99c /W4: Fix implicit type conversion warnings
Explicitly convert them to avoid any warnings or potential bugs.
2023-04-02 17:23:53 +02:00
Kawe Mazidjatari
ae431c6ac2 /W4: Fix unreferenced symbol warnings
Fix verbose unreferenced symbol warnings.
2023-04-02 17:02:04 +02:00
Kawe Mazidjatari
a4a2f34c10 /W4: Fix signed/unsigned mismatch
This commit fixes warnings and bugs caused by signed/unsigned mismatch.
2023-04-02 12:09:43 +02:00
Kawe Mazidjatari
48547325ee /W4: Properly pack CClientState structure
Pruned many compiler warnings by removing the packing directive and alignment modifiers. Padding that was otherwise performed by the modifiers, have been added manually. This change did not affect code generation.
2023-04-02 10:48:44 +02:00
Kawe Mazidjatari
1ef5287b56 /W4: Fixed name shadowing bug
'DrawAllOverlays' gets called with a boolean parameter indicating whether or not the render frame should be ran. This is so the rest of the logic could run in order to decay overlays to avoid memory leak or unnecessary high CPU time in overlay timing code. Parameter name has been renamed from 'bDraw' to 'bRender', and the local variable 'bDraw' which caused the shadow warning, has been renamed to 'bShouldDraw'. The local variable 'bOverlayEnabled' now takes into account the 'bRender' parameter.
2023-04-02 09:27:54 +02:00
Kawe Mazidjatari
2bf86375d7 /W4: Fix unreachable code 2023-04-02 02:17:52 +02:00
Kawe Mazidjatari
69624baa10 NavMesh debug draw code refactor
* Use mathlib SIMD wrappers instead, this is to maintain compatibility across different platforms/compilers.
* Moved camera distance logic to separate method.
2023-04-01 20:54:10 +02:00
Kawe Mazidjatari
b15d848c66 Cleanup 'user_creds_s'
Light cleanup.
2023-04-01 01:51:39 +02:00
Kawe Mazidjatari
67180e51ff Validate client's origin name on connect
Recently, there has been a sudden influx of players playing with a name that isn't valid. Names such as "    " or "@something $very !crazy". This patch fixes this problem by enforcing checks during connect by default.
2023-03-31 22:37:53 +02:00
Kawe Mazidjatari
29616f4810 Rename 'g_vAllMaps' to 'g_InstalledMaps' 2023-03-31 00:35:01 +02:00
Kawe Mazidjatari
47aabf244b Remove redundant tier1 files
These files are no longer necessary.
2023-03-28 01:30:09 +02:00
Kawe Mazidjatari
296a0df948 Add static assert for 'CClockDriftMgr' 2023-03-27 17:42:11 +02:00
Kawe Mazidjatari
5aea2f4261 RCON system upgrade
RCON upgrade with additional logging system improvements:
* Netconsole's can now log received messages in color, even when the RCON server has ANSI colors disabled; logs are fully composed locally.
* RCON server now also sends the log type over the wire, along with the (already existing) context.
* SDK logging code is now shared with the standalone netconsole application.
* Improved logging readability for the standalone netconsole application.
2023-03-27 02:01:48 +02:00
Kawe Mazidjatari
a60609a0e8 Initialize concommand/convar as early as possible
'CSourceAppSystemGroup::PreInit' is as early as we can initialize them; CCvar gets initialized in 'CSourceAppSystemGroup::Create'.
2023-03-26 17:45:09 +02:00
Kawe Mazidjatari
8b89c1d2b5 Init concommand/convars a bit earlier
Init in 'CEngineAPI::Init'.
2023-03-26 16:47:47 +02:00
Kawe Mazidjatari
793fcd62f2 End of logger refactor
Changed all loggers to use the internal 'CoreMsg/CoreMsgV' functions. Significantly reduced duplicate code and CPU time. Code is also much more robust.

* Code now only acquires mutex lock when the actual logging part takes place.
* Code now only checks and strip ANSI rows if its enabled to begin with.
* Code now supports setting log levels, which ultimately could be tweaked with a cvar.
* Changed logger and file names to be more readable.

TODO:
* The RCON protocol has to be modified to accommodate these changes.
2023-03-26 16:09:05 +02:00
Kawe Mazidjatari
1bdc0c466e De-inline CHostState
Force inlining this was a temporary solution in the past to overcome a crash caused by stack corruption. This problem seems to be solved, and thus its no longer necessary to force inline all methods.
2023-03-18 17:36:09 +01:00